| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SkillKongWidget 	{	  #region 自定义数据 	  private MyImage _icon;	  public MyImage icon	   {	   get{	      if (_icon == null)	       {	         _icon  = GetUIUnit<MyImage>("icon"); 	       }	      return _icon;	     }	   }	  private Image _myBg;	  public Image myBg	   {	   get{	      if (_myBg == null)	       {	         _myBg  = GetUIUnit<Image>("myBg"); 	       }	      return _myBg;	     }	   }	  private RectTransform _RemovePos;	  public RectTransform RemovePos	   {	   get{	      if (_RemovePos == null)	       {	         _RemovePos  = GetUIUnit<RectTransform>("RemovePos"); 	       }	      return _RemovePos;	     }	   }	  private Text _Text_Tips;	  public Text Text_Tips	   {	   get{	      if (_Text_Tips == null)	       {	         _Text_Tips  = GetUIUnit<Text>("Text_Tips"); 	       }	      return _Text_Tips;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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