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							- namespace GameLogic.Combat.Hero
 
- {
 
-     /// <summary>
 
-     /// 召唤物
 
-     /// </summary>
 
-     public class SummonCombatHeroEntity : CombatHeroEntity
 
-     {
 
-         public bool isLeft;
 
-         /// <summary>
 
-         /// 生存时间
 
-         /// </summary>
 
-         public float Time;
 
-         /// <summary>
 
-         /// 谁召唤的
 
-         /// </summary>
 
-         public CombatHeroEntity ownerEntity;
 
-         
 
-     }
 
- }
 
 
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