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- using GameLogic.Hero;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "BtnFaBaoWidget")]
- public partial class BtnFaBaoWidget : ItemWidgetBasic
- {
- public int index;
- private FaBaoWidget faBaoWidget;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- base.AddButtonEvent();
- }
- public async void CustomInit(int index)
- {
- UIManager.Instance.DormancyGComponent(faBaoWidget);
- this.index = index;
- FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[index];
- if (faBaoInfo != null)
- {
- faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, FaBaoRoot);
- faBaoWidget.CustomInit(faBaoInfo, false);
- faBaoWidget.transform.anchoredPosition = Vector2.zero;
- }
- else
- {
- UIManager.Instance.DormancyGComponent(faBaoWidget);
- }
- RedDotComType01.CustomInit(9, new object[] { faBaoInfo, index });
- }
- public override void DormancyObj()
- {
- UIManager.Instance.DormancyGComponent(faBaoWidget);
- base.DormancyObj();
- }
- }
- }
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