- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- namespace CombatLibrary.CombatLibrary.CombatCore.GPool
 
- {
 
-     [AddComponentMenu("特效脚本/隐藏后生成End特效")]
 
-     public class HideShowEndFx : MonoBehaviour
 
-     {
 
-         [Header("隐藏是需要显示的特效")] public string hideFxName;
 
-         [Header("位置偏移(默认就在当前位置)")] public Vector3 posOff;
 
-     }
 
- }
 
- #endif
 
 
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