BossInfoPanel.cs 13 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "BossInfoPanel")]
  14. public partial class BossInfoPanel : UIPanel
  15. {
  16. private bool isOk;
  17. private LevelbattleConfig levelbattleConfig;
  18. private GroupConfig groupConfig;
  19. List<BossInfoHeadWidget> BossInfoHeadWidgets = new List<BossInfoHeadWidget>();
  20. // private HeroModelConfig heroModelConfig;
  21. // private MonsterPowerUpConfig heroPowerUpConfig;
  22. // private CombatHeroInfo combatHeroInfo;
  23. private void Init()
  24. {
  25. isAddStack = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  36. Btn_Ok.onClick.AddListener(() =>
  37. {
  38. isOk = true;
  39. UIManager.Instance.HideUIUIPanel(this);
  40. });
  41. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  42. Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
  43. }
  44. List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
  45. public async override CTask<bool> AsyncInit(object[] uiData)
  46. {
  47. await CustomInit((int)uiData[0], uiData[1] as AccountFileInfo.EventList);
  48. return await base.AsyncInit(uiData);
  49. }
  50. public async CTask CustomInit(int levebattleId, AccountFileInfo.EventList eventList)
  51. {
  52. foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
  53. {
  54. UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
  55. }
  56. BossInfoHeadWidgets.Clear();
  57. levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
  58. groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  59. for (var i = 0; i < groupConfig.GroupMonster.Length; i++)
  60. {
  61. HeroModelConfig heroModelConfig =
  62. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[i]);
  63. CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  64. //玩家等级
  65. if (groupConfig.GroupMonsterLevel == null || groupConfig.GroupMonsterLevel[i] == -1)
  66. {
  67. MonsterPowerUpConfig heroPowerUpConfig =
  68. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);
  69. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  70. }
  71. else
  72. {
  73. MonsterPowerUpConfig heroPowerUpConfig =
  74. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);
  75. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  76. }
  77. BossInfoHeadWidget bossInfoHeadWidget =
  78. await UIManager.Instance.CreateGComponent<BossInfoHeadWidget>(null, BossInfoHeadRoot);
  79. bossInfoHeadWidget.CustomInit(combatHeroInfo);
  80. bossInfoHeadWidget.OnClick = OnClick;
  81. BossInfoHeadWidgets.Add(bossInfoHeadWidget);
  82. }
  83. // foreach (var i in groupConfig.GroupMonster)
  84. // {
  85. //
  86. //
  87. // }
  88. // heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  89. // heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  90. //
  91. // CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  92. // combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  93. BossInfoHeadWidgets[0].OnPointerClick();
  94. // UpdateInfo(2,BossInfoHeadWidgets[0]);
  95. }
  96. private void OnClick(ItemWidgetBasic obj)
  97. {
  98. BossInfoHeadWidget bossInfoHeadWidget = obj as BossInfoHeadWidget;
  99. UpdateInfo(2, bossInfoHeadWidget._combatHero);
  100. Icon_Select.transform.SetParent(bossInfoHeadWidget.transform);
  101. Icon_Select.transform.SetAsFirstSibling();
  102. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  103. }
  104. public async void UpdateInfo(int type, CombatHeroInfo combatHeroInfo = null)
  105. {
  106. foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
  107. {
  108. UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
  109. }
  110. gongFaWidgetType2s.Clear();
  111. if (type == 1)
  112. {
  113. Icon_Select.transform.SetParent(Btn_Player.transform);
  114. Icon_Select.transform.SetAsFirstSibling();
  115. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  116. Text_Name.text = "名称:" + PlayerManager.Instance.PlayerName;
  117. Text_Jingjie.text =
  118. "境界:" +
  119. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  120. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  121. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  122. Text_Linggen.text =
  123. $"金:{PlayerManager.Instance.myHero.Metal} 木:{PlayerManager.Instance.myHero.Wood} 水:{PlayerManager.Instance.myHero.Water} 火:{PlayerManager.Instance.myHero.Fire} 土:{PlayerManager.Instance.myHero.Earth}";
  124. Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  125. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  126. {
  127. foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
  128. {
  129. if (faBaoInfo == null)
  130. continue;
  131. FaBaoInfo f = faBaoInfo;
  132. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
  133. {
  134. faBaoWidget.CustomInit(f);
  135. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  136. gongFaWidgetType2s.Add(faBaoWidget);
  137. }, FabaoRoot));
  138. }
  139. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  140. {
  141. if (skillInfo == null)
  142. continue;
  143. SkillInfo s = skillInfo;
  144. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
  145. {
  146. skillWidget.CustomInit(s);
  147. skillWidget.OnClick = FaBaoWidgetOnClick;
  148. gongFaWidgetType2s.Add(skillWidget);
  149. }, GongfaRoot));
  150. }
  151. await cTaskAwaitBuffer.WaitAll();
  152. }
  153. }
  154. else
  155. {
  156. // Icon_Select.transform.SetParent(Btn_Boss.transform);
  157. // Icon_Select.transform.SetAsFirstSibling();
  158. Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
  159. Text_Jingjie.text =
  160. "境界:" + LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
  161. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
  162. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
  163. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  164. {
  165. for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
  166. {
  167. if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
  168. {
  169. int index = i;
  170. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.fabaoActiveLv[i];
  171. if (isUlock)
  172. {
  173. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  174. (faBaoWidget) =>
  175. {
  176. faBaoWidget.CustomInit(
  177. new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index],
  178. combatHeroInfo.MonsterPowerUpConfig.FabaoLv,
  179. combatHeroInfo.MonsterPowerUpConfig.FabaoStar), isUlock);
  180. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  181. gongFaWidgetType2s.Add(faBaoWidget);
  182. }, FabaoRoot));
  183. }
  184. }
  185. }
  186. for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
  187. {
  188. if (combatHeroInfo.modelConfig.skillID[i] != -1)
  189. {
  190. int index = i;
  191. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.skillActiveLv[i];
  192. if (isUlock)
  193. {
  194. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>(
  195. (skillWidget) =>
  196. {
  197. skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index],
  198. combatHeroInfo.MonsterPowerUpConfig.GongfaLv,
  199. combatHeroInfo.MonsterPowerUpConfig.GongfaStar));
  200. skillWidget.OnClick = FaBaoWidgetOnClick;
  201. gongFaWidgetType2s.Add(skillWidget);
  202. }, GongfaRoot));
  203. }
  204. }
  205. }
  206. await cTaskAwaitBuffer.WaitAll();
  207. }
  208. Text_Linggen.text =
  209. $"金:{combatHeroInfo.Metal} 木:{combatHeroInfo.Wood} 水:{combatHeroInfo.Water} 火:{combatHeroInfo.Fire} 土:{combatHeroInfo.Earth}";
  210. Text_Hp.text = combatHeroInfo.hp.Value.ToString();
  211. }
  212. }
  213. private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
  214. {
  215. GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
  216. if (faBaoWidget.faBaoInfo != null)
  217. {
  218. SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
  219. }
  220. else if (faBaoWidget.skillInfo != null)
  221. {
  222. SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
  223. }
  224. //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
  225. }
  226. public async override CTask Close()
  227. {
  228. foreach (var faBaoWidget in gongFaWidgetType2s)
  229. {
  230. UIManager.Instance.DormancyGComponent(faBaoWidget);
  231. }
  232. gongFaWidgetType2s.Clear();
  233. foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
  234. {
  235. UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
  236. }
  237. BossInfoHeadWidgets.Clear();
  238. Icon_Select.transform.SetParent(transform);
  239. Icon_Select.transform.SetAsFirstSibling();
  240. await base.Close();
  241. }
  242. public async static CTask OpenPanel(int levebattleId, AccountFileInfo.EventList CurrentEventList)
  243. {
  244. BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top,
  245. uiData: new object[] { levebattleId, CurrentEventList, }, isShowBG: true);
  246. // bossInfoPanel.CustomInit(levebattleId, result);
  247. // return await result;
  248. }
  249. }
  250. }