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- using System.Collections.Generic;
- using Core.Language;
- using Fort23.Core;
- using GameLogic.Hero;
- using UnityEngine;
- using UnityEngine.UI;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "HeroTuPoSuccessPanel")]
- public partial class HeroTuPoSuccessPanel : UIPanel
- {
- List<UIComponent> heroAttributeWidgets = new List<UIComponent>();
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- }
- public async static CTask<HeroTuPoSuccessPanel> OpenPanel(List<HeroAttributeData> heroAttributeDatas)
- {
- HeroTuPoSuccessPanel heroBreakthroughSuccessPanel =
- await UIManager.Instance.LoadAndOpenPanel<HeroTuPoSuccessPanel>(null, UILayer.Top,
- uiData: new object[] { heroAttributeDatas });
- return heroBreakthroughSuccessPanel;
- }
- public async override CTask<bool> AsyncInit(object[] uiData)
- {
- foreach (var heroAttributeWidget in heroAttributeWidgets)
- {
- UIManager.Instance.DormancyGComponent(heroAttributeWidget);
- }
- heroAttributeWidgets.Clear();
- List<HeroAttributeData> heroAttributeDatas = uiData[0] as List<HeroAttributeData>;
- foreach (var heroAttributeData in heroAttributeDatas)
- {
- HeroAttributeWidget heroAttributeWidget =
- await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
- heroAttributeWidget.CustomInit(heroAttributeData);
- heroAttributeWidgets.Add(heroAttributeWidget);
- }
- CustomInit();
- return await base.AsyncInit(uiData);
- }
- public async void CustomInit()
- {
- // HeroInfo heroInfo = new HeroInfo();
- HeroInfo heroInfo = PlayerManager.Instance.myHero.CopyHero();
- heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
- PlayerManager.Instance.myHero.heroData.heroPowerId - 1);
- Text_NextJIngjie.text =
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]);
- Text_CurretnJIngjie.text = LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[0]) +
- LanguageManager.Instance.Text(heroInfo.powerUpConfig.jingjieLanIDs[1]);
- }
- public override CTask Close()
- {
- foreach (var heroAttributeWidget in heroAttributeWidgets)
- {
- UIManager.Instance.DormancyGComponent(heroAttributeWidget);
- }
- heroAttributeWidgets.Clear();
- return base.Close();
- }
- }
- }
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