PlayerManager.cs 25 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Equipment;
  14. using GameLogic.Hero;
  15. using GameLogic.Player;
  16. using UnityEngine;
  17. using Utility;
  18. using Random = UnityEngine.Random;
  19. public class PlayerManager : Singleton<PlayerManager>
  20. {
  21. public GameConstantConfig gameConstantConfig;
  22. public GongFaControl GongFaControl;
  23. public FaBaoControl FaBaoControl;
  24. public BagController BagController;
  25. // public Map<long, List<AccountFileInfo.DaoYouGuaiJiData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouGuaiJiData>>();
  26. public bool isTest;
  27. /// <summary>
  28. /// 玩家角色属性
  29. /// </summary>
  30. public HeroInfo myHero;
  31. public long serverTime => TimeHelper.ServerNow();
  32. private AccountFileInfo.PlacesData currentPlaces;
  33. public AccountFileInfo.PlacesData CurrentPlaces
  34. {
  35. get { return currentPlaces; }
  36. set { currentPlaces = value; }
  37. }
  38. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  39. private TimerEntity _timerEntity;
  40. public bool isLogin;
  41. public void Init()
  42. {
  43. AccountFileInfo.Instance.LoadPlayerData();
  44. SetConfigs();
  45. InitGameData();
  46. // int m = Random.Range(0, 4 * 60 * 1000);
  47. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  48. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  49. foreach (var qiankundaiConfig in qiankundaiConfigs)
  50. {
  51. if (qiankundaiConfig.dropType == 1)
  52. {
  53. AccountFileInfo.QiankundaiData qiankundaiData =
  54. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  55. q.id == qiankundaiConfig.ID);
  56. if (qiankundaiData == null)
  57. {
  58. qiankundaiData = new AccountFileInfo.QiankundaiData();
  59. qiankundaiData.id = qiankundaiConfig.ID;
  60. if (qiankundaiConfig.dropPara1 == 1)
  61. {
  62. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  63. }
  64. else if (qiankundaiConfig.dropPara1 == 2)
  65. {
  66. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  67. }
  68. else if (qiankundaiConfig.dropPara1 == 3)
  69. {
  70. }
  71. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  72. }
  73. }
  74. }
  75. CalculateOfflineRewards();
  76. AccountFileInfo.Instance.SavePlayerData();
  77. isLogin = true;
  78. }
  79. /// <summary>
  80. /// 获得固定时间乾坤袋表
  81. /// </summary>
  82. /// <returns></returns>
  83. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  84. {
  85. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  86. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  87. foreach (var qiankundaiConfig in qiankundaiConfigs)
  88. {
  89. if (qiankundaiConfig.dropType == 2)
  90. {
  91. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  92. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  93. {
  94. configs.Add(qiankundaiConfig);
  95. }
  96. }
  97. }
  98. return configs;
  99. }
  100. //添加心境
  101. public void AddSentimentData(int id)
  102. {
  103. AccountFileInfo.SentimentData sentimentData =
  104. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  105. if (sentimentData != null)
  106. {
  107. LogTool.Error("已经用心境 id:" + id);
  108. return;
  109. }
  110. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  111. sentimentData = new AccountFileInfo.SentimentData();
  112. sentimentData.id = id;
  113. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  114. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  115. foreach (var i in sentimentConfig.sentimentEffect)
  116. {
  117. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  118. sentimentProperty.groupId = i;
  119. sentimentData.sentimentProperties.Add(sentimentProperty);
  120. }
  121. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  122. AccountFileInfo.Instance.SavePlayerData();
  123. }
  124. List<AccountFileInfo.DaoYouData> removerDaoYou = new List<AccountFileInfo.DaoYouData>();
  125. public void RandownDaoYou(int m)
  126. {
  127. _timerEntity?.Dispose();
  128. _timerEntity = null;
  129. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  130. {
  131. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  132. foreach (var daoYouData in daoYouDatas)
  133. {
  134. if (daoYouData.favorabilityLv <= 1)
  135. {
  136. removerDaoYou.Add(daoYouData);
  137. continue;
  138. }
  139. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  140. {
  141. if (daoYouData.id == keyValuePair.daoyouDataID)
  142. {
  143. removerDaoYou.Add(daoYouData);
  144. break;
  145. }
  146. }
  147. }
  148. foreach (var daoYouData in removerDaoYou)
  149. {
  150. daoYouDatas.Remove(daoYouData);
  151. }
  152. removerDaoYou.Clear();
  153. int count = Random.Range(0, daoYouDatas.Count + 1);
  154. List<AccountFileInfo.DaoYouGuaiJiData> daoyou = new List<AccountFileInfo.DaoYouGuaiJiData>();
  155. for (int i = 0; i < count; i++)
  156. {
  157. int index = Random.Range(0, daoYouDatas.Count);
  158. AccountFileInfo.DaoYouGuaiJiData daoYouGuaiJiData = new AccountFileInfo.DaoYouGuaiJiData();
  159. int time = Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  160. gameConstantConfig.DaoyouguajiDuration[1]) * 1000;
  161. daoYouGuaiJiData.leaveTime = TimeHelper.ClientNow() + time;
  162. daoYouGuaiJiData.guajiTime = time;
  163. daoYouGuaiJiData.daoyouDataID = daoYouDatas[index].id;
  164. daoyou.Add(daoYouGuaiJiData);
  165. daoYouDatas.RemoveAt(index);
  166. _timerEntity?.Dispose();
  167. _timerEntity = null;
  168. }
  169. if (daoyou.Count > 0)
  170. {
  171. AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas.AddRange(daoyou);
  172. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  173. }
  174. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  175. });
  176. }
  177. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  178. {
  179. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  180. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  181. if (level < 1) level = 1;
  182. return level;
  183. }
  184. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  185. {
  186. DaoyouLevelupConfig daoyouLevelupConfig =
  187. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  188. int level = GetDaoYouLevel(daoYouData);
  189. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  190. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  191. int levelBl = 0;
  192. int bl = 0;
  193. switch (guajibuff.paraValue)
  194. {
  195. case 1:
  196. levelBl = daoyouguajiResourcLevel.para1;
  197. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  198. return bl;
  199. break;
  200. case 2:
  201. levelBl = daoyouguajiResourcLevel.para2;
  202. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  203. return bl;
  204. break;
  205. case 3:
  206. levelBl = daoyouguajiResourcLevel.para3;
  207. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  208. return bl;
  209. break;
  210. case 4:
  211. levelBl = daoyouguajiResourcLevel.para4;
  212. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  213. return bl;
  214. break;
  215. case 5:
  216. levelBl = daoyouguajiResourcLevel.para5;
  217. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  218. return bl;
  219. break;
  220. default:
  221. return 0;
  222. }
  223. }
  224. private void SetConfigs()
  225. {
  226. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  227. }
  228. private void InitGameData()
  229. {
  230. GongFaControl = new GongFaControl();
  231. FaBaoControl = new FaBaoControl();
  232. BagController = new BagController();
  233. HeroInfo heroInfo = new HeroInfo();
  234. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  235. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  236. myHero = heroInfo;
  237. myHero.TaoismSkillId = 601011;
  238. BagController.Init();
  239. //初始化关卡
  240. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  241. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  242. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  243. }
  244. private float timer;
  245. public int GetMaxPlacesId()
  246. {
  247. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  248. return placesId;
  249. }
  250. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  251. {
  252. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  253. }
  254. public float GetMapBl(int map)
  255. {
  256. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  257. if (placesData == null)
  258. return 0;
  259. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  260. if (placesConfig.TotalScore == 0)
  261. {
  262. return 0;
  263. }
  264. return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
  265. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  266. // ))
  267. }
  268. // List<long> removeKey = new List<long>();
  269. private bool isUpdate = false;
  270. private void Update()
  271. {
  272. timer += Time.deltaTime;
  273. if (timer > 1)
  274. {
  275. timer = 0;
  276. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  277. // AccountFileInfo.Instance.SavePlayerData();
  278. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  279. {
  280. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  281. QianKunDaiAward();
  282. AccountFileInfo.Instance.SavePlayerData();
  283. }
  284. }
  285. //每天刷新
  286. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  287. {
  288. AccountFileInfo.Instance.playerData.nextRefence =
  289. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  290. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  291. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  292. AccountFileInfo.Instance.SavePlayerData();
  293. }
  294. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  295. {
  296. if (!keyValuePair.isLeave && TimeHelper.ClientNow() > keyValuePair.leaveTime)
  297. {
  298. //判断概率给奖励
  299. isUpdate = true;
  300. keyValuePair.isLeave = true;
  301. AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
  302. DaoyouModelConfig daoyouModelConfig =
  303. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  304. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  305. int randomValue1 = Random.Range(0, 101);
  306. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  307. List<AccountFileInfo.ItemData> itemDatas = new List<AccountFileInfo.ItemData>();
  308. if (randomValue1 >= bl)
  309. {
  310. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  311. {
  312. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  313. guajibuff guajibuff =
  314. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  315. switch (guajibuff.paraValue)
  316. {
  317. case 1:
  318. itemDatas.Add(new AccountFileInfo.ItemData(1003, count));
  319. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  320. break;
  321. case 2:
  322. itemDatas.Add(new AccountFileInfo.ItemData(1001, count));
  323. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  324. break;
  325. case 3:
  326. itemDatas.Add(new AccountFileInfo.ItemData(1005, count));
  327. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  328. break;
  329. case 4:
  330. itemDatas.Add(new AccountFileInfo.ItemData(1006, count));
  331. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  332. break;
  333. }
  334. }
  335. }
  336. keyValuePair.items.AddRange(itemDatas);
  337. }
  338. }
  339. if (isUpdate)
  340. {
  341. AccountFileInfo.Instance.SavePlayerData();
  342. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  343. isUpdate = false;
  344. }
  345. }
  346. public void QianKunDaiAward()
  347. {
  348. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  349. {
  350. //重置掉落次数
  351. QiankundaiConfig qiankundaiConfig =
  352. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  353. if (qiankundaiConfig.dropType != 2 &&
  354. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  355. {
  356. if (qiankundaiConfig.dropPara1 == 1)
  357. {
  358. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  359. }
  360. else if (qiankundaiConfig.dropPara1 == 2)
  361. {
  362. playerDataQiankundaiData.refenceTime =
  363. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  364. }
  365. else if (qiankundaiConfig.dropPara1 == 3)
  366. {
  367. }
  368. playerDataQiankundaiData.dropCount = 0;
  369. }
  370. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  371. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  372. {
  373. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  374. qiankundaiConfig.dropPara2 == -1)
  375. {
  376. playerDataQiankundaiData.dropTime++;
  377. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  378. {
  379. //发放奖励
  380. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  381. {
  382. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  383. qiankundaiConfig.DropCount[i]);
  384. foreach (var itemInfo in itemInfos)
  385. {
  386. AccountFileInfo.ItemData itemData =
  387. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  388. i.itemId == itemInfo.itemID);
  389. if (itemData != null)
  390. {
  391. itemData.itemCount += itemInfo.count.Value;
  392. }
  393. else
  394. {
  395. itemData = itemInfo.ToItemData();
  396. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  397. }
  398. }
  399. }
  400. playerDataQiankundaiData.dropCount = 0;
  401. playerDataQiankundaiData.dropTime = 0;
  402. }
  403. }
  404. }
  405. // AccountFileInfo.Instance.SavePlayerData();
  406. }
  407. }
  408. public void CalculateOfflineRewards()
  409. {
  410. // return;
  411. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime && AccountFileInfo.Instance.playerData.ExitTime > 0)
  412. {
  413. int miao = (int)((TimeHelper.ClientNow() - AccountFileInfo.Instance.playerData.ExitTime) / 1000);
  414. miao = AccountFileInfo.Instance.playerData.QiankundaiDropTimer + miao >= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime ? PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime - miao : miao;
  415. AccountFileInfo.Instance.playerData.QiankundaiDropTimer += miao;
  416. for (int i = 0; i < miao; i++)
  417. {
  418. QianKunDaiAward();
  419. }
  420. }
  421. AccountFileInfo.Instance.playerData.ExitTime = 0;
  422. AccountFileInfo.Instance.SavePlayerData();
  423. }
  424. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  425. {
  426. isTest = true;
  427. GongFaControl.allSkill.Clear();
  428. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  429. for (int i = 0; i < allSkillConfig.Length; i++)
  430. {
  431. SkillConfig skillConfig = allSkillConfig[i];
  432. if (skillConfig.level == testHeroInfoConfig.skillStart)
  433. {
  434. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  435. skillInfo.index = -1;
  436. GongFaControl.AddSkillInfo(skillInfo);
  437. }
  438. }
  439. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  440. heroData.heroModelId = testHeroInfoConfig.heroID;
  441. heroData.heroPowerId = testHeroInfoConfig.level;
  442. myHero = new HeroInfo();
  443. myHero.InitHero(heroData);
  444. if (testHeroInfoConfig.skill.Count > 0)
  445. {
  446. GongFaControl.allSkill.Clear();
  447. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  448. {
  449. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  450. testHeroInfoConfig.skillStart);
  451. skillInfo.index = i;
  452. GongFaControl.AddSkillInfo(skillInfo);
  453. }
  454. }
  455. else
  456. {
  457. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  458. for (int i = 0; i < skillInfos.Length; i++)
  459. {
  460. if (skillInfos[i] != null)
  461. {
  462. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  463. testHeroInfoConfig.skillLevel,
  464. testHeroInfoConfig.skillStart);
  465. skillInfo.index = i;
  466. GongFaControl.allUseSkill[i] = skillInfo;
  467. }
  468. }
  469. }
  470. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  471. {
  472. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  473. if (fbLevel <= 0)
  474. {
  475. fbLevel = 1;
  476. }
  477. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  478. {
  479. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  480. faBaoInfo.FaBaoData.useIndex = i;
  481. FaBaoControl.FightFaBao[i] = faBaoInfo;
  482. FaBaoControl.AddFaBao(faBaoInfo);
  483. }
  484. }
  485. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  486. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  487. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  488. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi) - 1;
  489. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index] / 100f + 1));
  490. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index] / 100f + 1));
  491. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index] / 100f + 1));
  492. // for (int i = 0; i < 4; i++)
  493. // {
  494. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  495. // }
  496. myHero.hp += testHeroInfoConfig.hp;
  497. myHero.attack += testHeroInfoConfig.att;
  498. myHero.defense += testHeroInfoConfig.def;
  499. myHero.Metal += testHeroInfoConfig.jing;
  500. myHero.Wood += testHeroInfoConfig.mu;
  501. myHero.Water += testHeroInfoConfig.shui;
  502. myHero.Fire += testHeroInfoConfig.huo;
  503. myHero.Earth += testHeroInfoConfig.tu;
  504. myHero.TaoismSkillId = 601011;
  505. myHero.MagicWeaponID.Clear();
  506. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  507. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  508. // {
  509. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  510. // if (faBaoInfo != null)
  511. // {
  512. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  513. // {
  514. // switch (VARIABLE.Key)
  515. // {
  516. // case 1:
  517. // myHero.hp += VARIABLE.Value;
  518. // break;
  519. // case 2:
  520. // myHero.defense += VARIABLE.Value;
  521. // break;
  522. // case 3:
  523. // myHero.attack += VARIABLE.Value;
  524. // break;
  525. // }
  526. // }
  527. // }
  528. // }
  529. }
  530. /// <summary>
  531. /// 保存英雄数据
  532. /// </summary>
  533. /// <param name="heroInfo"></param>
  534. public void SaveHeroData(HeroInfo heroInfo)
  535. {
  536. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  537. AccountFileInfo.Instance.SavePlayerData();
  538. }
  539. /// <summary>
  540. /// 时间(秒)转换位小时分钟秒
  541. /// </summary>
  542. /// <param name="miao"></param>
  543. /// <returns></returns>
  544. public static string TimeToHSM(long miao)
  545. {
  546. long fen = miao / 60;
  547. miao = miao % 60;
  548. long xiaoShi = fen / 60;
  549. long tian = xiaoShi / 24;
  550. xiaoShi = xiaoShi % 24;
  551. fen = fen % 60;
  552. if (tian > 0)
  553. {
  554. return $"{tian}天{xiaoShi}小時";
  555. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  556. }
  557. else
  558. {
  559. if (xiaoShi <= 0 && fen <= 59)
  560. {
  561. return $"{fen}分{miao}秒";
  562. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  563. }
  564. else
  565. {
  566. return $"{xiaoShi}小時{fen}分";
  567. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  568. }
  569. }
  570. }
  571. }