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							- using UnityEngine;
 
- namespace XNodeEditor.Internal {
 
- 	public struct RerouteReference {
 
- 		public XNode.NodePort port;
 
- 		public int connectionIndex;
 
- 		public int pointIndex;
 
- 		public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
 
- 			this.port = port;
 
- 			this.connectionIndex = connectionIndex;
 
- 			this.pointIndex = pointIndex;
 
- 		}
 
- 		public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
 
- 		public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
 
- 		public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
 
- 		public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
 
- 	}
 
- }
 
 
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