SelectFaBaoPanel.cs 21 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using UnityEngine;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "SelectFaBaoPanel")]
  14. public partial class SelectFaBaoPanel : UIPanel
  15. {
  16. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  17. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  18. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  19. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  20. FaBaoWidget currentFaBaoWidget = null;
  21. FaBaoInfo currentFaBaoInfo;
  22. FaBaoInfo selectedFaBaoInfo;
  23. int selectIndex;
  24. private bool isUpGrade = false;
  25. private List<FaBaoInfo> shownFaBaoInfos;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. IsShowAppBar = false;
  30. }
  31. public async override CTask GetFocus()
  32. {
  33. TitlePanel.ClosePanel();
  34. // await AppBarPanel.OpenPanel(this);
  35. base.GetFocus();
  36. }
  37. protected override void AddEvent()
  38. {
  39. }
  40. protected override void DelEvent()
  41. {
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  46. Btn_Change.onClick.AddListener(() =>
  47. {
  48. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  49. {
  50. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  51. return;
  52. }
  53. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  54. currentFaBaoInfo = selectedFaBaoInfo;
  55. selectedFaBaoInfo = null;
  56. CustomInit(selectIndex);
  57. UpdateBjUI(false);
  58. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  59. });
  60. Btn_UpGrade.onClick.AddListener(() =>
  61. {
  62. if (selectedFaBaoInfo != null)
  63. {
  64. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  65. {
  66. TipMessagePanel.OpenTipMessagePanel("已经满级");
  67. return;
  68. }
  69. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  70. {
  71. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  72. {
  73. TipMessagePanel.OpenTipMessagePanel("道具不足");
  74. return;
  75. }
  76. }
  77. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  78. {
  79. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
  80. {
  81. TipMessagePanel.OpenTipMessagePanel("道具不足");
  82. return;
  83. }
  84. }
  85. selectedFaBaoInfo.UpGrade();
  86. UpdateCurrentFaBaoWidget();
  87. UpadaFabaoBag();
  88. UpdateUI(selectedFaBaoInfo);
  89. UpdataGradeUI(true);
  90. }
  91. });
  92. Btn_PeiYang.onClick.AddListener(() =>
  93. {
  94. isUpGrade = true;
  95. BtnUpGradeRoot.SetActive(true);
  96. BtnChangeRoot.SetActive(false);
  97. UpdataGradeUI(true);
  98. UpdateBjUI(false);
  99. });
  100. Btn_Cancel.onClick.AddListener(() =>
  101. {
  102. isUpGrade = false;
  103. BtnUpGradeRoot.SetActive(false);
  104. BtnChangeRoot.SetActive(true);
  105. UpdataGradeUI(false);
  106. UpdateBjUI(true);
  107. });
  108. }
  109. public async override CTask<bool> AsyncInit(object[] uiData)
  110. {
  111. // await UpadaFabaoBag();
  112. return await base.AsyncInit(uiData);
  113. }
  114. private void UpdataGradeUI(bool isStartUpGrade)
  115. {
  116. if (isStartUpGrade)
  117. {
  118. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  119. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  120. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  121. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  122. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  123. {
  124. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  125. }
  126. Text_NextLv.text = "+1";
  127. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  128. Text_NextLv.color = new Color32(15,241,150,255);
  129. Text_NextPower.color = new Color32(15,241,150,255);
  130. Text_NextLv.gameObject.SetActive(true);
  131. Text_NextPower.gameObject.SetActive(true);
  132. }
  133. else
  134. {
  135. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  136. {
  137. faBaoAttributeWidget.EndUpGrade();
  138. }
  139. Text_NextLv.gameObject.SetActive(false);
  140. Text_NextPower.gameObject.SetActive(false);
  141. }
  142. }
  143. private void UpdateBjUI(bool isBj)
  144. {
  145. if (isBj)
  146. {
  147. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  148. {
  149. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  150. {
  151. Text_NextLv.gameObject.SetActive(true);
  152. Text_NextLv.text =
  153. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  154. Text_NextLv.color = new Color32(15,241,150,255);
  155. // Icon_LvBj.icon_name = "dec_fbjia";
  156. }
  157. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  158. {
  159. Text_NextLv.text =
  160. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  161. Text_NextLv.color = new Color32(235,110,109,255);
  162. Text_NextLv.gameObject.SetActive(true);
  163. // Icon_LvBj.icon_name = "dec_fbjian";
  164. }
  165. else
  166. {
  167. Text_NextLv.gameObject.SetActive(false);
  168. }
  169. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  170. {
  171. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  172. Text_NextPower.color = new Color32(15,241,150,255);
  173. Text_NextPower.gameObject.SetActive(true);
  174. // Icon_PowrBj.icon_name = "dec_bjia";
  175. }
  176. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  177. {
  178. Text_NextPower.text = $"{ selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  179. Text_NextPower.color = new Color32(235,110,109,255);
  180. Text_NextPower.gameObject.SetActive(true);
  181. // Icon_PowrBj.icon_name = "dec_fbjian";
  182. }
  183. else
  184. {
  185. Text_NextPower.gameObject.SetActive(false);
  186. }
  187. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  188. {
  189. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  190. }
  191. }
  192. else
  193. {
  194. Text_NextPower.gameObject.SetActive(false);
  195. Text_NextLv.gameObject.SetActive(false);
  196. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  197. {
  198. faBaoAttributeWidget.EndBj();
  199. }
  200. }
  201. }
  202. else
  203. {
  204. Icon_LvBj.gameObject.SetActive(false);
  205. Icon_PowrBj.gameObject.SetActive(false);
  206. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  207. {
  208. faBaoAttributeWidget.EndBj();
  209. }
  210. }
  211. }
  212. private async CTask UpadaFabaoBag()
  213. {
  214. foreach (var faBaoAttributeWidget in faBaoWidgets)
  215. {
  216. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  217. }
  218. faBaoWidgets.Clear();
  219. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  220. shownFaBaoInfos.Sort((l, r) =>
  221. {
  222. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  223. {
  224. return -1;
  225. }
  226. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  227. {
  228. return 1;
  229. }
  230. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  231. });
  232. if (shownFaBaoInfos.Count > 0)
  233. {
  234. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  235. {
  236. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  237. {
  238. continue;
  239. }
  240. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  241. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  242. faBaoWidget.OnClick = OnClick;
  243. faBaoWidgets.Add(faBaoWidget);
  244. }
  245. NoFaBagRoot.gameObject.SetActive(false);
  246. }
  247. else
  248. {
  249. NoFaBagRoot.gameObject.SetActive(true);
  250. }
  251. }
  252. private async void OnClick(ItemWidgetBasic obj)
  253. {
  254. FaBaoWidget faBao = obj as FaBaoWidget;
  255. selectedFaBaoInfo = faBao.faoInfo;
  256. Btn_Change.gameObject.SetActive(true);
  257. Btn_PeiYang.gameObject.SetActive(true);
  258. await UpdateUI(selectedFaBaoInfo);
  259. FaBaoInfoRoot.SetActive(true);
  260. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  261. if (!isUpGrade)
  262. {
  263. UpdateBjUI(true);
  264. }
  265. SetSelectIcon(faBao.SelectRoot);
  266. }
  267. private void SetSelectIcon(Transform root)
  268. {
  269. if (root != null)
  270. {
  271. Icon_Select.transform.SetParent(root.transform, false);
  272. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  273. Icon_Select.gameObject.SetActive(true);
  274. }
  275. else
  276. {
  277. Icon_Select.transform.SetParent(transform, false);
  278. Icon_Select.gameObject.SetActive(false);
  279. }
  280. }
  281. public async void CustomInit(int selectIndex)
  282. {
  283. this.selectIndex = selectIndex;
  284. BtnUpGradeRoot.SetActive(false);
  285. BtnChangeRoot.SetActive(true);
  286. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  287. selectedFaBaoInfo = currentFaBaoInfo;
  288. UpdateCurrentFaBaoWidget();
  289. UpdateUI(selectedFaBaoInfo);
  290. UpadaFabaoBag();
  291. if(currentFaBaoWidget != null)
  292. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  293. }
  294. private async CTask UpdateCurrentFaBaoWidget()
  295. {
  296. if (currentFaBaoInfo != null)
  297. {
  298. if (currentFaBaoWidget == null)
  299. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  300. currentFaBaoWidget.OnClick = OnClick;
  301. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  302. equipTipsRoot.gameObject.SetActive(true);
  303. }
  304. else
  305. {
  306. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  307. equipTipsRoot.gameObject.SetActive(false);
  308. }
  309. }
  310. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  311. {
  312. if (faBaoInfo != null)
  313. {
  314. FaBaoInfoRoot.SetActive(true);
  315. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  316. if (faBaoInfo.FaBaoData.useIndex != -1)
  317. {
  318. Btn_Change.transform.Gray(true);
  319. }
  320. else
  321. {
  322. Btn_Change.transform.RecoverColor();
  323. }
  324. Btn_PeiYang.gameObject.SetActive(true);
  325. Btn_Change.gameObject.SetActive(true);
  326. await UpdateFaBaoUI(faBaoInfo);
  327. }
  328. else
  329. {
  330. FaBaoInfoRoot.SetActive(false);
  331. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  332. Btn_Change.gameObject.SetActive(false);
  333. Btn_PeiYang.gameObject.SetActive(false);
  334. }
  335. }
  336. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  337. {
  338. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  339. {
  340. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  341. faBaoInfo.FabaoPowerupConfig.ID;
  342. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  343. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  344. faBaoInfo.effectValue);
  345. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  346. {
  347. Text_UpGrade.gameObject.SetActive(false);
  348. ItemRoot.gameObject.SetActive(false);
  349. Text_ManTips.gameObject.SetActive(true);
  350. }
  351. else
  352. {
  353. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  354. _faBaoData.id = faBaoInfo.FaBaoData.id;
  355. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  356. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  357. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  358. //tupo
  359. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  360. {
  361. Text_UpGrade.text = "突破";
  362. }
  363. else
  364. {
  365. Text_UpGrade.text = "升级";
  366. }
  367. Text_UpGrade.gameObject.SetActive(true);
  368. ItemRoot.gameObject.SetActive(true);
  369. Text_ManTips.gameObject.SetActive(false);
  370. }
  371. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  372. switch (faBaoInfo.FabaoConfig.magicAttribute)
  373. {
  374. case 1:
  375. Icon_Attribute.icon_name = "dec_jin2";
  376. break;
  377. case 2:
  378. Icon_Attribute.icon_name = "dec_mu2";
  379. break;
  380. case 4:
  381. Icon_Attribute.icon_name = "dec_shui2";
  382. break;
  383. case 8:
  384. Icon_Attribute.icon_name = "dec_huo2";
  385. break;
  386. case 16:
  387. Icon_Attribute.icon_name = "dec_tu2";
  388. break;
  389. }
  390. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  391. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  392. await cts.WaitAll();
  393. }
  394. }
  395. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  396. {
  397. foreach (var itemWidgetType1 in itemWidgetType1s)
  398. {
  399. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  400. }
  401. itemWidgetType1s.Clear();
  402. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  403. {
  404. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  405. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  406. itemWidgetType1s.Add(itemWidgetType1);
  407. }
  408. //大突破需要消耗对应的法宝碎片
  409. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  410. {
  411. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  412. itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
  413. itemWidgetType1s.Add(itemWidgetType1);
  414. }
  415. }
  416. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  417. {
  418. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  419. {
  420. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  421. }
  422. faBaoSkillWidgets.Clear();
  423. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  424. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  425. foreach (var powerupConfigse in fanappower)
  426. {
  427. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  428. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  429. faBaoData.level = powerupConfigse.config.ID;
  430. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  431. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  432. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  433. faBaoSkillWidgets.Add(faBaoSkillWidget);
  434. }
  435. }
  436. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  437. {
  438. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  439. {
  440. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  441. }
  442. faBaoAttributeWidgets.Clear();
  443. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  444. {
  445. FaBaoAttributeWidget faBaoAttributeWidget =
  446. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  447. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  448. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  449. }
  450. }
  451. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  452. {
  453. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  454. selectFaBaoPanel.CustomInit(selectIndex);
  455. return selectFaBaoPanel;
  456. }
  457. public override void Close()
  458. {
  459. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  460. {
  461. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  462. }
  463. faBaoAttributeWidgets.Clear();
  464. foreach (var faBaoAttributeWidget in faBaoWidgets)
  465. {
  466. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  467. }
  468. faBaoWidgets.Clear();
  469. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  470. {
  471. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  472. }
  473. faBaoSkillWidgets.Clear();
  474. foreach (var itemWidgetType1 in itemWidgetType1s)
  475. {
  476. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  477. }
  478. itemWidgetType1s.Clear();
  479. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  480. UpdataGradeUI(false);
  481. UpdateBjUI(false);
  482. currentFaBaoWidget = null;
  483. BtnUpGradeRoot.SetActive(false);
  484. BtnChangeRoot.SetActive(true);
  485. currentFaBaoInfo = null;
  486. selectedFaBaoInfo = null;
  487. SetSelectIcon(null);
  488. base.Close();
  489. }
  490. }
  491. }