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							- using System.Collections.Generic;
 
- using Core.Language;
 
- using Fort23.Core;
 
- using GameLogic.Bag;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "ItemDetailsPanel")]
 
-     public partial class ItemDetailsPanel : UIPanel
 
-     {
 
-         ItemInfo itemInfo;
 
-         List<ItemDetailsWidget> itemDetailsWidgets = new List<ItemDetailsWidget>();
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
 
-         }
 
-         public async override CTask<bool> AsyncInit(object[] uiData)
 
-         {
 
-             itemInfo = uiData[0] as ItemInfo;
 
-             Icon_ItemIcon.icon_name = itemInfo.config.icon;
 
-             Text_Name.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
 
-             Text_Desc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc2);
 
-             Icon_Quality.icon_name  = "dec_wupin_pinzhi" + itemInfo.config.quality;
 
-             ItemDetailsWidget itemDetailsWidget1 = await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
 
-             itemDetailsWidget1.CustomInit("用途", LanguageManager.Instance.Text(itemInfo.config.itemDesc));
 
-             itemDetailsWidgets.Add(itemDetailsWidget1);
 
-             //突破丹
 
-             if (itemInfo.config.associateID == 1)
 
-             {
 
-                 ItemDetailsWidget itemDetailsWidge2 = await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
 
-                 itemDetailsWidge2.CustomInit("服用效果", $"增加成功概率{itemInfo.config.associateVlaue[2]},突破失败降低修为损耗{itemInfo.config.associateVlaue[3]}%");
 
-                 itemDetailsWidgets.Add(itemDetailsWidge2);
 
-             }
 
-             //修为丹
 
-             else if (itemInfo.config.associateID == 2)
 
-             {
 
-                 ItemDetailsWidget itemDetailsWidge2 = await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
 
-                 itemDetailsWidge2.CustomInit("服用效果", $"增加修为值{itemInfo.config.associateVlaue[0]}");
 
-                 itemDetailsWidgets.Add(itemDetailsWidge2);
 
-             }
 
-             if (PlayerManager.Instance.BagController.GetItemCount(itemInfo.itemID) > 0)
 
-             {
 
-                 ItemDetailsWidget itemDetailsWidget = await UIManager.Instance.CreateGComponent<ItemDetailsWidget>(null, Connect);
 
-                 itemDetailsWidget.CustomInit("道具数量", "道具数量:" + PlayerManager.Instance.BagController.GetItemCount(itemInfo.itemID).ToStringEx());
 
-                 itemDetailsWidgets.Add(itemDetailsWidget);
 
-             }
 
-             return await base.AsyncInit(uiData);
 
-         }
 
-         public static async CTask OpenPanel(ItemInfo itemInfo)
 
-         {
 
-             await UIManager.Instance.LoadAndOpenPanel<ItemDetailsPanel>(null,UILayer.Top, uiData: new object[] { itemInfo });
 
-         }
 
-         public override void Close()
 
-         {
 
-             foreach (var itemDetailsWidget in itemDetailsWidgets)
 
-             {
 
-                 UIManager.Instance.DormancyGComponent(itemDetailsWidget);
 
-             }
 
-             itemDetailsWidgets.Clear();
 
-             base.Close();
 
-         }
 
-     }
 
- }
 
 
  |