| 123456789101112131415161718192021222324 | using Unity.Entities;using Unity.Mathematics;using Unity.Rendering;namespace GPUECSAnimationBaker.Engine.AnimatorSystem{    public struct GpuEcsAnimatedMeshComponent : IComponentData    {        public Entity animatorEntity;    }    [MaterialProperty("_AnimationState")]    public struct GpuEcsMaterialAnimationState : IComponentData    {        public float4x4 Value;    }    [MaterialProperty("_EnableAnimation")]    public struct GpuEcsMaterialEnableAnimation : IComponentData    {        public float Value;    }    }
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