OpenBoxScorePanel.cs 7.1 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using GameLogic.Player;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "OpenBoxScorePanel")]
  10. public partial class OpenBoxScorePanel : UIPanel
  11. {
  12. List<SummonScoreRuleWidget> summonScoreRuleWidgets = new List<SummonScoreRuleWidget>();
  13. List<SummonScoreAwardWidget> summonScoreAwardWidgets = new List<SummonScoreAwardWidget>();
  14. AccountFileInfo.SummonData summonData;
  15. private OpenBoxProgressReward[] openBoxProgressRewards;
  16. OpenBoxConfig openBoxConfig;
  17. private void Init()
  18. {
  19. isAddStack = true;
  20. IsShowAppBar = true;
  21. }
  22. protected override void AddEvent()
  23. {
  24. }
  25. protected override void DelEvent()
  26. {
  27. }
  28. public override CTask GetFocus()
  29. {
  30. TitlePanel.ClosePanel();
  31. return base.GetFocus();
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Ok.onClick.AddListener(() =>
  36. {
  37. summonData.isSummonSocre = true;
  38. AccountFileInfo.Instance.SavePlayerData();
  39. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  40. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  41. if (summonData.isSummonSocre)
  42. {
  43. Text_JingDu.text =
  44. $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
  45. Text_Score.text = $"目前得分:{summonData.score}";
  46. }
  47. });
  48. }
  49. public async override CTask<bool> AsyncInit(object[] uiData)
  50. {
  51. summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];
  52. openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  53. openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
  54. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  55. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  56. if (summonData.isSummonSocre)
  57. {
  58. Text_JingDu.text =
  59. $"当前进度:{summonData.drawHistory.Count * 10}/{openBoxConfig.ProgressRewardChoukaCount}";
  60. Text_Score.text = $"目前得分:{summonData.score}";
  61. }
  62. using (CTaskAwaitBuffer cts =
  63. new CTaskAwaitBuffer())
  64. {
  65. cts.AddTask(CreatSummonScoreRuleWidget());
  66. cts.AddTask(CreatSummonScoreAwardWidget());
  67. await cts.WaitAll();
  68. }
  69. for (var i = summonScoreAwardWidgets.Count - 1; i >= 0; i--)
  70. {
  71. if (summonData.score >= summonScoreAwardWidgets[i]._openBoxProgressReward.TotalScore)
  72. {
  73. summonScoreAwardWidgets[i].Icon_Select.gameObject.SetActive(true);
  74. if (summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
  75. {
  76. summonScoreAwardWidgets[i].Btn_LingQu.gameObject.SetActive(true);
  77. }
  78. break;
  79. }
  80. }
  81. return await base.AsyncInit(uiData);
  82. }
  83. private async CTask CreatSummonScoreRuleWidget()
  84. {
  85. List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
  86. using (CTaskAwaitBuffer<SummonScoreRuleWidget> ctb =
  87. new CTaskAwaitBuffer<SummonScoreRuleWidget>())
  88. {
  89. for (var i = 0; i < openBoxScoreRules.Count; i++)
  90. {
  91. ctb.AddTask(
  92. UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1));
  93. }
  94. summonScoreRuleWidgets = await ctb.WaitAll();
  95. }
  96. for (var i = 0; i < openBoxScoreRules.Count; i++)
  97. {
  98. summonScoreRuleWidgets[i].CustomInit(openBoxScoreRules[i], i);
  99. }
  100. }
  101. private async CTask CreatSummonScoreAwardWidget()
  102. {
  103. using (CTaskAwaitBuffer<SummonScoreAwardWidget> ctb =
  104. new CTaskAwaitBuffer<SummonScoreAwardWidget>())
  105. {
  106. for (var i = 0; i < openBoxProgressRewards.Length; i++)
  107. {
  108. ctb.AddTask(
  109. UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2));
  110. }
  111. summonScoreAwardWidgets = await ctb.WaitAll();
  112. }
  113. for (var i = 0; i < openBoxProgressRewards.Length; i++)
  114. {
  115. summonScoreAwardWidgets[i].CustomInit(openBoxProgressRewards[i], AwardSummonScore);
  116. }
  117. }
  118. private void AwardSummonScore()
  119. {
  120. List<ItemInfo> itemInfos = new List<ItemInfo>();
  121. //到达进度自动领取奖励
  122. if (openBoxConfig.ProgressRewardChoukaCount != -1 &&
  123. summonData.drawHistory.Count * 10 >= openBoxConfig.ProgressRewardChoukaCount)
  124. {
  125. for (var i = openBoxProgressRewards.Length - 1; i >= 0; i--)
  126. {
  127. if (summonData.score >= openBoxProgressRewards[i].TotalScore)
  128. {
  129. for (var i1 = 0; i1 < openBoxProgressRewards[i].PrizeID.Length; i1++)
  130. {
  131. itemInfos.Add(new ItemInfo(openBoxProgressRewards[i].PrizeID[i1],
  132. openBoxProgressRewards[i].PrizeCount[i1]));
  133. }
  134. break;
  135. }
  136. }
  137. summonData.isSummonSocre = false;
  138. summonData.score = 0;
  139. summonData.drawHistory.Clear();
  140. foreach (var summonSocreData in summonData.summonSocreData)
  141. {
  142. summonSocreData.currentCount = 0;
  143. }
  144. PlayerManager.Instance.BagController.AddItem(itemInfos);
  145. AccountFileInfo.Instance.SavePlayerData();
  146. RewardsPanel.OpenPanel(itemInfos);
  147. }
  148. else
  149. {
  150. LogTool.Error("领取失败!");
  151. }
  152. }
  153. public async static CTask OpenPanel()
  154. {
  155. await UIManager.Instance.LoadAndOpenPanel<OpenBoxScorePanel>(null, isShowBG: true);
  156. }
  157. public async override CTask Close()
  158. {
  159. foreach (var summonScoreRuleWidget in summonScoreRuleWidgets)
  160. {
  161. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  162. }
  163. summonScoreRuleWidgets.Clear();
  164. foreach (var summonScoreRuleWidget in summonScoreAwardWidgets)
  165. {
  166. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  167. }
  168. summonScoreAwardWidgets.Clear();
  169. AwardSummonScore();
  170. await base.Close();
  171. }
  172. }
  173. }