Phase2.cs 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Fort23.Mono.Phases
  6. {
  7. public class Phase2 : IGuideLogic
  8. {
  9. public PlayerGuideManager pgm;
  10. public BetterList<string> dialogList = new BetterList<string>();
  11. bool isCompleted = false;
  12. private bool once = false;
  13. public Phase2(PlayerGuideManager guideManager)
  14. {
  15. this.pgm = guideManager;
  16. once = true;
  17. }
  18. public override void Active()
  19. {
  20. base.Active();
  21. actionList.Add(OnStep201);
  22. actionList.Add(OnStep202);
  23. actionList.Add(OnStep203);
  24. actionList.Add(OnStep204);
  25. actionList.Add(OnStep205);
  26. actionList.Add(OnStep206);
  27. actionList.Add(OnStep207);
  28. actionList.Add(OnStepEnd);
  29. }
  30. public override void Begin()
  31. {
  32. guideID = 2;
  33. guideIdx = -1;
  34. pgm.isForceDone = false;
  35. pgm.isTriggerDone = false;
  36. }
  37. public override void End()
  38. {
  39. }
  40. public override async CTask Guide()
  41. {
  42. if (actionList.Count > guideIdx)
  43. {
  44. pgm.ResetPlayerGuide();
  45. guideIdx++;
  46. SaveStep(guideIdx);
  47. await actionList[guideIdx](null);
  48. if (isCompleted)
  49. {
  50. EventManager.Instance.Dispatch(CustomEventType.GuideComplete, null);
  51. }
  52. }
  53. else
  54. {
  55. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  56. pgm.isForceDone = true;
  57. }
  58. }
  59. public override void LogicRelase()
  60. {
  61. actionList.Clear();
  62. }
  63. public override void LogicUpdate()
  64. {
  65. }
  66. /// <summary>
  67. /// 点击主界面神识
  68. /// </summary>
  69. /// <param name="obj"></param>
  70. public async CTask OnStep201(UnityEngine.Object obj)
  71. {
  72. pgm.StepInit();
  73. GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().bnt_shengShi.gameObject;
  74. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  75. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  76. pgm.SetfxTransVisiable(true);
  77. pgm.SetMaskTarget(gameObject);
  78. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  79. await pgm.ConfigLogic(201, delegate() { });
  80. pgm.SetFingerPos(localPos);
  81. pgm.SetFingerVisiable(true);
  82. }
  83. /// <summary>
  84. /// 开始探索
  85. /// </summary>
  86. /// <param name="obj"></param>
  87. public async CTask OnStep202(UnityEngine.Object obj)
  88. {
  89. pgm.StepInit();
  90. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;
  91. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  92. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  93. pgm.SetfxTransVisiable(true);
  94. pgm.SetMaskTarget(gameObject);
  95. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  96. await pgm.ConfigLogic(202, delegate() { });
  97. pgm.SetFingerPos(localPos);
  98. pgm.SetFingerVisiable(true);
  99. }
  100. public async CTask OnStep203(UnityEngine.Object obj)
  101. {
  102. pgm.StepInit();
  103. await pgm.ConfigLogic(203, delegate() { pgm.NextGuide(); });
  104. }
  105. public async CTask OnStep204(UnityEngine.Object obj)
  106. {
  107. pgm.StepInit();
  108. await TimerComponent.Instance.WaitAsync(100);
  109. PlayerGuideManager.Instance.SetOnClickMask(false);
  110. GameObject gameObject =
  111. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>().ContentRoot.gameObject;
  112. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  113. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  114. pgm.SetfxTransVisiable(true);
  115. // pgm.SetMaskTarget(gameObject);
  116. size = new Vector2(718, 858);
  117. localPos = new Vector2(0, -135);
  118. pgm.SetShowFramePosAndSize(localPos, size, 0, null);
  119. await pgm.ConfigLogic(204, delegate() { pgm.NextGuide(); });
  120. pgm.SetFingerPos(localPos);
  121. pgm.SetFingerVisiable(true);
  122. }
  123. public async CTask OnStep205(UnityEngine.Object obj)
  124. {
  125. pgm.StepInit();
  126. await TimerComponent.Instance.WaitAsync(100);
  127. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  128. .mainShengShiEventWidgetType2.own;
  129. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  130. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  131. pgm.SetfxTransVisiable(true);
  132. // pgm.SetMaskTarget(gameObject);
  133. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  134. await pgm.ConfigLogic(205, delegate() { pgm.NextGuide(); });
  135. pgm.SetFingerPos(localPos);
  136. pgm.SetFingerVisiable(true);
  137. }
  138. public async CTask OnStep206(UnityEngine.Object obj)
  139. {
  140. pgm.StepInit();
  141. GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>()
  142. .mainShengShiEventWidgetType2.Btn_Go.gameObject;
  143. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  144. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  145. pgm.SetfxTransVisiable(true);
  146. pgm.SetMaskTarget(gameObject);
  147. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  148. await pgm.ConfigLogic(206, delegate() { });
  149. pgm.SetFingerPos(localPos);
  150. pgm.SetFingerVisiable(true);
  151. }
  152. public async CTask OnStep207(UnityEngine.Object obj)
  153. {
  154. pgm.StepInit();
  155. GameObject gameObject = UIManager.Instance.GetComponent<TaskInfoPanel>().Btn_Ok.gameObject;
  156. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  157. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  158. pgm.SetfxTransVisiable(true);
  159. pgm.SetMaskTarget(gameObject);
  160. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  161. await pgm.ConfigLogic(207, delegate() { });
  162. pgm.SetFingerPos(localPos);
  163. pgm.SetFingerVisiable(true);
  164. }
  165. public async CTask OnStepEnd(UnityEngine.Object obj)
  166. {
  167. pgm.StepInit();
  168. await UIManager.Instance.HideUIUIPanel<RewardsPanel>();
  169. await UIManager.Instance.HideUIUIPanel<DivineSenceEventPreviewPanel>();
  170. await UIManager.Instance.HideUIUIPanel<DivineSenceInfoPanel>();
  171. pgm.SetBlackBaseVisiable(false);
  172. ForceGuideOver();
  173. }
  174. /// <summary>
  175. /// 引导完成
  176. /// </summary>
  177. private async void ForceGuideOver()
  178. {
  179. pgm.CloseForceGuide();
  180. pgm.RestGuide();
  181. isCompleted = true;
  182. // UIManager.Instance.GetComponent<AppBarPanel>().Back();
  183. }
  184. }
  185. }