fb_linglongta.prefab 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!1 &2853221564033797514
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 7
  10. m_Component:
  11. - component: {fileID: 3229702076746228403}
  12. - component: {fileID: 3808244328899282246}
  13. - component: {fileID: 8374485055632873607}
  14. m_Layer: 0
  15. m_HasEditorInfo: 1
  16. m_Name: fb_linglongta
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &3229702076746228403
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 2853221564033797514}
  29. serializedVersion: 2
  30. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  31. m_LocalPosition: {x: 0.13, y: 7.46, z: 1.97}
  32. m_LocalScale: {x: 1, y: 1, z: 1}
  33. m_ConstrainProportionsScale: 0
  34. m_Children:
  35. - {fileID: 4724784017856295453}
  36. - {fileID: 1831017494247033119}
  37. - {fileID: 6835743044111215408}
  38. - {fileID: 120756530494083055}
  39. m_Father: {fileID: 0}
  40. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  41. --- !u!54 &3808244328899282246
  42. Rigidbody:
  43. m_ObjectHideFlags: 0
  44. m_CorrespondingSourceObject: {fileID: 0}
  45. m_PrefabInstance: {fileID: 0}
  46. m_PrefabAsset: {fileID: 0}
  47. m_GameObject: {fileID: 2853221564033797514}
  48. serializedVersion: 4
  49. m_Mass: 1
  50. m_Drag: 0
  51. m_AngularDrag: 0.05
  52. m_CenterOfMass: {x: 0, y: 0, z: 0}
  53. m_InertiaTensor: {x: 1, y: 1, z: 1}
  54. m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
  55. m_IncludeLayers:
  56. serializedVersion: 2
  57. m_Bits: 0
  58. m_ExcludeLayers:
  59. serializedVersion: 2
  60. m_Bits: 0
  61. m_ImplicitCom: 1
  62. m_ImplicitTensor: 1
  63. m_UseGravity: 1
  64. m_IsKinematic: 1
  65. m_Interpolate: 0
  66. m_Constraints: 0
  67. m_CollisionDetection: 0
  68. --- !u!65 &8374485055632873607
  69. BoxCollider:
  70. m_ObjectHideFlags: 0
  71. m_CorrespondingSourceObject: {fileID: 0}
  72. m_PrefabInstance: {fileID: 0}
  73. m_PrefabAsset: {fileID: 0}
  74. m_GameObject: {fileID: 2853221564033797514}
  75. m_Material: {fileID: 0}
  76. m_IncludeLayers:
  77. serializedVersion: 2
  78. m_Bits: 0
  79. m_ExcludeLayers:
  80. serializedVersion: 2
  81. m_Bits: 0
  82. m_LayerOverridePriority: 0
  83. m_IsTrigger: 1
  84. m_ProvidesContacts: 0
  85. m_Enabled: 1
  86. serializedVersion: 3
  87. m_Size: {x: 0.5, y: 0.9786749, z: 0.51}
  88. m_Center: {x: 0, y: 0.09983301, z: 0}
  89. --- !u!1 &3877441793196734899
  90. GameObject:
  91. m_ObjectHideFlags: 0
  92. m_CorrespondingSourceObject: {fileID: 0}
  93. m_PrefabInstance: {fileID: 0}
  94. m_PrefabAsset: {fileID: 0}
  95. serializedVersion: 7
  96. m_Component:
  97. - component: {fileID: 2501481512172832309}
  98. m_Layer: 0
  99. m_HasEditorInfo: 1
  100. m_Name: Bone001
  101. m_TagString: Untagged
  102. m_Icon: {fileID: 0}
  103. m_NavMeshLayer: 0
  104. m_StaticEditorFlags: 0
  105. m_IsActive: 1
  106. --- !u!4 &2501481512172832309
  107. Transform:
  108. m_ObjectHideFlags: 0
  109. m_CorrespondingSourceObject: {fileID: 0}
  110. m_PrefabInstance: {fileID: 0}
  111. m_PrefabAsset: {fileID: 0}
  112. m_GameObject: {fileID: 3877441793196734899}
  113. serializedVersion: 2
  114. m_LocalRotation: {x: 0.0000008506696, y: -0.00000077682074, z: -0.7026459, w: 0.7115397}
  115. m_LocalPosition: {x: 0.003003329, y: 0.3102259, z: 0.000000013560405}
  116. m_LocalScale: {x: 1.0651475, y: 1.0651475, z: 1.0651475}
  117. m_ConstrainProportionsScale: 0
  118. m_Children: []
  119. m_Father: {fileID: 589998100047264782}
  120. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  121. --- !u!1 &4020983649939190267
  122. GameObject:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. serializedVersion: 7
  128. m_Component:
  129. - component: {fileID: 1831017494247033119}
  130. - component: {fileID: 7365029092108843876}
  131. m_Layer: 0
  132. m_HasEditorInfo: 1
  133. m_Name: pengpos
  134. m_TagString: Untagged
  135. m_Icon: {fileID: 0}
  136. m_NavMeshLayer: 0
  137. m_StaticEditorFlags: 0
  138. m_IsActive: 1
  139. --- !u!4 &1831017494247033119
  140. Transform:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 4020983649939190267}
  146. serializedVersion: 2
  147. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  148. m_LocalPosition: {x: 0, y: 0.015, z: 0.39}
  149. m_LocalScale: {x: 1, y: 1, z: 1}
  150. m_ConstrainProportionsScale: 0
  151. m_Children: []
  152. m_Father: {fileID: 3229702076746228403}
  153. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  154. --- !u!114 &7365029092108843876
  155. MonoBehaviour:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. m_GameObject: {fileID: 4020983649939190267}
  161. m_Enabled: 1
  162. m_EditorHideFlags: 0
  163. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  164. m_Name:
  165. m_EditorClassIdentifier:
  166. DotName: pengpos
  167. followSkeleton: 0
  168. myRotation: {x: 0, y: 0, z: 0}
  169. --- !u!1 &4440905463427676986
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 7
  176. m_Component:
  177. - component: {fileID: 4724784017856295453}
  178. m_Layer: 0
  179. m_HasEditorInfo: 1
  180. m_Name: fb_linglongta
  181. m_TagString: Untagged
  182. m_Icon: {fileID: 0}
  183. m_NavMeshLayer: 0
  184. m_StaticEditorFlags: 0
  185. m_IsActive: 1
  186. --- !u!4 &4724784017856295453
  187. Transform:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 4440905463427676986}
  193. serializedVersion: 2
  194. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  195. m_LocalPosition: {x: 0, y: 0, z: 0}
  196. m_LocalScale: {x: 1, y: 1, z: 1}
  197. m_ConstrainProportionsScale: 0
  198. m_Children: []
  199. m_Father: {fileID: 3229702076746228403}
  200. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  201. --- !u!1 &5327434078005162145
  202. GameObject:
  203. m_ObjectHideFlags: 0
  204. m_CorrespondingSourceObject: {fileID: 0}
  205. m_PrefabInstance: {fileID: 0}
  206. m_PrefabAsset: {fileID: 0}
  207. serializedVersion: 7
  208. m_Component:
  209. - component: {fileID: 9012821344202090111}
  210. - component: {fileID: 729591491642238341}
  211. m_Layer: 0
  212. m_HasEditorInfo: 1
  213. m_Name: fb_linglongta
  214. m_TagString: Untagged
  215. m_Icon: {fileID: 0}
  216. m_NavMeshLayer: 0
  217. m_StaticEditorFlags: 0
  218. m_IsActive: 1
  219. --- !u!4 &9012821344202090111
  220. Transform:
  221. m_ObjectHideFlags: 0
  222. m_CorrespondingSourceObject: {fileID: 0}
  223. m_PrefabInstance: {fileID: 0}
  224. m_PrefabAsset: {fileID: 0}
  225. m_GameObject: {fileID: 5327434078005162145}
  226. serializedVersion: 2
  227. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  228. m_LocalPosition: {x: -0, y: 0.48627383, z: 0.000000021255705}
  229. m_LocalScale: {x: 1, y: 1, z: 1}
  230. m_ConstrainProportionsScale: 0
  231. m_Children: []
  232. m_Father: {fileID: 120756530494083055}
  233. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  234. --- !u!137 &729591491642238341
  235. SkinnedMeshRenderer:
  236. m_ObjectHideFlags: 0
  237. m_CorrespondingSourceObject: {fileID: 0}
  238. m_PrefabInstance: {fileID: 0}
  239. m_PrefabAsset: {fileID: 0}
  240. m_GameObject: {fileID: 5327434078005162145}
  241. m_Enabled: 1
  242. m_CastShadows: 1
  243. m_ReceiveShadows: 1
  244. m_DynamicOccludee: 1
  245. m_StaticShadowCaster: 0
  246. m_MotionVectors: 1
  247. m_LightProbeUsage: 1
  248. m_ReflectionProbeUsage: 1
  249. m_RayTracingMode: 3
  250. m_RayTraceProcedural: 0
  251. m_virtualGeometry: 0
  252. m_virtualGeometryShadow: 0
  253. m_ShadingRate: 0
  254. m_RenderingLayerMask: 1
  255. m_RendererPriority: 0
  256. m_Materials:
  257. - {fileID: 2100000, guid: 531ad6417bcf6ec40bfde6322a6e3960, type: 2}
  258. m_StaticBatchInfo:
  259. firstSubMesh: 0
  260. subMeshCount: 0
  261. m_StaticBatchRoot: {fileID: 0}
  262. m_ProbeAnchor: {fileID: 0}
  263. m_LightProbeVolumeOverride: {fileID: 0}
  264. m_ScaleInLightmap: 1
  265. m_ReceiveGI: 1
  266. m_PreserveUVs: 0
  267. m_IgnoreNormalsForChartDetection: 0
  268. m_ImportantGI: 0
  269. m_StitchLightmapSeams: 1
  270. m_SelectedEditorRenderState: 3
  271. m_MinimumChartSize: 4
  272. m_AutoUVMaxDistance: 0.5
  273. m_AutoUVMaxAngle: 89
  274. m_LightmapParameters: {fileID: 0}
  275. m_SortingLayerID: 0
  276. m_SortingLayer: 0
  277. m_SortingOrder: 0
  278. serializedVersion: 2
  279. m_Quality: 0
  280. m_UpdateWhenOffscreen: 0
  281. m_SkinnedMotionVectors: 1
  282. m_Mesh: {fileID: -76694959663356165, guid: 770b3056bf329334bbfda38cf86bdde5, type: 3}
  283. m_Bones:
  284. - {fileID: 4887794763406024427}
  285. m_BlendShapeWeights: []
  286. m_RootBone: {fileID: 4887794763406024427}
  287. m_AABB:
  288. m_Center: {x: -0.17488012, y: -0.0016542971, z: 0.00000010430813}
  289. m_Extent: {x: 0.4813178, y: 0.30737725, z: 0.20882654}
  290. m_DirtyAABB: 0
  291. m_EnableVSSkinning: 1
  292. m_ReleaseMeshData: 1
  293. --- !u!1 &6069193922456573349
  294. GameObject:
  295. m_ObjectHideFlags: 0
  296. m_CorrespondingSourceObject: {fileID: 0}
  297. m_PrefabInstance: {fileID: 0}
  298. m_PrefabAsset: {fileID: 0}
  299. serializedVersion: 7
  300. m_Component:
  301. - component: {fileID: 589998100047264782}
  302. m_Layer: 0
  303. m_HasEditorInfo: 1
  304. m_Name: fb_linglongta_run (1)
  305. m_TagString: Untagged
  306. m_Icon: {fileID: 0}
  307. m_NavMeshLayer: 0
  308. m_StaticEditorFlags: 0
  309. m_IsActive: 1
  310. --- !u!4 &589998100047264782
  311. Transform:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. m_GameObject: {fileID: 6069193922456573349}
  317. serializedVersion: 2
  318. m_LocalRotation: {x: -0.0000008506696, y: 0.00000077682074, z: 0.7026459, w: 0.7115397}
  319. m_LocalPosition: {x: 0.3101634, y: -0.0069049597, z: 0}
  320. m_LocalScale: {x: 1, y: 1, z: 1}
  321. m_ConstrainProportionsScale: 0
  322. m_Children:
  323. - {fileID: 2501481512172832309}
  324. - {fileID: 4645786237552768675}
  325. m_Father: {fileID: 4887794763406024427}
  326. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  327. --- !u!1 &6525093672149038688
  328. GameObject:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. serializedVersion: 7
  334. m_Component:
  335. - component: {fileID: 6835743044111215408}
  336. - component: {fileID: 7237669560436834374}
  337. m_Layer: 0
  338. m_HasEditorInfo: 1
  339. m_Name: hitpos
  340. m_TagString: Untagged
  341. m_Icon: {fileID: 0}
  342. m_NavMeshLayer: 0
  343. m_StaticEditorFlags: 0
  344. m_IsActive: 1
  345. --- !u!4 &6835743044111215408
  346. Transform:
  347. m_ObjectHideFlags: 0
  348. m_CorrespondingSourceObject: {fileID: 0}
  349. m_PrefabInstance: {fileID: 0}
  350. m_PrefabAsset: {fileID: 0}
  351. m_GameObject: {fileID: 6525093672149038688}
  352. serializedVersion: 2
  353. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  354. m_LocalPosition: {x: 0, y: 0.047, z: 0}
  355. m_LocalScale: {x: 1, y: 1, z: 1}
  356. m_ConstrainProportionsScale: 0
  357. m_Children: []
  358. m_Father: {fileID: 3229702076746228403}
  359. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  360. --- !u!114 &7237669560436834374
  361. MonoBehaviour:
  362. m_ObjectHideFlags: 0
  363. m_CorrespondingSourceObject: {fileID: 0}
  364. m_PrefabInstance: {fileID: 0}
  365. m_PrefabAsset: {fileID: 0}
  366. m_GameObject: {fileID: 6525093672149038688}
  367. m_Enabled: 1
  368. m_EditorHideFlags: 0
  369. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  370. m_Name:
  371. m_EditorClassIdentifier:
  372. DotName: hitpos
  373. followSkeleton: 0
  374. myRotation: {x: 0, y: 0, z: 0}
  375. --- !u!1 &6864556246858826995
  376. GameObject:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. serializedVersion: 7
  382. m_Component:
  383. - component: {fileID: 4645786237552768675}
  384. - component: {fileID: 3915178768761686653}
  385. m_Layer: 0
  386. m_HasEditorInfo: 1
  387. m_Name: fb_linglongta
  388. m_TagString: Untagged
  389. m_Icon: {fileID: 0}
  390. m_NavMeshLayer: 0
  391. m_StaticEditorFlags: 0
  392. m_IsActive: 1
  393. --- !u!4 &4645786237552768675
  394. Transform:
  395. m_ObjectHideFlags: 0
  396. m_CorrespondingSourceObject: {fileID: 0}
  397. m_PrefabInstance: {fileID: 0}
  398. m_PrefabAsset: {fileID: 0}
  399. m_GameObject: {fileID: 6864556246858826995}
  400. serializedVersion: 2
  401. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  402. m_LocalPosition: {x: -0, y: 0.48627383, z: 0.000000021255705}
  403. m_LocalScale: {x: 1, y: 1, z: 1}
  404. m_ConstrainProportionsScale: 0
  405. m_Children: []
  406. m_Father: {fileID: 589998100047264782}
  407. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  408. --- !u!137 &3915178768761686653
  409. SkinnedMeshRenderer:
  410. m_ObjectHideFlags: 0
  411. m_CorrespondingSourceObject: {fileID: 0}
  412. m_PrefabInstance: {fileID: 0}
  413. m_PrefabAsset: {fileID: 0}
  414. m_GameObject: {fileID: 6864556246858826995}
  415. m_Enabled: 1
  416. m_CastShadows: 1
  417. m_ReceiveShadows: 1
  418. m_DynamicOccludee: 1
  419. m_StaticShadowCaster: 0
  420. m_MotionVectors: 1
  421. m_LightProbeUsage: 1
  422. m_ReflectionProbeUsage: 1
  423. m_RayTracingMode: 3
  424. m_RayTraceProcedural: 0
  425. m_virtualGeometry: 0
  426. m_virtualGeometryShadow: 0
  427. m_ShadingRate: 0
  428. m_RenderingLayerMask: 1
  429. m_RendererPriority: 0
  430. m_Materials:
  431. - {fileID: 2100000, guid: 838f24e6b06702f4e9c1920dbaac2574, type: 2}
  432. m_StaticBatchInfo:
  433. firstSubMesh: 0
  434. subMeshCount: 0
  435. m_StaticBatchRoot: {fileID: 0}
  436. m_ProbeAnchor: {fileID: 0}
  437. m_LightProbeVolumeOverride: {fileID: 0}
  438. m_ScaleInLightmap: 1
  439. m_ReceiveGI: 1
  440. m_PreserveUVs: 0
  441. m_IgnoreNormalsForChartDetection: 0
  442. m_ImportantGI: 0
  443. m_StitchLightmapSeams: 1
  444. m_SelectedEditorRenderState: 3
  445. m_MinimumChartSize: 4
  446. m_AutoUVMaxDistance: 0.5
  447. m_AutoUVMaxAngle: 89
  448. m_LightmapParameters: {fileID: 0}
  449. m_SortingLayerID: 0
  450. m_SortingLayer: 0
  451. m_SortingOrder: 0
  452. serializedVersion: 2
  453. m_Quality: 0
  454. m_UpdateWhenOffscreen: 0
  455. m_SkinnedMotionVectors: 1
  456. m_Mesh: {fileID: -76694959663356165, guid: 770b3056bf329334bbfda38cf86bdde5, type: 3}
  457. m_Bones:
  458. - {fileID: 2501481512172832309}
  459. m_BlendShapeWeights: []
  460. m_RootBone: {fileID: 2501481512172832309}
  461. m_AABB:
  462. m_Center: {x: -0.17488012, y: -0.0016542971, z: 0.00000010430813}
  463. m_Extent: {x: 0.4813178, y: 0.30737725, z: 0.20882654}
  464. m_DirtyAABB: 0
  465. m_EnableVSSkinning: 1
  466. m_ReleaseMeshData: 1
  467. --- !u!1 &7493868076058049960
  468. GameObject:
  469. m_ObjectHideFlags: 0
  470. m_CorrespondingSourceObject: {fileID: 0}
  471. m_PrefabInstance: {fileID: 0}
  472. m_PrefabAsset: {fileID: 0}
  473. serializedVersion: 7
  474. m_Component:
  475. - component: {fileID: 4887794763406024427}
  476. m_Layer: 0
  477. m_HasEditorInfo: 1
  478. m_Name: Bone001
  479. m_TagString: Untagged
  480. m_Icon: {fileID: 0}
  481. m_NavMeshLayer: 0
  482. m_StaticEditorFlags: 0
  483. m_IsActive: 1
  484. --- !u!4 &4887794763406024427
  485. Transform:
  486. m_ObjectHideFlags: 0
  487. m_CorrespondingSourceObject: {fileID: 0}
  488. m_PrefabInstance: {fileID: 0}
  489. m_PrefabAsset: {fileID: 0}
  490. m_GameObject: {fileID: 7493868076058049960}
  491. serializedVersion: 2
  492. m_LocalRotation: {x: 0.0000008506696, y: -0.00000077682074, z: -0.7026459, w: 0.7115397}
  493. m_LocalPosition: {x: 0.003003329, y: 0.3102259, z: 0.000000013560405}
  494. m_LocalScale: {x: 1, y: 1, z: 1}
  495. m_ConstrainProportionsScale: 0
  496. m_Children:
  497. - {fileID: 589998100047264782}
  498. m_Father: {fileID: 120756530494083055}
  499. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  500. --- !u!1 &8833322958098411812
  501. GameObject:
  502. m_ObjectHideFlags: 0
  503. m_CorrespondingSourceObject: {fileID: 0}
  504. m_PrefabInstance: {fileID: 0}
  505. m_PrefabAsset: {fileID: 0}
  506. serializedVersion: 7
  507. m_Component:
  508. - component: {fileID: 120756530494083055}
  509. - component: {fileID: 8112392103606109572}
  510. - component: {fileID: 8331917867035701909}
  511. m_Layer: 0
  512. m_HasEditorInfo: 1
  513. m_Name: fb_linglongta_run
  514. m_TagString: Untagged
  515. m_Icon: {fileID: 0}
  516. m_NavMeshLayer: 0
  517. m_StaticEditorFlags: 0
  518. m_IsActive: 1
  519. --- !u!4 &120756530494083055
  520. Transform:
  521. m_ObjectHideFlags: 0
  522. m_CorrespondingSourceObject: {fileID: 0}
  523. m_PrefabInstance: {fileID: 0}
  524. m_PrefabAsset: {fileID: 0}
  525. m_GameObject: {fileID: 8833322958098411812}
  526. serializedVersion: 2
  527. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  528. m_LocalPosition: {x: 0, y: -0.378, z: 0}
  529. m_LocalScale: {x: 1, y: 1, z: 1}
  530. m_ConstrainProportionsScale: 0
  531. m_Children:
  532. - {fileID: 4887794763406024427}
  533. - {fileID: 9012821344202090111}
  534. m_Father: {fileID: 3229702076746228403}
  535. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  536. --- !u!95 &8112392103606109572
  537. Animator:
  538. serializedVersion: 5
  539. m_ObjectHideFlags: 0
  540. m_CorrespondingSourceObject: {fileID: 0}
  541. m_PrefabInstance: {fileID: 0}
  542. m_PrefabAsset: {fileID: 0}
  543. m_GameObject: {fileID: 8833322958098411812}
  544. m_Enabled: 1
  545. m_Avatar: {fileID: 0}
  546. m_Controller: {fileID: 0}
  547. m_CullingMode: 0
  548. m_UpdateMode: 0
  549. m_ApplyRootMotion: 0
  550. m_LinearVelocityBlending: 0
  551. m_StabilizeFeet: 0
  552. m_WarningMessage:
  553. m_HasTransformHierarchy: 1
  554. m_AllowConstantClipSamplingOptimization: 1
  555. m_KeepAnimatorStateOnDisable: 0
  556. m_WriteDefaultValuesOnDisable: 0
  557. --- !u!114 &8331917867035701909
  558. MonoBehaviour:
  559. m_ObjectHideFlags: 0
  560. m_CorrespondingSourceObject: {fileID: 0}
  561. m_PrefabInstance: {fileID: 0}
  562. m_PrefabAsset: {fileID: 0}
  563. m_GameObject: {fileID: 8833322958098411812}
  564. m_Enabled: 1
  565. m_EditorHideFlags: 0
  566. m_Script: {fileID: 11500000, guid: 0ad50f81b1d25c441943c37a89ba23f6, type: 3}
  567. m_Name:
  568. m_EditorClassIdentifier:
  569. _Animator: {fileID: 8112392103606109572}
  570. _Transitions: {fileID: 11400000, guid: 7966078bfd2ccab4a92b1f0be02bcd95, type: 2}
  571. _ActionOnDisable: 0