FaBaoInfo.cs 3.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. namespace GameLogic.Hero
  6. {
  7. public class FaBaoInfo
  8. {
  9. /// <summary>
  10. /// 星级
  11. /// </summary>
  12. public int star;
  13. public FabaoConfig FabaoConfig;
  14. public FabaoPowerupConfig FabaoPowerupConfig;
  15. public SkillConfig SkillConfig;
  16. public float[] effectValue;
  17. public long qiangDu;
  18. public Dictionary<int, long> attriButedIC = new Dictionary<int, long>();
  19. public AccountFileInfo.FaBaoData FaBaoData;
  20. public FaBaoInfo(AccountFileInfo.FaBaoData faBaoData)
  21. {
  22. CustomInit(faBaoData);
  23. }
  24. public void UpGrade()
  25. {
  26. FaBaoData.level++;
  27. CustomInit(FaBaoData);
  28. AccountFileInfo.Instance.SavePlayerData();
  29. }
  30. public FaBaoInfo(int id, int powerupId, int start = 1)
  31. {
  32. FaBaoData = new AccountFileInfo.FaBaoData();
  33. FaBaoData.level= powerupId;
  34. FaBaoData.id = id;
  35. // FaBaoData.useIndex = start;
  36. FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(id);
  37. FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(powerupId);
  38. SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
  39. effectValue = new float[SkillConfig.effectValue.Length];
  40. Array.Copy(SkillConfig.effectValue, effectValue, SkillConfig.effectValue.Length);
  41. attriButedIC.Clear();
  42. //计算加得属性
  43. for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++)
  44. {
  45. long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
  46. long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f);
  47. attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
  48. }
  49. qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
  50. }
  51. public void CustomInit(AccountFileInfo.FaBaoData faBaoData)
  52. {
  53. FaBaoData = faBaoData;
  54. FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(faBaoData.id);
  55. FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(faBaoData.level);
  56. SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
  57. effectValue = new float[SkillConfig.effectValue.Length];
  58. Array.Copy(SkillConfig.effectValue, effectValue, SkillConfig.effectValue.Length);
  59. attriButedIC.Clear();
  60. //计算加得属性
  61. for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++)
  62. {
  63. long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
  64. long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f);
  65. attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
  66. }
  67. qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
  68. }
  69. private long GetAttriBute(int type)
  70. {
  71. switch (type)
  72. {
  73. case 1:
  74. return FabaoPowerupConfig.HP;
  75. case 2:
  76. return FabaoPowerupConfig.HP;
  77. case 3:
  78. return FabaoPowerupConfig.HP;
  79. }
  80. return 0;
  81. }
  82. }
  83. }