EventSystemManager.cs 28 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  26. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  27. public void CustomInit()
  28. {
  29. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  30. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  31. foreach (var eventConfig in eventConfigs)
  32. {
  33. if (eventConfig.XiantuID != 0)
  34. {
  35. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  36. {
  37. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  38. }
  39. else
  40. {
  41. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  42. }
  43. }
  44. }
  45. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  46. // {
  47. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  48. // }
  49. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  50. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  51. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  52. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  53. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  54. }
  55. private void Cancel(IEventData e)
  56. {
  57. CancelEvent();
  58. }
  59. private void JingJieUpgrade(IEventData e)
  60. {
  61. CeekEventCompletes(3, null);
  62. }
  63. private void ItemUpdate(IEventData e)
  64. {
  65. ItemUpdateData data = e as ItemUpdateData;
  66. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  67. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  68. }
  69. private void RenfenceRandomEvent(IEventData e)
  70. {
  71. DetectRandomEvents();
  72. }
  73. private float timer = 0;
  74. private void Update()
  75. {
  76. timer += Time.deltaTime;
  77. if (timer > 1)
  78. {
  79. timer = 0;
  80. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  81. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  82. {
  83. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  84. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  85. AccountFileInfo.Instance.SavePlayerData();
  86. }
  87. }
  88. }
  89. public List<AccountFileInfo.EventList> UseDivinesense()
  90. {
  91. //使用神识先移除完成的事件
  92. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  93. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  94. {
  95. if (eventList.isCompleted)
  96. {
  97. removeEvents.Add(eventList);
  98. }
  99. }
  100. foreach (var removeEvent in removeEvents)
  101. {
  102. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  103. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  104. }
  105. AccountFileInfo.Instance.SavePlayerData();
  106. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  107. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  108. if (count <= 0)
  109. {
  110. //神识值不够
  111. return null;
  112. }
  113. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  114. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  115. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  116. // 神识升级逻辑
  117. UpDivinesense();
  118. var eventConfigs = DetectEvents(count);
  119. if (eventConfigs == null || eventConfigs.Count == 0)
  120. return default;
  121. CeekEventCompletes(8, new[] { 1 });
  122. //扣除神识值 增加神识经验
  123. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  124. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  125. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  126. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  127. UpdateZuizhongEventData();
  128. AccountFileInfo.Instance.SavePlayerData();
  129. return eventConfigs;
  130. }
  131. public void UpdateZuizhongEventData()
  132. {
  133. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  134. {
  135. var mainEventData = GetMainEventDta();
  136. if (mainEventData != null)
  137. {
  138. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  139. }
  140. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  141. {
  142. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  143. }
  144. }
  145. }
  146. private void UpDivinesense()
  147. {
  148. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  149. {
  150. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  151. {
  152. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  153. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  154. }
  155. }
  156. AccountFileInfo.Instance.SavePlayerData();
  157. }
  158. public int GetShenShiCount()
  159. {
  160. int count = 0;
  161. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  162. {
  163. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  164. if (eventConfig.EventTriggerType != 5)
  165. {
  166. count++;
  167. }
  168. }
  169. return count;
  170. }
  171. public bool BagIsEvent(int eventID)
  172. {
  173. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  174. {
  175. if (eventList.eventID == eventID)
  176. {
  177. return true;
  178. }
  179. }
  180. return false;
  181. }
  182. public int GetBagEventCount(int eventID)
  183. {
  184. int count = 0;
  185. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  186. {
  187. if (eventList.eventID == eventID)
  188. {
  189. count++;
  190. }
  191. }
  192. return count;
  193. }
  194. public bool IsEventTrigger(int eventID)
  195. {
  196. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  197. {
  198. if (eventList.eventID == eventID)
  199. {
  200. return true;
  201. }
  202. }
  203. return false;
  204. }
  205. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  206. {
  207. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  208. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  209. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  210. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  211. //找出可以刷新的支线任务
  212. if (bigMap.ZhixianActivatedPercentage != null)
  213. {
  214. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  215. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  216. {
  217. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  218. {
  219. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  220. {
  221. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  222. }
  223. }
  224. }
  225. foreach (var c in zhiXianEvents)
  226. {
  227. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  228. if (eventList != null)
  229. {
  230. eventLists.Add(eventList);
  231. eventCount--;
  232. if (eventCount == 0)
  233. {
  234. return eventLists;
  235. }
  236. }
  237. }
  238. }
  239. for (int i = 0; i < eventCount; i++)
  240. {
  241. int randomValue3 = Random.Range(0, 101);
  242. //先刷事件关联的事件
  243. if (randomValue3 >= 50)
  244. {
  245. bool isRefence = false;
  246. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  247. {
  248. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  249. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  250. {
  251. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  252. int count = 0;
  253. foreach (var list in eventLists)
  254. {
  255. if (list.eventID == eventConfig1.ID)
  256. {
  257. count++;
  258. }
  259. }
  260. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  261. {
  262. continue;
  263. }
  264. int randomValue4 = Random.Range(0, 101);
  265. if (randomValue4 >= eventConfig1.RefreshProbability)
  266. {
  267. eventLists.Add(AddEvent(eventConfig1.ID));
  268. isRefence = true;
  269. break;
  270. }
  271. }
  272. }
  273. if (isRefence)
  274. continue;
  275. }
  276. //先掉落出品质
  277. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  278. // 获取通用事件
  279. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  280. //场景特定事件
  281. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  282. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  283. {
  284. continue;
  285. }
  286. int randomValue1 = Random.Range(0, 101);
  287. // 达到怪率刷新场景特定事件
  288. //不然刷新通用事件(每个地图都可以刷的)
  289. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  290. {
  291. int randomValue2 = Random.Range(0, candidateEvents.Count);
  292. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  293. }
  294. else if (globalEvents.Count > 0)
  295. {
  296. int randomValue2 = Random.Range(0, globalEvents.Count);
  297. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  298. }
  299. }
  300. if (eventLists.Count == 0)
  301. {
  302. LogTool.Error("没有可以触发的事件");
  303. return null;
  304. }
  305. return eventLists;
  306. }
  307. //添加事件
  308. public AccountFileInfo.EventList AddEvent(int eventID)
  309. {
  310. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  311. AccountFileInfo.EventList eventList = null;
  312. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  313. if (e == null)
  314. {
  315. //主线任务只能刷一次
  316. if (eventConfig.EventTriggerType == 4)
  317. {
  318. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  319. if (e == null)
  320. {
  321. eventList = new AccountFileInfo.EventList();
  322. eventList.eventID = eventID;
  323. }
  324. else
  325. {
  326. return null;
  327. }
  328. }
  329. else
  330. {
  331. eventList = new AccountFileInfo.EventList();
  332. eventList.eventID = eventID;
  333. }
  334. eventList.guid = IdGenerater.GenerateIdInt();
  335. eventList.curStep = eventConfig.EventLinksId[0];
  336. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  337. }
  338. //初始化神识链条,用于监听条件是否完成
  339. if (eventList != null && eventConfig.EventType != 2)
  340. {
  341. foreach (var i in eventConfig.EventLinksId)
  342. {
  343. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  344. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  345. eventLinkData.eventId = eventID;
  346. eventLinkData.eventLinkId = i;
  347. if (eventLinkConfig.ConditionId != null)
  348. {
  349. foreach (var i1 in eventLinkConfig.ConditionId)
  350. {
  351. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  352. eventConditionData.eventId = eventList.eventID;
  353. eventConditionData.eventCondition = i1;
  354. // AccountFileInfo.Instance.playerData.eventConditionDatas.Add(eventConditionData);
  355. eventLinkData.eventConditions.Add(eventConditionData);
  356. //初始化先检测一些条件
  357. CeekTaskComplete(eventConditionData, 1, null);
  358. CeekTaskComplete(eventConditionData, 3, null);
  359. }
  360. }
  361. eventList.eventLinks.Add(eventLinkData);
  362. }
  363. }
  364. return eventList;
  365. }
  366. /// <summary>
  367. /// 触发随机事件
  368. /// </summary>
  369. public void DetectRandomEvents()
  370. {
  371. if (isTriggerEvent)
  372. return;
  373. if (isOpenUi)
  374. return;
  375. // 获取随机事件
  376. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  377. if (randomEvents.Count == 0)
  378. {
  379. LogTool.Warning("没有可以刷新的事件");
  380. return;
  381. }
  382. int idex = Random.Range(0, randomEvents.Count);
  383. TriggerEvent(randomEvents[idex]);
  384. }
  385. /// <summary>
  386. /// 挂机事件触发
  387. /// </summary>
  388. public void TriggerEvent(EventConfig evt)
  389. {
  390. if (isTriggerEvent)
  391. return;
  392. isTriggerEvent = true;
  393. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  394. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  395. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  396. CurrentEventList = eventList;
  397. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  398. }
  399. /// <summary>
  400. /// 其他类型事件触发
  401. /// </summary>
  402. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  403. {
  404. // ChancleEvent();
  405. if (isTriggerEvent)
  406. return;
  407. CTask cTask = CTask.Create();
  408. this.onCompleteCallback = oncompleteCallBack;
  409. isTriggerEvent = true;
  410. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  411. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  412. int dialogueID = 0;
  413. if (evt.curStep == 0)
  414. {
  415. dialogueID = eventConfig.EventLinksId[0];
  416. }
  417. else
  418. {
  419. dialogueID = evt.curStep;
  420. }
  421. CurrentEventList = evt;
  422. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  423. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  424. {
  425. CompleteEvent(CurrentEventList);
  426. cTask.SetResult();
  427. }, () =>
  428. {
  429. CancelEvent(CurrentEventList);
  430. cTask.SetResult();
  431. });
  432. await cTask;
  433. }
  434. //任务是否完成
  435. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  436. {
  437. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  438. if (eventCondition != null)
  439. {
  440. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  441. }
  442. return false;
  443. }
  444. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  445. {
  446. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  447. foreach (var eventConditionData in eventConditions)
  448. {
  449. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  450. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  451. {
  452. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  453. }
  454. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  455. }
  456. bool isUlock = true;
  457. //分组检测 其中一个组绑定成功就可以执行
  458. foreach (var keyValuePair in eventConditionDataGroup)
  459. {
  460. isUlock = true;
  461. foreach (var eventConditionData in keyValuePair.Value)
  462. {
  463. if (!IsEvenkLinkComplete(eventConditionData))
  464. {
  465. isUlock = false;
  466. }
  467. }
  468. if (isUlock)
  469. {
  470. return isUlock;
  471. }
  472. }
  473. return isUlock;
  474. }
  475. public void CeekEventCompletes(int type, int[] value)
  476. {
  477. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  478. {
  479. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  480. {
  481. foreach (var eventConditionData in eventLinkData.eventConditions)
  482. {
  483. CeekTaskComplete(eventConditionData, type, value);
  484. }
  485. }
  486. }
  487. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  488. }
  489. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  490. {
  491. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  492. if (IsEvenkLinkComplete(conditionData))
  493. return;
  494. switch (type)
  495. {
  496. //检测背包道具
  497. case 1:
  498. if (eventConditionConfig.ConditionType == 1)
  499. {
  500. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  501. if (IsEvenkLinkComplete(conditionData))
  502. {
  503. // CompleteTask(conditionData.guid);
  504. }
  505. }
  506. break;
  507. //境界检测
  508. case 3:
  509. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  510. {
  511. conditionData.fishCount++;
  512. if (IsEvenkLinkComplete(conditionData))
  513. {
  514. // CompleteTask(conditionData.guid);
  515. }
  516. }
  517. break;
  518. //战斗胜利
  519. case 5:
  520. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  521. {
  522. conditionData.fishCount++;
  523. if (IsEvenkLinkComplete(conditionData))
  524. {
  525. // CompleteEvent(conditionData.guid);
  526. }
  527. }
  528. break;
  529. //获得道具
  530. case 6:
  531. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  532. {
  533. conditionData.fishCount += value[1];
  534. if (IsEvenkLinkComplete(conditionData))
  535. {
  536. // CompleteEvent(conditionData.guid);
  537. }
  538. }
  539. break;
  540. //使用神识
  541. case 8:
  542. if (eventConditionConfig.ConditionType == 5)
  543. {
  544. conditionData.fishCount += value[1];
  545. if (IsEvenkLinkComplete(conditionData))
  546. {
  547. }
  548. }
  549. break;
  550. }
  551. AccountFileInfo.Instance.SavePlayerData();
  552. }
  553. private void CompleteTask(object taskID)
  554. {
  555. }
  556. /// <summary>
  557. /// 检查事件是否满足触发条件。
  558. /// </summary>
  559. private bool CanTriggerEvent(int eventID)
  560. {
  561. var evt = eventConfigs.Find(e => e.ID == eventID);
  562. if (evt.ID == 0)
  563. return false;
  564. switch (evt.EventConditionId)
  565. {
  566. //背包道具检测
  567. case 1:
  568. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  569. //境界判断
  570. case 2:
  571. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  572. //概率判断
  573. case 3:
  574. int randomValue1 = Random.Range(0, 1001);
  575. return randomValue1 <= evt.EventCount;
  576. }
  577. return true;
  578. }
  579. /// <summary>
  580. /// 完成事件
  581. /// </summary>
  582. /// <param name="eventID">事件ID</param>
  583. public void CompleteEvent(int evtId)
  584. {
  585. isTriggerEvent = false;
  586. LogTool.Log($"完成挂机事件{evtId}");
  587. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  588. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  589. eventList.eventID = evtId;
  590. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  591. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  592. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  593. AccountFileInfo.Instance.SavePlayerData();
  594. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  595. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  596. }
  597. /// <summary>
  598. /// 完成事件
  599. /// </summary>
  600. /// <param name="eventID">事件ID</param>
  601. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  602. {
  603. this.isTriggerEvent = isTriggerEvent;
  604. LogTool.Log($"完成事件{eventList.eventID}");
  605. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  606. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  607. if (ceventList == null)
  608. {
  609. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  610. int pId = 0;
  611. for (var i = 0; i < placesConfigs.Length; i++)
  612. {
  613. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  614. continue;
  615. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  616. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  617. {
  618. pId = placesConfigs[i].ID;
  619. break;
  620. }
  621. }
  622. if (pId == 0)
  623. {
  624. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  625. }
  626. else
  627. {
  628. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  629. }
  630. }
  631. if (eventConfig.EventTriggerType == 4)
  632. {
  633. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  634. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  635. TaskInfoPanel.OpenPanel(eventList);
  636. }
  637. else
  638. {
  639. //先不移除 下次探索神识移除
  640. eventList.isCompleted = true;
  641. }
  642. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  643. {
  644. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  645. UpdateZuizhongEventData();
  646. }
  647. AccountFileInfo.Instance.SavePlayerData();
  648. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  649. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  650. onCompleteCallback?.Invoke();
  651. onCompleteCallback = null;
  652. }
  653. /// <summary>
  654. /// 完成事件
  655. /// </summary>
  656. /// <param name="eventID">事件ID</param>
  657. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  658. {
  659. }
  660. /// <summary>
  661. /// 取消事件
  662. /// </summary>
  663. /// <param name="eventID">事件ID</param>
  664. public void CancelEvent(AccountFileInfo.EventList eventList)
  665. {
  666. LogTool.Log($"取消事件{eventList.eventID}");
  667. isTriggerEvent = false;
  668. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  669. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  670. onCompleteCallback?.Invoke();
  671. onCompleteCallback = null;
  672. }
  673. public void RemoveEvent(AccountFileInfo.EventList eventList)
  674. {
  675. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  676. AccountFileInfo.Instance.SavePlayerData();
  677. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  678. }
  679. /// <summary>
  680. /// 获得主线事件
  681. /// </summary>
  682. /// <returns></returns>
  683. public AccountFileInfo.EventList GetMainEventDta()
  684. {
  685. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  686. {
  687. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  688. if (eventConfig.EventTriggerType == 4)
  689. {
  690. return eventList;
  691. }
  692. }
  693. return null;
  694. }
  695. public void CancelEvent()
  696. {
  697. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  698. DialogueManager.Instance.ChancleEvent();
  699. CurrentEventList = null;
  700. isTriggerEvent = false;
  701. }
  702. }