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- // Auto Generated Code By excel2json
- // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxScoreRule
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "OpenBoxScoreRule.json")]
- public partial class OpenBoxScoreRuleHolder : ConfigHolder<OpenBoxScoreRule>
{
- }
- [Serializable]
- public struct OpenBoxScoreRule : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///openboxID
- /// </summary>
- #if !COMBAT_SERVER
- public int openBoxID;
- #else
- public int openBoxID{ set; get; }
- #endif
-
- /// <summary>
- ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数0
- /// </summary>
- #if !COMBAT_SERVER
- public int para0;
- #else
- public int para0{ set; get; }
- #endif
-
- /// <summary>
- ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数1
- /// </summary>
- #if !COMBAT_SERVER
- public int para1;
- #else
- public int para1{ set; get; }
- #endif
-
- /// <summary>
- ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数2:1= 2≥ 3≤
- /// </summary>
- #if !COMBAT_SERVER
- public int para2;
- #else
- public int para2{ set; get; }
- #endif
-
- /// <summary>
- ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数3
- /// </summary>
- #if !COMBAT_SERVER
- public int para3;
- #else
- public int para3{ set; get; }
- #endif
-
- /// <summary>
- ///计入分数的Itemtag 不填就是所有tag
- /// </summary>
- #if !COMBAT_SERVER
- public int[] para4;
- #else
- public int[] para4{ set; get; }
- #endif
-
- /// <summary>
- ///语言表ID
- /// </summary>
- #if !COMBAT_SERVER
- public int lanID;
- #else
- public int lanID{ set; get; }
- #endif
-
- /// <summary>
- ///获得分数
- /// </summary>
- #if !COMBAT_SERVER
- public int score;
- #else
- public int score{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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