| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | // Auto Generated Code By excel2json// Generate From Excel\FabaoConfig.xlsx. SheetName: FabaoConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "FabaoConfig.json")]	public partial class FabaoConfigHolder : ConfigHolder<FabaoConfig>
	{	}	[Serializable]	public struct FabaoConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///法宝对应道具ID		/// </summary>#if !COMBAT_SERVER		public int ItemID;#else		public int ItemID{ set; get; }#endif				/// <summary>		///法宝名称		/// </summary>#if !COMBAT_SERVER		public string name;#else		public string name{ set; get; }#endif				/// <summary>		///法宝类型 1攻击型 2防御型		/// </summary>#if !COMBAT_SERVER		public int Type;#else		public int Type{ set; get; }#endif				/// <summary>		///法宝类型 1=金 2=木 4=水 8=火 16=土		/// </summary>#if !COMBAT_SERVER		public int magicAttribute;#else		public int magicAttribute{ set; get; }#endif				/// <summary>		///模型名称		/// </summary>#if !COMBAT_SERVER		public string model;#else		public string model{ set; get; }#endif				/// <summary>		///法宝对应碎片道具ID		/// </summary>#if !COMBAT_SERVER		public int fragmentID;#else		public int fragmentID{ set; get; }#endif				/// <summary>		///法宝基础属性类型		/// </summary>#if !COMBAT_SERVER		public int[] ShuxingIDs;#else		public int[] ShuxingIDs{ set; get; }#endif				/// <summary>		///法宝基础属性倍率		/// </summary>#if !COMBAT_SERVER		public int[] ShuxingPara;#else		public int[] ShuxingPara{ set; get; }#endif				/// <summary>		///法宝技能ID组		/// </summary>#if !COMBAT_SERVER		public int SkillGroupID;#else		public int SkillGroupID{ set; get; }#endif			}}// End of Auto Generated Code
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