| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 | // Auto Generated Code By excel2json// Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxScoreRuleusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "OpenBoxScoreRule.json")]	public partial class OpenBoxScoreRuleHolder : ConfigHolder<OpenBoxScoreRule>
	{	}	[Serializable]	public struct OpenBoxScoreRule : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID 		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///openboxID		/// </summary>#if !COMBAT_SERVER		public int openBoxID;#else		public int openBoxID{ set; get; }#endif				/// <summary>		///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数0		/// </summary>#if !COMBAT_SERVER		public int para0;#else		public int para0{ set; get; }#endif				/// <summary>		///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数1		/// </summary>#if !COMBAT_SERVER		public int para1;#else		public int para1{ set; get; }#endif				/// <summary>		///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数2:1= 2≥ 3≤		/// </summary>#if !COMBAT_SERVER		public int para2;#else		public int para2{ set; get; }#endif				/// <summary>		///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数3		/// </summary>#if !COMBAT_SERVER		public int para3;#else		public int para3{ set; get; }#endif				/// <summary>		///计入分数的Itemtag 不填就是所有tag		/// </summary>#if !COMBAT_SERVER		public int[] para4;#else		public int[] para4{ set; get; }#endif				/// <summary>		///语言表ID		/// </summary>#if !COMBAT_SERVER		public int lanID;#else		public int lanID{ set; get; }#endif				/// <summary>		///获得分数		/// </summary>#if !COMBAT_SERVER		public int score;#else		public int score{ set; get; }#endif			}}// End of Auto Generated Code
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