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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Reflection;
 
- using Core.AssetLoadTool.Asset;
 
- using Core.Utility;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using Utility;
 
- public class LocalBundleLoadTask : BundleLoadBasic
 
- {
 
-     protected override void StartLoad()
 
-     {
 
-         LoadBudnel();
 
-     }
 
-     private void LoadBudnel()
 
-     {
 
-         string url = AssetBundleLoadManager.Instance.RootPersistentBundleURL + bundleName;
 
-         bool isOk = true;
 
-         if (!File.Exists(url))
 
-         {
 
-             url = AssetBundleLoadManager.Instance.RootStreamingBundleURL + bundleName;
 
-             isOk = false;
 
-             /*1.0 iOS的代码,先注释了*/
 
-             // url=  Application.streamingAssetsPath + "/Bundle/" + bundleName;
 
-         }
 
-         this.url = url;
 
-         AssetBundleCreateRequest bundleReq = AssetBundle.LoadFromFileAsync(url);
 
-         bundleReq.completed += delegate(AsyncOperation operation)
 
-         {
 
-             if (bundleReq.assetBundle == null)
 
-             {
 
-                 LogTool.Error(isOk+" budnle空的" + url + "__" + bundleName);
 
-             }
 
-             LoadFinish(bundleReq.assetBundle);
 
-         };
 
-     }
 
- }
 
 
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