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- // Auto Generated Code By excel2json
- // Generate From Excel\skill.xlsx. SheetName: SkillConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SkillConfig.json")]
- public partial class SkillConfigHolder : ConfigHolder<SkillConfig>
{
- }
- [Serializable]
- public struct SkillConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///技能ID IDGroup+技能等级
- /// </summary>
- public int ID;
- /// <summary>
- ///图标
- /// </summary>
- public string icon;
- /// <summary>
- ///脚本名称
- /// </summary>
- public string scriptName;
- /// <summary>
- ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻
- /// </summary>
- public int IDGroup;
- /// <summary>
- ///技能CD 普攻无CD
- /// </summary>
- public int cd;
- /// <summary>
- ///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 简单被动(加属性) 6 =职业被动 7 =觉醒新技能效果|专属遗物效果
- /// </summary>
- public int SkillType;
- /// <summary>
- ///等级
- /// </summary>
- public int level;
- /// <summary>
- ///技能名 语言表ID
- /// </summary>
- public int name;
- /// <summary>
- ///技能描述 语言表ID
- /// </summary>
- public int desc;
- /// <summary>
- ///效果值
- /// </summary>
- public float[] effectValue;
- /// <summary>
- ///1=生命百分比 2=攻击百分比 3=防御百分比
- /// </summary>
- public int[] addPropertyType;
- /// <summary>
- ///具体效果值
- /// </summary>
- public int[] addPropertyValue;
- }
- }
- // End of Auto Generated Code
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