HeroInformationPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using Utility.CTween;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroInformationPanel")]
  18. public partial class HeroInformationPanel : UIPanel
  19. {
  20. private GameObjectPool modelObj;
  21. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. isAddStack = true;
  26. // IsShowAppBar = false;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override CTask GetFocus()
  35. {
  36. AppBarPanel.ClosePanel();
  37. TitlePanel.OpenPanel();
  38. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  39. {
  40. PlayerGuideManager.Instance.NextGuide();
  41. }
  42. return base.GetFocus();
  43. }
  44. public override CTask LoseFocus()
  45. {
  46. TitlePanel.ClosePanel();
  47. return base.LoseFocus();
  48. }
  49. public override void AddButtonEvent()
  50. {
  51. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  52. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  53. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  54. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  55. Btn_Dujie.onClick.AddListener(async () =>
  56. {
  57. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  58. {
  59. HeroBreakthroughPanel.OpenPanel();
  60. }
  61. //预览
  62. else
  63. {
  64. HeroPowerUpConfig heroPowerUpConfig = default;
  65. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  66. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  67. {
  68. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  69. {
  70. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  71. break;
  72. }
  73. }
  74. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  75. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  76. heroData.heroPowerId = heroPowerUpConfig.ID;
  77. HeroInfo heroInfo1 = new HeroInfo();
  78. heroInfo1.InitHero(heroData);
  79. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  80. }
  81. });
  82. Btn_TuPo.onClick.AddListener(async () =>
  83. {
  84. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  85. 1000);
  86. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  87. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  88. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  89. {
  90. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  91. ItemSourcePanel.OpenPanel(1003);
  92. return;
  93. }
  94. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  95. {
  96. //小突破
  97. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  98. {
  99. var heroAttributData =
  100. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  101. PlayerManager.Instance.myHero.Upgrade();
  102. await MarskPanel.OpenPanel();
  103. fx_ui_tupo1.gameObject.SetActive(true);
  104. fx_ui_tupo1.Play();
  105. await TimerComponent.Instance.WaitAsync(500);
  106. CustomInit();
  107. for (var i = 0; i < JingJieIcons.Count; i++)
  108. {
  109. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  110. {
  111. UIParticle uiParticle =
  112. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  113. uiParticle.gameObject.SetActive(true);
  114. uiParticle.Play();
  115. break;
  116. }
  117. }
  118. await TimerComponent.Instance.WaitAsync(500);
  119. fx_ui_tupo1.gameObject.SetActive(false);
  120. MarskPanel.ClosePanel();
  121. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  122. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  123. {
  124. PlayerGuideManager.Instance.NextGuide();
  125. }
  126. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  127. }
  128. //大突破
  129. else
  130. {
  131. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  132. await heroBreakthroughPanel.UIClosed();
  133. // PlayerManager.Instance.myHero.Upgrade();
  134. CustomInit();
  135. }
  136. }
  137. else
  138. {
  139. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  140. await heroBreakthroughPanel.UIClosed();
  141. CustomInit();
  142. // TipMessagePanel.OpenTipMessagePanel("")
  143. }
  144. });
  145. Btn_Close.onClick.AddListener(() =>
  146. {
  147. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  148. UIManager.Instance.HideUIUIPanel(this);
  149. });
  150. }
  151. public async CTask CustomInit()
  152. {
  153. ClosePool();
  154. await CreatHero();
  155. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  156. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  157. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  158. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  159. 1000);
  160. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  161. int redDotID = 5;
  162. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  163. if (redDot == null)
  164. {
  165. redDot = new AccountFileInfo.RedDot();
  166. redDot.id = redDotID;
  167. }
  168. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  169. {
  170. //大突破
  171. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  172. {
  173. for (var i = 0;
  174. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  175. i++)
  176. {
  177. if (!PlayerManager.Instance.BagController.IsEnough(
  178. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  179. {
  180. break;
  181. }
  182. }
  183. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  184. {
  185. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  186. RedDotManager.Instance.AddRedDot(redDot);
  187. }
  188. }
  189. }
  190. else
  191. {
  192. for (var i = 0;
  193. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  194. i++)
  195. {
  196. if (!PlayerManager.Instance.BagController.IsEnough(
  197. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  198. {
  199. break;
  200. }
  201. }
  202. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  203. {
  204. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  205. RedDotManager.Instance.AddRedDot(redDot);
  206. }
  207. }
  208. HeroAttributeWidget heroAttributeWidget =
  209. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  210. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  211. PlayerManager.Instance.myHero.hp.Value.ToString(),
  212. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  213. HeroAttributeWidgets.Add(heroAttributeWidget);
  214. heroAttributeWidget =
  215. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  216. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  217. PlayerManager.Instance.myHero.attack.Value.ToString(),
  218. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  219. HeroAttributeWidgets.Add(heroAttributeWidget);
  220. heroAttributeWidget =
  221. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  222. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  223. PlayerManager.Instance.myHero.defense.Value.ToString(),
  224. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  225. HeroAttributeWidgets.Add(heroAttributeWidget);
  226. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  227. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  228. //
  229. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  230. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  231. // HeroAttributeWidgets.Add(heroAttributeWidget);
  232. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  233. {
  234. Text_Jingjie1.text =
  235. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  236. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  237. }
  238. else
  239. {
  240. Text_Jingjie1.text =
  241. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  242. LanguageManager.Instance.Text(10429);
  243. }
  244. string jingjie =
  245. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  246. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  247. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  248. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  249. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  250. for (var i = 0; i < JingJieIcons.Count; i++)
  251. {
  252. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  253. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  254. {
  255. JingJieIcons[i].icon_name = "dec_jj_huo1";
  256. }
  257. else
  258. {
  259. JingJieIcons[i].icon_name = "dec_jj_huo2";
  260. }
  261. }
  262. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  263. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  264. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  265. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  266. if (miao > 0)
  267. {
  268. Text_Speed.text = LanguageManager.Instance.Text(10230,
  269. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  270. }
  271. else
  272. {
  273. Text_Speed.text = LanguageManager.Instance.Text(10266,
  274. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  275. }
  276. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  277. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  278. {
  279. fx_ui_tupo_loop.gameObject.SetActive(true);
  280. fx_ui_tupo_loop.Play();
  281. }
  282. else
  283. {
  284. fx_ui_tupo_loop.gameObject.SetActive(false);
  285. Btn_TuPo.transform.Gray();
  286. }
  287. Text_exp.text =
  288. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  289. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  290. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  291. {
  292. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  293. }
  294. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  295. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  296. {
  297. Text_TuPo.text = "破镜";
  298. }
  299. else
  300. {
  301. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  302. {
  303. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  304. }
  305. else
  306. {
  307. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  308. }
  309. }
  310. }
  311. [CustomMethod(CustomMethodType.Update)]
  312. public void Update()
  313. {
  314. int currentMiao =
  315. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  316. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  317. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  318. Text_exp.text =
  319. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  320. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  321. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  322. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  323. if (miao > 0)
  324. {
  325. Text_Speed.text = LanguageManager.Instance.Text(10230,
  326. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  327. }
  328. else
  329. {
  330. Text_Speed.text = LanguageManager.Instance.Text(10266,
  331. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  332. }
  333. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  334. {
  335. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  336. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  337. {
  338. Btn_TuPo.transform.RecoverColor();
  339. fx_ui_tupo_loop.gameObject.SetActive(true);
  340. fx_ui_tupo_loop.Play();
  341. }
  342. }
  343. if (Input.GetKeyDown(KeyCode.R))
  344. {
  345. Dujie(90);
  346. }
  347. if (Input.GetKeyDown(KeyCode.E))
  348. {
  349. RecoverDujie();
  350. }
  351. }
  352. private async CTask CreatHero()
  353. {
  354. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  355. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  356. modelObj.own.transform.parent = CameraRoot;
  357. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  358. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  359. modelObj.own.transform.localScale = Vector3.one * 330;
  360. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  361. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  362. int max = modelAnimComponent.Transitions.Library.Count;
  363. for (int i = 0; i < max; i++)
  364. {
  365. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  366. out TransitionModifierGroup transition))
  367. {
  368. var modelIdleClip = transition.Transition as TransitionAsset;
  369. if (modelIdleClip != null && modelIdleClip.name == "idle")
  370. {
  371. modelAnimComponent.Play(modelIdleClip);
  372. break;
  373. }
  374. }
  375. }
  376. }
  377. /// <summary>
  378. /// 吃丹药
  379. /// </summary>
  380. public async CTask UseExpElixir(Vector2 startPos)
  381. {
  382. GameObjectPool gameObjectPool = null;
  383. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  384. gameObjectPool.own.transform.SetParent(this.transform);
  385. Vector2 pos = transform.worldToLocalMatrix * startPos;
  386. Vector2 pos1 = transform.worldToLocalMatrix *
  387. fxroot.GetComponent<RectTransform>().position;
  388. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  389. CustomTweenManager
  390. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  391. pos1, 0.5f, gameObjectPool.own)
  392. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  393. {
  394. GObjectPool.Instance.Recycle(gameObjectPool);
  395. fx_ui_danyao_shi.gameObject.SetActive(true);
  396. fx_ui_danyao_shi.Play();
  397. };
  398. }
  399. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  400. {
  401. if (obj == null || obj.layer == newLayer) return;
  402. // 修改当前对象的 Layer
  403. obj.layer = newLayer;
  404. // 遍历所有子对象,递归修改
  405. foreach (Transform child in obj.transform)
  406. {
  407. ChangeLayerRecursively(child.gameObject, newLayer);
  408. }
  409. }
  410. public async static CTask<HeroInformationPanel> OpenPanel()
  411. {
  412. HeroInformationPanel heroInformationPanel =
  413. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  414. heroInformationPanel.CustomInit();
  415. return heroInformationPanel;
  416. }
  417. public async override CTask Close()
  418. {
  419. fx_ui_tupo_loop.gameObject.SetActive(false);
  420. ClosePool();
  421. await base.Close();
  422. }
  423. private void ClosePool()
  424. {
  425. UIManager.Instance.DormancyGComponent(modelObj);
  426. modelObj = null;
  427. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  428. {
  429. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  430. }
  431. HeroAttributeWidgets.Clear();
  432. }
  433. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  434. public async CTask Dujie(int hart)
  435. {
  436. root.SetActive(false);
  437. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  438. {
  439. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  440. {
  441. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  442. ShowTextWidgetGam, null, transform, isInstance: true));
  443. }
  444. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  445. }
  446. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  447. DujiePanelAnim.Play("guodu");
  448. fx_ui_dujie_guodu.gameObject.SetActive(true);
  449. fx_ui_dujie_hun.gameObject.SetActive(true);
  450. fx_ui_dujie_guodu.Play();
  451. fx_ui_dujie_hun.Play();
  452. long hp = PlayerManager.Instance.myHero.hp.Value;
  453. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  454. Text_Hp.text = $"{hp}/{hp}";
  455. await TimerComponent.Instance.WaitAsync(1000);
  456. Slider_Hp.gameObject.SetActive(true);
  457. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  458. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  459. {
  460. fx_ui_dujie_sd.gameObject.SetActive(true);
  461. fx_ui_dujie_sd.Play();
  462. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  463. await TimerComponent.Instance.WaitAsync(200);
  464. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  465. hp -= h;
  466. hp = hp < 0 ? 0 : hp;
  467. Slider_Hp.value = hp;
  468. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  469. await TimerComponent.Instance.WaitAsync(1000);
  470. }
  471. await TimerComponent.Instance.WaitAsync(150);
  472. fx_ui_dujie_guodu.gameObject.SetActive(false);
  473. fx_ui_dujie_hun.gameObject.SetActive(false);
  474. fx_ui_dujie_sd.gameObject.SetActive(false);
  475. Slider_Hp.gameObject.SetActive(false);
  476. }
  477. public async CTask RecoverDujie()
  478. {
  479. DujiePanelAnim.Play("guodu_idle");
  480. root.SetActive(true);
  481. }
  482. }
  483. }