| using System;using UnityEngine;namespace GpuEcsAnimationBaker.Engine.Data{    [Serializable]    public class BoneUsagePerLoD    {        [Tooltip("The LOD index this number applies to")]        public int lodIndex;        [Tooltip("The max number of bones to take into account for baking for this LOD")]        public int maxNumberOfBonesPerVertex;    }}
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