MonsterGroupConfig.cs 722 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\LevelBattle.xlsx. SheetName: MonsterGroupConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "MonsterGroupConfig.json")]
  8. public partial class MonsterGroupConfigHolder : ConfigHolder<MonsterGroupConfig> {
  9. }
  10. [Serializable]
  11. public struct MonsterGroupConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///全部可以刷的小怪怪物组
  19. /// </summary>
  20. public int[] miniMonsterId;
  21. /// <summary>
  22. ///全部可以耍的精英怪组
  23. /// </summary>
  24. public int[] eliteMonsterId;
  25. }
  26. }
  27. // End of Auto Generated Code