| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class HeroBreakthroughSuccessPanel 	{	  #region 自定义数据 	  private RectTransform _AttributeRoot;	  public RectTransform AttributeRoot	   {	   get{	      if (_AttributeRoot == null)	       {	         _AttributeRoot  = GetUIUnit<RectTransform>("AttributeRoot"); 	       }	      return _AttributeRoot;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_CurretnJIngjie;	  public Text Text_CurretnJIngjie	   {	   get{	      if (_Text_CurretnJIngjie == null)	       {	         _Text_CurretnJIngjie  = GetUIUnit<Text>("Text_CurretnJIngjie"); 	       }	      return _Text_CurretnJIngjie;	     }	   }	  private Text _Text_NextJIngjie ;	  public Text Text_NextJIngjie 	   {	   get{	      if (_Text_NextJIngjie  == null)	       {	         _Text_NextJIngjie   = GetUIUnit<Text>("Text_NextJIngjie "); 	       }	      return _Text_NextJIngjie ;	     }	   }	  private MyImage _Icon_Tu;	  public MyImage Icon_Tu	   {	   get{	      if (_Icon_Tu == null)	       {	         _Icon_Tu  = GetUIUnit<MyImage>("Icon_Tu"); 	       }	      return _Icon_Tu;	     }	   }	  private MyImage _Icon_Dj;	  public MyImage Icon_Dj	   {	   get{	      if (_Icon_Dj == null)	       {	         _Icon_Dj  = GetUIUnit<MyImage>("Icon_Dj"); 	       }	      return _Icon_Dj;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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