MainHeroPanel.cs 10 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "MainHeroPanel")]
  15. public partial class MainHeroPanel : UIPanel
  16. {
  17. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  18. private GameObjectPool modelObj;
  19. private void Init()
  20. {
  21. isAddStack = true;
  22. IsShowAppBar = true;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. public override CTask GetFocus()
  31. {
  32. TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
  33. AppBarPanel.OpenPanel(this);
  34. return base.GetFocus();
  35. }
  36. public override CTask LoseFocus()
  37. {
  38. // TitlePanel.ClosePanel();
  39. // AppBarPanel.ClosePanel();
  40. return base.LoseFocus();
  41. }
  42. private HeroInfo heroInfo;
  43. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  47. Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
  48. }
  49. private async CTask CreatHero()
  50. {
  51. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  52. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  53. modelObj.own.transform.parent = CameraRoot;
  54. modelObj.own.transform.localEulerAngles = new Vector3(0, 167.575f, 0.118f);
  55. modelObj.own.transform.localPosition = new Vector3(-4, -211, 1482);
  56. modelObj.own.transform.localScale = Vector3.one * 330;
  57. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  58. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  59. int max = modelAnimComponent.Transitions.Library.Count;
  60. for (int i = 0; i < max; i++)
  61. {
  62. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  63. out TransitionModifierGroup transition))
  64. {
  65. var modelIdleClip = transition.Transition as TransitionAsset;
  66. if (modelIdleClip != null && modelIdleClip.name == "idle")
  67. {
  68. modelAnimComponent.Play(modelIdleClip);
  69. break;
  70. }
  71. }
  72. }
  73. }
  74. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  75. {
  76. if (obj == null || obj.layer == newLayer) return;
  77. // 修改当前对象的 Layer
  78. obj.layer = newLayer;
  79. // 遍历所有子对象,递归修改
  80. foreach (Transform child in obj.transform)
  81. {
  82. ChangeLayerRecursively(child.gameObject, newLayer);
  83. }
  84. }
  85. public override CTask<bool> AsyncInit(object[] uiData)
  86. {
  87. CreatHero();
  88. return base.AsyncInit(uiData);
  89. }
  90. public async void CustomInit()
  91. {
  92. for (int i = 0; i < 4; i++)
  93. {
  94. BtnFaBaoWidget btnFaBaoWidget =
  95. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  96. btnFaBaoWidget.CustomInit(i);
  97. btnFaBaoWidget.OnClick = OnClick;
  98. btnFaBaoWidgets.Add(btnFaBaoWidget);
  99. }
  100. heroInfo = PlayerManager.Instance.myHero;
  101. HeroAttributeWidget heroAttributeWidget =
  102. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  103. Content, isInstance: true);
  104. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "",
  105. PlayerManager.Instance.myHero.hp.Value.ToStringEx()));
  106. HeroAttributeWidgets.Add(heroAttributeWidget);
  107. heroAttributeWidget =
  108. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  109. Content, isInstance: true);
  110. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "",
  111. PlayerManager.Instance.myHero.attack.Value.ToStringEx()));
  112. HeroAttributeWidgets.Add(heroAttributeWidget);
  113. heroAttributeWidget =
  114. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  115. Content, isInstance: true);
  116. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "",
  117. PlayerManager.Instance.myHero.defense.Value.ToStringEx()));
  118. HeroAttributeWidgets.Add(heroAttributeWidget);
  119. heroAttributeWidget =
  120. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  121. Content, isInstance: true);
  122. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "",
  123. PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  124. HeroAttributeWidgets.Add(heroAttributeWidget);
  125. heroAttributeWidget =
  126. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  127. Content, isInstance: true);
  128. heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "",
  129. PlayerManager.Instance.myHero.Metal.ToString()));
  130. HeroAttributeWidgets.Add(heroAttributeWidget);
  131. heroAttributeWidget =
  132. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  133. Content, isInstance: true);
  134. heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "",
  135. PlayerManager.Instance.myHero.Wood.ToString()));
  136. HeroAttributeWidgets.Add(heroAttributeWidget);
  137. heroAttributeWidget =
  138. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  139. Content, isInstance: true);
  140. heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "",
  141. PlayerManager.Instance.myHero.Water.ToString()));
  142. HeroAttributeWidgets.Add(heroAttributeWidget);
  143. heroAttributeWidget =
  144. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  145. Content, isInstance: true);
  146. heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "",
  147. PlayerManager.Instance.myHero.Fire.ToString()));
  148. HeroAttributeWidgets.Add(heroAttributeWidget);
  149. heroAttributeWidget =
  150. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  151. Content, isInstance: true);
  152. heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "",
  153. PlayerManager.Instance.myHero.Earth.ToString()));
  154. HeroAttributeWidgets.Add(heroAttributeWidget);
  155. }
  156. private async void OnClick(ItemWidgetBasic obj)
  157. {
  158. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  159. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  160. {
  161. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  162. foreach (var heroPowerUpConfig in heroPowerUpConfigs)
  163. {
  164. if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
  165. {
  166. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10331,
  167. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  168. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  169. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])));
  170. return;
  171. }
  172. }
  173. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  174. return;
  175. }
  176. int redDotID = 9;
  177. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  178. if (redDot == null)
  179. {
  180. redDot = new AccountFileInfo.RedDot();
  181. redDot.id = redDotID;
  182. }
  183. if (!redDot.Params.Contains(btnFaBaoWidget.index.ToString()))
  184. {
  185. redDot.Params.Add(btnFaBaoWidget.index.ToString());
  186. RedDotManager.Instance.AddRedDot(redDot);
  187. RedDotManager.Instance.ChangeStateRedDot(redDotID, 0);
  188. }
  189. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  190. await selectFaBaoPanel.UIClosed();
  191. foreach (var b in btnFaBaoWidgets)
  192. {
  193. b.CustomInit(b.index);
  194. }
  195. }
  196. public async static CTask<MainHeroPanel> OpenPanel()
  197. {
  198. MainHeroPanel mainHeroPanel =
  199. await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null, isFullUI: true);
  200. mainHeroPanel.CustomInit();
  201. return mainHeroPanel;
  202. }
  203. public async override CTask Close()
  204. {
  205. UIManager.Instance.DormancyGComponent(modelObj);
  206. modelObj = null;
  207. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  208. {
  209. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  210. }
  211. btnFaBaoWidgets.Clear();
  212. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  213. {
  214. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  215. }
  216. HeroAttributeWidgets.Clear();
  217. await base.Close();
  218. }
  219. }
  220. }