EventSystemManager.cs 31 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using UnityEngine;
  14. using Utility;
  15. using EventConfig = Excel2Json.EventConfig;
  16. using Random = UnityEngine.Random;
  17. public class EventSystemManager : Singleton<EventSystemManager>
  18. {
  19. List<EventConfig> eventConfigs = new List<EventConfig>();
  20. public AccountFileInfo.EventList CurrentEventList;
  21. public bool isTriggerEvent;
  22. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  23. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  24. public bool isOpenUi;
  25. Action onCompleteCallback;
  26. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  27. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  28. public void CustomInit()
  29. {
  30. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  31. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  32. foreach (var eventConfig in eventConfigs)
  33. {
  34. if (eventConfig.XiantuID != 0)
  35. {
  36. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  37. {
  38. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  39. }
  40. else
  41. {
  42. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  43. }
  44. }
  45. }
  46. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  47. // {
  48. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  49. // }
  50. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  51. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  52. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  53. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  54. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  55. }
  56. private void Cancel(IEventData e)
  57. {
  58. CancelEvent();
  59. }
  60. private void JingJieUpgrade(IEventData e)
  61. {
  62. CeekEventCompletes(3, null);
  63. }
  64. private void ItemUpdate(IEventData e)
  65. {
  66. ItemUpdateData data = e as ItemUpdateData;
  67. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  68. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  69. }
  70. private void RenfenceRandomEvent(IEventData e)
  71. {
  72. DetectRandomEvents();
  73. }
  74. private float timer = 0;
  75. private void Update()
  76. {
  77. timer += Time.deltaTime;
  78. if (timer > 1)
  79. {
  80. timer = 0;
  81. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  82. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  83. {
  84. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  85. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  86. AccountFileInfo.Instance.SavePlayerData();
  87. }
  88. }
  89. }
  90. public List<AccountFileInfo.EventList> UseDivinesense()
  91. {
  92. //使用神识先移除完成的事件
  93. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  94. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  95. {
  96. if (eventList.isCompleted)
  97. {
  98. removeEvents.Add(eventList);
  99. }
  100. }
  101. foreach (var removeEvent in removeEvents)
  102. {
  103. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  104. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  105. }
  106. AccountFileInfo.Instance.SavePlayerData();
  107. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  108. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  109. if (count <= 0)
  110. {
  111. //神识值不够
  112. return null;
  113. }
  114. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  115. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  116. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  117. // 神识升级逻辑
  118. UpDivinesense();
  119. var eventConfigs = DetectEvents(count);
  120. if (eventConfigs == null || eventConfigs.Count == 0)
  121. return default;
  122. CeekEventCompletes(8, new[] { 1 });
  123. //扣除神识值 增加神识经验
  124. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  125. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  126. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  127. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  128. UpdateZuizhongEventData();
  129. AccountFileInfo.Instance.SavePlayerData();
  130. return eventConfigs;
  131. }
  132. public void UpdateZuizhongEventData()
  133. {
  134. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  135. {
  136. var mainEventData = GetMainEventDta();
  137. if (mainEventData != null)
  138. {
  139. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  140. }
  141. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  142. {
  143. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  144. }
  145. }
  146. }
  147. private void UpDivinesense()
  148. {
  149. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  150. {
  151. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  152. {
  153. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  154. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  155. }
  156. }
  157. AccountFileInfo.Instance.SavePlayerData();
  158. }
  159. public int GetShenShiCount()
  160. {
  161. int count = 0;
  162. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  163. {
  164. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  165. if (eventConfig.EventTriggerType != 5)
  166. {
  167. count++;
  168. }
  169. }
  170. return count;
  171. }
  172. public bool BagIsEvent(int eventID)
  173. {
  174. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  175. {
  176. if (eventList.eventID == eventID)
  177. {
  178. return true;
  179. }
  180. }
  181. return false;
  182. }
  183. public int GetBagEventCount(int eventID)
  184. {
  185. int count = 0;
  186. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  187. {
  188. if (eventList.eventID == eventID)
  189. {
  190. count++;
  191. }
  192. }
  193. return count;
  194. }
  195. // public bool IsRefenceEvent(int eventID)
  196. // {
  197. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  198. // }
  199. public bool IsEventTrigger(int eventID)
  200. {
  201. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  202. {
  203. if (eventList.eventID == eventID)
  204. {
  205. return true;
  206. }
  207. }
  208. return false;
  209. }
  210. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  211. {
  212. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  213. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  214. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  215. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  216. //找出可以刷新的支线任务
  217. if (bigMap.ZhixianActivatedPercentage != null)
  218. {
  219. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  220. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  221. {
  222. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  223. {
  224. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  225. {
  226. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  227. }
  228. }
  229. }
  230. foreach (var c in zhiXianEvents)
  231. {
  232. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  233. if (eventList != null)
  234. {
  235. eventLists.Add(eventList);
  236. eventCount--;
  237. if (eventCount == 0)
  238. {
  239. return eventLists;
  240. }
  241. }
  242. }
  243. }
  244. for (int i = 0; i < eventCount; i++)
  245. {
  246. int randomValue3 = Random.Range(0, 101);
  247. //先刷事件关联的事件
  248. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  249. {
  250. bool isRefence = false;
  251. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  252. {
  253. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  254. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  255. {
  256. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  257. int count = 0;
  258. foreach (var list in eventLists)
  259. {
  260. if (list.eventID == eventConfig1.ID)
  261. {
  262. count++;
  263. }
  264. }
  265. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  266. {
  267. continue;
  268. }
  269. int randomValue4 = Random.Range(0, 101);
  270. if (randomValue4 <= eventConfig1.RefreshProbability)
  271. {
  272. var eventList1 = AddEvent(eventConfig1.ID);
  273. if (eventList1 != null)
  274. {
  275. eventLists.Add(AddEvent(eventConfig1.ID));
  276. isRefence = true;
  277. }
  278. else
  279. {
  280. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  281. }
  282. break;
  283. }
  284. }
  285. }
  286. if (isRefence)
  287. continue;
  288. }
  289. //先掉落出品质
  290. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  291. // // 获取通用事件
  292. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  293. //
  294. //
  295. // //场景特定事件
  296. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  297. // 获取通用事件
  298. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  299. //场景特定事件
  300. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  301. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  302. {
  303. continue;
  304. }
  305. int randomValue1 = Random.Range(0, 101);
  306. // 达到怪率刷新场景特定事件
  307. //不然刷新通用事件(每个地图都可以刷的)
  308. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  309. {
  310. int randomValue2 = Random.Range(0, candidateEvents.Count);
  311. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  312. if (eventList != null)
  313. {
  314. eventLists.Add(eventList);
  315. }
  316. else
  317. {
  318. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  319. }
  320. }
  321. else if (globalEvents.Count > 0)
  322. {
  323. int randomValue2 = Random.Range(0, globalEvents.Count);
  324. var eventList = AddEvent(globalEvents[randomValue2].ID);
  325. if (eventList != null)
  326. {
  327. eventLists.Add(eventList);
  328. }
  329. else
  330. {
  331. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  332. }
  333. }
  334. }
  335. if (eventLists.Count == 0)
  336. {
  337. LogTool.Error("没有可以触发的事件");
  338. return null;
  339. }
  340. return eventLists;
  341. }
  342. //添加事件
  343. public AccountFileInfo.EventList AddEvent(int eventID)
  344. {
  345. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  346. AccountFileInfo.EventList eventList = null;
  347. if (eventConfig.ID == 0)
  348. {
  349. return null;
  350. }
  351. //主线任务只能刷一次
  352. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  353. {
  354. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  355. if (e == null)
  356. {
  357. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  358. if (e == null)
  359. {
  360. eventList = new AccountFileInfo.EventList();
  361. eventList.eventID = eventID;
  362. }
  363. else
  364. {
  365. return null;
  366. }
  367. eventList.guid = IdGenerater.GenerateIdInt();
  368. eventList.curStep = eventConfig.EventLinksId[0];
  369. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  370. }
  371. }
  372. else
  373. {
  374. eventList = new AccountFileInfo.EventList();
  375. eventList.eventID = eventID;
  376. eventList.guid = IdGenerater.GenerateIdInt();
  377. eventList.curStep = eventConfig.EventLinksId[0];
  378. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  379. }
  380. //初始化神识链条,用于监听条件是否完成
  381. if (eventList != null && eventConfig.EventType != 2)
  382. {
  383. foreach (var i in eventConfig.EventLinksId)
  384. {
  385. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  386. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  387. eventLinkData.eventId = eventID;
  388. eventLinkData.eventLinkId = i;
  389. if (eventLinkConfig.ConditionId != null)
  390. {
  391. foreach (var i1 in eventLinkConfig.ConditionId)
  392. {
  393. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  394. eventConditionData.eventId = eventList.eventID;
  395. eventConditionData.eventCondition = i1;
  396. eventLinkData.eventConditions.Add(eventConditionData);
  397. //初始化先检测一些条件
  398. CeekTaskComplete(eventConditionData, 1, null);
  399. CeekTaskComplete(eventConditionData, 3, null);
  400. }
  401. }
  402. eventList.eventLinks.Add(eventLinkData);
  403. }
  404. }
  405. return eventList;
  406. }
  407. /// <summary>
  408. /// 触发随机事件
  409. /// </summary>
  410. public void DetectRandomEvents()
  411. {
  412. if (isTriggerEvent)
  413. return;
  414. if (isOpenUi)
  415. return;
  416. // 获取随机事件
  417. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  418. if (randomEvents.Count == 0)
  419. {
  420. LogTool.Warning("没有可以刷新的事件");
  421. return;
  422. }
  423. int idex = Random.Range(0, randomEvents.Count);
  424. TriggerEvent(randomEvents[idex]);
  425. }
  426. /// <summary>
  427. /// 挂机事件触发
  428. /// </summary>
  429. public void TriggerEvent(EventConfig evt)
  430. {
  431. if (isTriggerEvent)
  432. return;
  433. isTriggerEvent = true;
  434. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  435. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  436. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  437. CurrentEventList = eventList;
  438. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  439. }
  440. /// <summary>
  441. /// 其他类型事件触发
  442. /// </summary>
  443. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  444. {
  445. // ChancleEvent();
  446. if (isTriggerEvent)
  447. return;
  448. CTask cTask = CTask.Create();
  449. this.onCompleteCallback = oncompleteCallBack;
  450. isTriggerEvent = true;
  451. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  452. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  453. int dialogueID = 0;
  454. if (evt.curStep == 0)
  455. {
  456. dialogueID = eventConfig.EventLinksId[0];
  457. }
  458. else
  459. {
  460. dialogueID = evt.curStep;
  461. }
  462. CurrentEventList = evt;
  463. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  464. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  465. {
  466. CompleteEvent(CurrentEventList);
  467. cTask.SetResult();
  468. }, () =>
  469. {
  470. CancelEvent(CurrentEventList);
  471. cTask.SetResult();
  472. });
  473. await cTask;
  474. }
  475. //任务是否完成
  476. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  477. {
  478. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  479. if (eventCondition != null)
  480. {
  481. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  482. }
  483. return false;
  484. }
  485. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  486. {
  487. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  488. foreach (var eventConditionData in eventConditions)
  489. {
  490. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  491. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  492. {
  493. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  494. }
  495. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  496. }
  497. bool isUlock = true;
  498. //分组检测 其中一个组绑定成功就可以执行
  499. foreach (var keyValuePair in eventConditionDataGroup)
  500. {
  501. isUlock = true;
  502. foreach (var eventConditionData in keyValuePair.Value)
  503. {
  504. if (!IsEvenkLinkComplete(eventConditionData))
  505. {
  506. isUlock = false;
  507. }
  508. }
  509. if (isUlock)
  510. {
  511. return isUlock;
  512. }
  513. }
  514. return isUlock;
  515. }
  516. public void CeekEventCompletes(int type, int[] value)
  517. {
  518. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  519. {
  520. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  521. {
  522. foreach (var eventConditionData in eventLinkData.eventConditions)
  523. {
  524. CeekTaskComplete(eventConditionData, type, value);
  525. }
  526. }
  527. }
  528. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  529. }
  530. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  531. {
  532. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  533. if (IsEvenkLinkComplete(conditionData))
  534. return;
  535. switch (type)
  536. {
  537. //检测背包道具
  538. case 1:
  539. if (eventConditionConfig.ConditionType == 1)
  540. {
  541. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  542. if (IsEvenkLinkComplete(conditionData))
  543. {
  544. // CompleteTask(conditionData.guid);
  545. }
  546. }
  547. break;
  548. //境界检测
  549. case 3:
  550. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  551. {
  552. conditionData.fishCount++;
  553. if (IsEvenkLinkComplete(conditionData))
  554. {
  555. // CompleteTask(conditionData.guid);
  556. }
  557. }
  558. break;
  559. //战斗胜利
  560. case 5:
  561. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  562. {
  563. conditionData.fishCount++;
  564. if (IsEvenkLinkComplete(conditionData))
  565. {
  566. // CompleteEvent(conditionData.guid);
  567. }
  568. }
  569. break;
  570. //获得道具
  571. case 6:
  572. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  573. {
  574. conditionData.fishCount += value[1];
  575. if (IsEvenkLinkComplete(conditionData))
  576. {
  577. // CompleteEvent(conditionData.guid);
  578. }
  579. }
  580. break;
  581. //使用神识
  582. case 8:
  583. if (eventConditionConfig.ConditionType == 8)
  584. {
  585. conditionData.fishCount += value[0];
  586. if (IsEvenkLinkComplete(conditionData))
  587. {
  588. }
  589. }
  590. break;
  591. }
  592. AccountFileInfo.Instance.SavePlayerData();
  593. }
  594. private void CompleteTask(object taskID)
  595. {
  596. }
  597. /// <summary>
  598. /// 检查事件是否满足触发条件。
  599. /// </summary>
  600. private bool CanTriggerEvent(int eventID)
  601. {
  602. var evt = eventConfigs.Find(e => e.ID == eventID);
  603. if (evt.ID == 0)
  604. return false;
  605. switch (evt.EventConditionId)
  606. {
  607. //背包道具检测
  608. case 1:
  609. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  610. //境界判断
  611. case 2:
  612. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  613. //概率判断
  614. case 3:
  615. int randomValue1 = Random.Range(0, 1001);
  616. return randomValue1 <= evt.EventCount;
  617. //完成事件判断
  618. case 10:
  619. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  620. return eventList != null;
  621. }
  622. return true;
  623. }
  624. /// <summary>
  625. /// 完成事件
  626. /// </summary>
  627. /// <param name="eventID">事件ID</param>
  628. public void CompleteEvent(int evtId)
  629. {
  630. isTriggerEvent = false;
  631. LogTool.Log($"完成挂机事件{evtId}");
  632. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  633. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  634. eventList.eventID = evtId;
  635. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  636. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  637. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  638. AccountFileInfo.Instance.SavePlayerData();
  639. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  640. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  641. }
  642. /// <summary>
  643. /// 完成事件
  644. /// </summary>
  645. /// <param name="eventID">事件ID</param>
  646. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  647. {
  648. this.isTriggerEvent = isTriggerEvent;
  649. LogTool.Log($"完成事件{eventList.eventID}");
  650. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  651. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  652. if (ceventList == null)
  653. {
  654. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  655. int pId = 0;
  656. for (var i = 0; i < placesConfigs.Length; i++)
  657. {
  658. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  659. continue;
  660. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  661. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  662. {
  663. pId = placesConfigs[i].ID;
  664. break;
  665. }
  666. }
  667. if (pId == 0)
  668. {
  669. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  670. }
  671. else
  672. {
  673. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  674. }
  675. }
  676. List<ItemInfo> itemInfos = new List<ItemInfo>();
  677. if (eventConfig.PrizeIDs != null)
  678. {
  679. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  680. {
  681. itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  682. }
  683. }
  684. foreach (var eventListItemInfo in eventList.itemInfos)
  685. {
  686. itemInfos.Add(new ItemInfo(eventListItemInfo));
  687. }
  688. PlayerManager.Instance.BagController.AddItem(itemInfos);
  689. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  690. await rewardsPanel.UIClosed();
  691. if (eventConfig.EventTriggerType == 4)
  692. {
  693. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  694. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  695. TaskInfoPanel.OpenPanel(eventList);
  696. }
  697. else
  698. {
  699. //先不移除 下次探索神识移除
  700. eventList.isCompleted = true;
  701. }
  702. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  703. {
  704. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  705. UpdateZuizhongEventData();
  706. }
  707. AccountFileInfo.Instance.SavePlayerData();
  708. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  709. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  710. onCompleteCallback?.Invoke();
  711. onCompleteCallback = null;
  712. }
  713. /// <summary>
  714. /// 完成事件
  715. /// </summary>
  716. /// <param name="eventID">事件ID</param>
  717. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  718. {
  719. }
  720. /// <summary>
  721. /// 取消事件
  722. /// </summary>
  723. /// <param name="eventID">事件ID</param>
  724. public void CancelEvent(AccountFileInfo.EventList eventList)
  725. {
  726. LogTool.Log($"取消事件{eventList.eventID}");
  727. isTriggerEvent = false;
  728. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  729. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  730. onCompleteCallback?.Invoke();
  731. onCompleteCallback = null;
  732. }
  733. public void RemoveEvent(AccountFileInfo.EventList eventList)
  734. {
  735. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  736. AccountFileInfo.Instance.SavePlayerData();
  737. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  738. }
  739. /// <summary>
  740. /// 获得主线事件
  741. /// </summary>
  742. /// <returns></returns>
  743. public AccountFileInfo.EventList GetMainEventDta()
  744. {
  745. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  746. {
  747. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  748. if (eventConfig.EventTriggerType == 4)
  749. {
  750. return eventList;
  751. }
  752. }
  753. return null;
  754. }
  755. public void CancelEvent()
  756. {
  757. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  758. DialogueManager.Instance.ChancleEvent();
  759. CurrentEventList = null;
  760. isTriggerEvent = false;
  761. }
  762. }