AppBarPanel.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "AppBarPanel")]
  13. public partial class AppBarPanel : UIPanel
  14. {
  15. public UIPanel currentOpenUIPanel;
  16. int useCount = 0;
  17. private void Init()
  18. {
  19. isAddStack = false;
  20. }
  21. private BackgroundCom _backgroundCom;
  22. protected override void AddEvent()
  23. {
  24. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  25. }
  26. protected override void DelEvent()
  27. {
  28. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  29. }
  30. private void DivineSensePointChange(IEventData e)
  31. {
  32. Text_divineSensePoint.text =
  33. $"{(int)AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.myHero.powerUpConfig.ShenshiMax}";
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  38. bnt_shengShi.onClick.AddListener(() => { Bnt_ShengShi_Click(); });
  39. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  40. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  41. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  42. Btn_Back.onClick.AddListener(() =>
  43. {
  44. Back();
  45. // currentOpenUIPanel = null;
  46. });
  47. Btn_Menu.onClick.AddListener(async () =>
  48. {
  49. if (MenuRoot.activeSelf)
  50. return;
  51. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: MenuBgRoot);
  52. Icon_Di.gameObject.SetActive(true);
  53. Btn_Back.gameObject.SetActive(true);
  54. bnt_shengShi.gameObject.SetActive(false);
  55. BtnRoot.gameObject.SetActive(true);
  56. MenuRoot.SetActive(true);
  57. Toggle_BtnRoot.ShowTargetIndex(4);
  58. });
  59. Btn_Back1.onClick.AddListener(() =>
  60. {
  61. CloseMenu();
  62. UpdateUitoggleState();
  63. });
  64. Btn_DaoYou.onClick.AddListener(() =>
  65. {
  66. DaoYouPanel.OpenPanel();
  67. CloseMenu();
  68. });
  69. Btn_Tower.onClick.AddListener(() =>
  70. {
  71. TowerPanel.OpenPanel(1);
  72. CloseMenu();
  73. });
  74. }
  75. public void Back()
  76. {
  77. CloseMenu();
  78. if (!(currentOpenUIPanel is MainPanel))
  79. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  80. else
  81. {
  82. UpdateUitoggleState();
  83. }
  84. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  85. }
  86. private void CloseMenu()
  87. {
  88. UIManager.Instance.DormancyGComponent(_backgroundCom);
  89. _backgroundCom = null;
  90. MenuRoot.SetActive(false);
  91. }
  92. public async void Bnt_ShengShi_Click()
  93. {
  94. await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
  95. }
  96. public async void Btn_Shop_Click(int shopId = 0)
  97. {
  98. if (!ULockManager.Instance.IsULock(2))
  99. {
  100. return;
  101. }
  102. CloseMenu();
  103. if (currentOpenUIPanel is ShopPanel)
  104. {
  105. return;
  106. }
  107. UIPanel uiPanel = currentOpenUIPanel;
  108. CombatDrive.Instance.CombatController.isUpdate = false;
  109. ShopPanel shopPanel = await ShopPanel.OpenPanel(shopId);
  110. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  111. uiPanel is MainHeroPanel)
  112. {
  113. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  114. }
  115. if (!shopPanel.IsClose)
  116. await shopPanel.UIClosed();
  117. CombatDrive.Instance.CombatController.isUpdate = true;
  118. }
  119. public async void Btn_GongFa_Click()
  120. {
  121. CloseMenu();
  122. if (currentOpenUIPanel is SkillSelectPanel)
  123. {
  124. return;
  125. }
  126. UIPanel uiPanel = currentOpenUIPanel;
  127. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  128. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  129. uiPanel is MainHeroPanel)
  130. {
  131. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  132. }
  133. }
  134. public async void Btn_HeroInfomation_Click()
  135. {
  136. CloseMenu();
  137. if (currentOpenUIPanel is MainHeroPanel)
  138. {
  139. return;
  140. }
  141. UIPanel uiPanel = currentOpenUIPanel;
  142. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  143. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  144. uiPanel is MainHeroPanel)
  145. {
  146. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  147. }
  148. if (!mainHeroPanel.IsClose)
  149. await mainHeroPanel.UIClosed();
  150. }
  151. public async void Bne_dongfu_Click()
  152. {
  153. CloseMenu();
  154. if (currentOpenUIPanel is CaveMainPanel)
  155. {
  156. return;
  157. }
  158. UIPanel uiPanel = currentOpenUIPanel;
  159. CombatDrive.Instance.CombatController.isUpdate = false;
  160. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  161. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  162. uiPanel is MainHeroPanel)
  163. {
  164. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  165. }
  166. if (!heroInformationPanel.IsClose)
  167. await heroInformationPanel.UIClosed();
  168. CombatDrive.Instance.CombatController.isUpdate = true;
  169. }
  170. private async CTask OpenSelectSkillPanel()
  171. {
  172. }
  173. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  174. {
  175. if (count == 0)
  176. {
  177. return;
  178. }
  179. EventSystemManager.Instance.CancelEvent();
  180. if (EventSystemManager.Instance.isTriggerEvent)
  181. return;
  182. AudioManager.Instance.PlayAudio("ui_shengshitansuo.wav");
  183. if (PlayerGuideManager.Instance.curPhase == 2)
  184. {
  185. PlayerGuideManager.Instance.StepInit();
  186. PlayerGuideManager.Instance.SetOnClickMask(true);
  187. }
  188. EventSystemManager.Instance.isTriggerEvent = true;
  189. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  190. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  191. .playerHeroEntity.GameObject.transform);
  192. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  193. await TimerComponent.Instance.WaitAsync(1200);
  194. EventSystemManager.Instance.isTriggerEvent = false;
  195. if (eventLists == null || eventLists.Count == 0)
  196. {
  197. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  198. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  199. // {
  200. // PlayerGuideManager.Instance.NextGuide();
  201. // }
  202. return;
  203. }
  204. if (eventLists != null && eventLists.Count > 0)
  205. {
  206. await DivineSenceEventPreviewPanel.OpenPanel();
  207. }
  208. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  209. {
  210. if (playerDataEventLinkData.eventID == 10001 && playerDataEventLinkData.curStep == 1000104 &&
  211. EventSystemManager.Instance.IsCeekEventGroupComplete(playerDataEventLinkData.eventLinks[3]
  212. .eventConditions))
  213. {
  214. EventSystemManager.Instance.TriggerEvent(playerDataEventLinkData);
  215. break;
  216. }
  217. }
  218. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  219. // {
  220. // PlayerGuideManager.Instance.NextGuide();
  221. // }
  222. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  223. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  224. }
  225. public void CustomInit(UIPanel uiPanel)
  226. {
  227. currentOpenUIPanel = uiPanel;
  228. DivineSensePointChange(null);
  229. UpdateUitoggleState();
  230. }
  231. private void UpdateUitoggleState()
  232. {
  233. if (currentOpenUIPanel is MainPanel)
  234. {
  235. Icon_Di.gameObject.SetActive(true);
  236. Btn_Back.gameObject.SetActive(false);
  237. bnt_shengShi.gameObject.SetActive(true);
  238. BtnRoot.gameObject.SetActive(true);
  239. }
  240. else if (currentOpenUIPanel is CaveMainPanel || currentOpenUIPanel is SkillSelectPanel ||
  241. currentOpenUIPanel is ShopPanel ||
  242. currentOpenUIPanel is MainHeroPanel)
  243. {
  244. Icon_Di.gameObject.SetActive(true);
  245. Btn_Back.gameObject.SetActive(true);
  246. bnt_shengShi.gameObject.SetActive(false);
  247. BtnRoot.gameObject.SetActive(true);
  248. }
  249. else
  250. {
  251. Icon_Di.gameObject.SetActive(false);
  252. BtnRoot.gameObject.SetActive(false);
  253. Btn_Back.gameObject.SetActive(true);
  254. bnt_shengShi.gameObject.SetActive(false);
  255. }
  256. if (currentOpenUIPanel is CaveMainPanel)
  257. {
  258. Toggle_BtnRoot.ShowTargetIndex(2);
  259. }
  260. else if (currentOpenUIPanel is SkillSelectPanel)
  261. {
  262. Toggle_BtnRoot.ShowTargetIndex(1);
  263. }
  264. else if (currentOpenUIPanel is ShopPanel)
  265. {
  266. Toggle_BtnRoot.ShowTargetIndex(3);
  267. }
  268. else if (currentOpenUIPanel is MainHeroPanel)
  269. {
  270. Toggle_BtnRoot.ShowTargetIndex(0);
  271. }
  272. else
  273. {
  274. Toggle_BtnRoot.Hide();
  275. }
  276. }
  277. public async static CTask OpenPanel(UIPanel uiPanel)
  278. {
  279. AppBarPanel appBarPanel = null;
  280. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  281. {
  282. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  283. }
  284. else
  285. {
  286. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  287. await appBarPanel.Show();
  288. }
  289. appBarPanel.CustomInit(uiPanel);
  290. RedDotManager.Instance.AllRedDotUpDate();
  291. }
  292. public async static CTask ClosePanel()
  293. {
  294. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  295. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  296. }
  297. }
  298. }