MonsterWavesConfig.cs 941 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\LevelBattle.xlsx. SheetName: MonsterWavesConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "MonsterWavesConfig.json")]
  8. public partial class MonsterWavesConfigHolder : ConfigHolder<MonsterWavesConfig> {
  9. }
  10. [Serializable]
  11. public struct MonsterWavesConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///物品表的ID 掉落道具
  19. /// </summary>
  20. public int wavesDelay;
  21. /// <summary>
  22. ///每一波可以刷出来的怪物组
  23. /// </summary>
  24. public int[] monsterGroupConfigId;
  25. /// <summary>
  26. ///每一波可以耍的小怪数量
  27. /// </summary>
  28. public int[] miniMonsterCount;
  29. /// <summary>
  30. ///每一波可以耍的精英怪数量
  31. /// </summary>
  32. public int[] eliteMonsterCount;
  33. }
  34. }
  35. // End of Auto Generated Code