| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | // Auto Generated Code By excel2json// Generate From Excel\QiankundaiConfig.xlsx. SheetName: QiankundaiConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "QiankundaiConfig.json")]	public partial class QiankundaiConfigHolder : ConfigHolder<QiankundaiConfig>
	{	}	[Serializable]	public struct QiankundaiConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///可掉落的指定境界区间 10;100=[10,100]		/// </summary>#if !COMBAT_SERVER		public int[] dropLevel;#else		public int[] dropLevel{ set; get; }#endif				/// <summary>		///掉落间隔类型 1=固定间隔掉落 2=每日刷新时间掉落		/// </summary>#if !COMBAT_SERVER		public int dropType;#else		public int dropType{ set; get; }#endif				/// <summary>		///根据dropType 1:填固定的间隔秒数		/// </summary>#if !COMBAT_SERVER		public float dropTypePara;#else		public float dropTypePara{ set; get; }#endif				/// <summary>		///固定时间区间内 1=每小时 2=每日 3=每周		/// </summary>#if !COMBAT_SERVER		public int dropPara1;#else		public int dropPara1{ set; get; }#endif				/// <summary>		///固定时间内最多掉落多少次 -1=无限次		/// </summary>#if !COMBAT_SERVER		public int dropPara2;#else		public int dropPara2{ set; get; }#endif				/// <summary>		///掉落ID		/// </summary>#if !COMBAT_SERVER		public int[] ChoukaID;#else		public int[] ChoukaID{ set; get; }#endif				/// <summary>		///掉落数量 优先读chouka表的数量		/// </summary>#if !COMBAT_SERVER		public int[] DropCount;#else		public int[] DropCount{ set; get; }#endif			}}// End of Auto Generated Code
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