AppBarPanel.cs 12 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "AppBarPanel")]
  13. public partial class AppBarPanel : UIPanel
  14. {
  15. public UIPanel currentOpenUIPanel;
  16. int useCount = 0;
  17. private void Init()
  18. {
  19. isAddStack = false;
  20. }
  21. private BackgroundCom _backgroundCom;
  22. protected override void AddEvent()
  23. {
  24. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  25. }
  26. protected override void DelEvent()
  27. {
  28. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  29. }
  30. private void DivineSensePointChange(IEventData e)
  31. {
  32. Text_divineSensePoint.text =
  33. $"{(int)AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.myHero.powerUpConfig.ShenshiMax}";
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  38. bnt_shengShi.onClick.AddListener(() => { Bnt_ShengShi_Click(); });
  39. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  40. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  41. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  42. Btn_Back.onClick.AddListener(() =>
  43. {
  44. Back();
  45. // currentOpenUIPanel = null;
  46. });
  47. Btn_Menu.onClick.AddListener(async () =>
  48. {
  49. if (MenuRoot.activeSelf)
  50. return;
  51. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: MenuBgRoot);
  52. Icon_Di.gameObject.SetActive(true);
  53. Btn_Back.gameObject.SetActive(true);
  54. bnt_shengShi.gameObject.SetActive(false);
  55. BtnRoot.gameObject.SetActive(true);
  56. MenuRoot.SetActive(true);
  57. Toggle_BtnRoot.ShowTargetIndex(4);
  58. });
  59. Btn_Back1.onClick.AddListener(() =>
  60. {
  61. CloseMenu();
  62. UpdateUitoggleState();
  63. });
  64. Btn_DaoYou.onClick.AddListener(() =>
  65. {
  66. DaoYouPanel.OpenPanel();
  67. CloseMenu();
  68. });
  69. Btn_Tower.onClick.AddListener(() =>
  70. {
  71. TowerPanel.OpenPanel(1);
  72. CloseMenu();
  73. });
  74. }
  75. public void Back()
  76. {
  77. CloseMenu();
  78. if (!(currentOpenUIPanel is MainPanel))
  79. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  80. else
  81. {
  82. UpdateUitoggleState();
  83. }
  84. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  85. }
  86. private void CloseMenu()
  87. {
  88. UIManager.Instance.DormancyGComponent(_backgroundCom);
  89. _backgroundCom = null;
  90. MenuRoot.SetActive(false);
  91. }
  92. public async void Bnt_ShengShi_Click()
  93. {
  94. await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
  95. }
  96. public async void Btn_Shop_Click(int shopId = 0)
  97. {
  98. CloseMenu();
  99. if (currentOpenUIPanel is ShopPanel)
  100. {
  101. return;
  102. }
  103. UIPanel uiPanel = currentOpenUIPanel;
  104. CombatDrive.Instance.CombatController.isUpdate = false;
  105. ShopPanel shopPanel = await ShopPanel.OpenPanel(shopId);
  106. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  107. uiPanel is MainHeroPanel)
  108. {
  109. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  110. }
  111. if (!shopPanel.IsClose)
  112. await shopPanel.UIClosed();
  113. CombatDrive.Instance.CombatController.isUpdate = true;
  114. }
  115. public async void Btn_GongFa_Click()
  116. {
  117. CloseMenu();
  118. if (currentOpenUIPanel is SkillSelectPanel)
  119. {
  120. return;
  121. }
  122. UIPanel uiPanel = currentOpenUIPanel;
  123. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  124. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  125. uiPanel is MainHeroPanel)
  126. {
  127. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  128. }
  129. }
  130. public async void Btn_HeroInfomation_Click()
  131. {
  132. CloseMenu();
  133. if (currentOpenUIPanel is MainHeroPanel)
  134. {
  135. return;
  136. }
  137. UIPanel uiPanel = currentOpenUIPanel;
  138. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  139. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  140. uiPanel is MainHeroPanel)
  141. {
  142. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  143. }
  144. if (!mainHeroPanel.IsClose)
  145. await mainHeroPanel.UIClosed();
  146. }
  147. public async void Bne_dongfu_Click()
  148. {
  149. CloseMenu();
  150. if (currentOpenUIPanel is CaveMainPanel)
  151. {
  152. return;
  153. }
  154. UIPanel uiPanel = currentOpenUIPanel;
  155. CombatDrive.Instance.CombatController.isUpdate = false;
  156. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  157. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel ||
  158. uiPanel is MainHeroPanel)
  159. {
  160. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  161. }
  162. if (!heroInformationPanel.IsClose)
  163. await heroInformationPanel.UIClosed();
  164. CombatDrive.Instance.CombatController.isUpdate = true;
  165. }
  166. private async CTask OpenSelectSkillPanel()
  167. {
  168. }
  169. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  170. {
  171. if (count == 0)
  172. {
  173. return;
  174. }
  175. EventSystemManager.Instance.CancelEvent();
  176. if (EventSystemManager.Instance.isTriggerEvent)
  177. return;
  178. AudioManager.Instance.PlayAudio("ui_shengshitansuo.wav");
  179. if (PlayerGuideManager.Instance.curPhase == 2)
  180. {
  181. PlayerGuideManager.Instance.StepInit();
  182. PlayerGuideManager.Instance.SetOnClickMask(true);
  183. }
  184. EventSystemManager.Instance.isTriggerEvent = true;
  185. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  186. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  187. .playerHeroEntity.GameObject.transform);
  188. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  189. await TimerComponent.Instance.WaitAsync(1200);
  190. EventSystemManager.Instance.isTriggerEvent = false;
  191. if (eventLists == null || eventLists.Count == 0)
  192. {
  193. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  194. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  195. // {
  196. // PlayerGuideManager.Instance.NextGuide();
  197. // }
  198. return;
  199. }
  200. if (eventLists != null && eventLists.Count > 0)
  201. {
  202. await DivineSenceEventPreviewPanel.OpenPanel();
  203. }
  204. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  205. {
  206. if (playerDataEventLinkData.eventID == 10001 && playerDataEventLinkData.curStep == 1000104 &&
  207. EventSystemManager.Instance.IsCeekEventGroupComplete(playerDataEventLinkData.eventLinks[3]
  208. .eventConditions))
  209. {
  210. EventSystemManager.Instance.TriggerEvent(playerDataEventLinkData);
  211. break;
  212. }
  213. }
  214. // if (PlayerGuideManager.Instance.GuideIsCanDo(1, 2))
  215. // {
  216. // PlayerGuideManager.Instance.NextGuide();
  217. // }
  218. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  219. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  220. }
  221. public void CustomInit(UIPanel uiPanel)
  222. {
  223. currentOpenUIPanel = uiPanel;
  224. DivineSensePointChange(null);
  225. UpdateUitoggleState();
  226. }
  227. private void UpdateUitoggleState()
  228. {
  229. if (currentOpenUIPanel is MainPanel)
  230. {
  231. Icon_Di.gameObject.SetActive(true);
  232. Btn_Back.gameObject.SetActive(false);
  233. bnt_shengShi.gameObject.SetActive(true);
  234. BtnRoot.gameObject.SetActive(true);
  235. }
  236. else if (currentOpenUIPanel is CaveMainPanel || currentOpenUIPanel is SkillSelectPanel ||
  237. currentOpenUIPanel is ShopPanel ||
  238. currentOpenUIPanel is MainHeroPanel)
  239. {
  240. Icon_Di.gameObject.SetActive(true);
  241. Btn_Back.gameObject.SetActive(true);
  242. bnt_shengShi.gameObject.SetActive(false);
  243. BtnRoot.gameObject.SetActive(true);
  244. }
  245. else
  246. {
  247. Icon_Di.gameObject.SetActive(false);
  248. BtnRoot.gameObject.SetActive(false);
  249. Btn_Back.gameObject.SetActive(true);
  250. bnt_shengShi.gameObject.SetActive(false);
  251. }
  252. if (currentOpenUIPanel is CaveMainPanel)
  253. {
  254. Toggle_BtnRoot.ShowTargetIndex(2);
  255. }
  256. else if (currentOpenUIPanel is SkillSelectPanel)
  257. {
  258. Toggle_BtnRoot.ShowTargetIndex(1);
  259. }
  260. else if (currentOpenUIPanel is ShopPanel)
  261. {
  262. Toggle_BtnRoot.ShowTargetIndex(3);
  263. }
  264. else if (currentOpenUIPanel is MainHeroPanel)
  265. {
  266. Toggle_BtnRoot.ShowTargetIndex(0);
  267. }
  268. else
  269. {
  270. Toggle_BtnRoot.Hide();
  271. }
  272. }
  273. public async static CTask OpenPanel(UIPanel uiPanel)
  274. {
  275. AppBarPanel appBarPanel = null;
  276. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  277. {
  278. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  279. }
  280. else
  281. {
  282. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  283. await appBarPanel.Show();
  284. }
  285. appBarPanel.CustomInit(uiPanel);
  286. RedDotManager.Instance.AllRedDotUpDate();
  287. }
  288. public async static CTask ClosePanel()
  289. {
  290. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  291. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  292. }
  293. }
  294. }