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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- public class UnityWebHttpDownload : HttpDownloadBasic
 
- {
 
-     private UnityWebRequest _unityWebRequest;
 
-     private UnityWebRequestAsyncOperation _unityWebRequestAsyncOperation;
 
-     protected float currTime;
 
-     protected override void ProStartDown()
 
-     {
 
-         maxCount--;
 
-         isFinish = false;
 
-         currTime = 0;
 
-         if (_unityWebRequest != null)
 
-         {
 
-             _unityWebRequest.Dispose();
 
-             _unityWebRequest = null;
 
-         }
 
-         _unityWebRequest = UnityWebRequest.Get(downloadFileData.remoteUrl);
 
-         if (!string.IsNullOrEmpty(downloadFileData.localPath))
 
-         {
 
-             _unityWebRequest.downloadHandler = new DownloadHandlerFile(downloadFileData.localPath);
 
-         }
 
-         _unityWebRequest.timeout = timeOut;
 
-         // _unityWebRequest.
 
-         _unityWebRequestAsyncOperation = _unityWebRequest.SendWebRequest();
 
-         DownloadHander.UnityWebRequestAsyncOperation = _unityWebRequestAsyncOperation;
 
-     }
 
-     protected override bool ProFinish()
 
-     {
 
-         return _unityWebRequestAsyncOperation.isDone;
 
-     }
 
-     public override bool AllFinish()
 
-     {
 
-         return isFinish;
 
-     }
 
-     public override UnityWebRequest.Result Result()
 
-     {
 
-         return _unityWebRequest.result;
 
-     }
 
-     public override void Update()
 
-     {
 
-         currTime += Time.deltaTime;
 
-         if (!isFinish && ProFinish())
 
-         {
 
-             isFinish = true;
 
-             if (_unityWebRequest.result != UnityWebRequest.Result.Success)
 
-             {
 
-                 Debug.Log("下载失败" + _unityWebRequest.error + "   " + downloadFileData.remoteUrl);
 
-                 if (maxCount > 0)
 
-                 {
 
-                     ProStartDown();
 
-                 }
 
-                 else
 
-                 {
 
-                     DownloadHander.OnFinishCallBack?.Invoke(DownloadHander);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 DownloadHander.OnFinishCallBack?.Invoke(DownloadHander);
 
-             }
 
-         }
 
-         else
 
-         {
 
-             if (currTime > timeOut)
 
-             {
 
-                 Debug.Log("超时"+currTime+"__"+timeOut);
 
-                 ProStartDown();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |