| 1234567891011121314151617181920212223242526272829303132333435363738394041 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent	{		private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f );		[SerializeField]		private GUIStyle m_sepStyle;		public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { }		public override void Draw()		{			base.Draw();			if ( m_sepStyle == null )			{				m_sepStyle = new GUIStyle();				m_sepStyle.normal.background = Texture2D.whiteTexture;				m_sepStyle.hover.background = Texture2D.whiteTexture;				m_sepStyle.active.background = Texture2D.whiteTexture;				m_sepStyle.onNormal.background = Texture2D.whiteTexture;				m_sepStyle.onHover.background = Texture2D.whiteTexture;				m_sepStyle.onActive.background = Texture2D.whiteTexture;				m_sepStyle.stretchHeight = true;			}			Color originalColor = GUI.color;			GUI.color = m_splitterColor;			GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) );			GUI.color = originalColor;		}		public override void Destroy()		{			m_sepStyle = null;		}	}}
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