CombatCalculateTool.cs 6.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Combat.Hero;
  7. using Utility;
  8. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  9. namespace GameLogic.Combat.CombatTool
  10. {
  11. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  12. {
  13. public Random Random = new Random();
  14. public CombatCalculateTool()
  15. {
  16. Random = new Random(System.DateTime.Now.Millisecond);
  17. }
  18. public int GetOdd()
  19. {
  20. return Random.Next(0, 100);
  21. }
  22. public int GetOdd(int min, int max)
  23. {
  24. return Random.Next(min, max);
  25. }
  26. public long GetVlaueRatioForLong(long value, float ration)
  27. {
  28. long v = (value * (long)(ration * 100)) / 10000;
  29. return v;
  30. }
  31. public int GetVlaueRatioForInt(int value, float ration)
  32. {
  33. int v = (value * (int)(ration * 100)) / 10000;
  34. return v;
  35. }
  36. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  37. TriggerData triggerData, HarmType harmType = HarmType.Null)
  38. {
  39. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  40. attType, triggerData, harmType);
  41. }
  42. /// <summary>
  43. /// 造成伤害
  44. /// </summary>n
  45. /// <param name="source">攻击方</param>
  46. /// <param name="target">被攻击方</param>
  47. /// <param name="att">伤害值</param>
  48. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  49. AttType attType, TriggerData triggerData,
  50. HarmType harmType = HarmType.Default)
  51. {
  52. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  53. harmReturnInfo.source = source;
  54. harmReturnInfo.target = target;
  55. harmReturnInfo.att = att;
  56. harmReturnInfo.attType = attType;
  57. harmReturnInfo.harmType = harmType;
  58. harmReturnInfo.triggerData = triggerData;
  59. if (target.combatHeroEntity.isDie)
  60. {
  61. return harmReturnInfo;
  62. }
  63. if (CombatController.currActiveCombat.IsGameOver)
  64. {
  65. return harmReturnInfo;
  66. }
  67. if (target.combatHeroEntity.CombatAIBasic.stateControl.CurrStateName.Equals(CombatHeroStateType.rolling))
  68. {
  69. harmReturnInfo.isMiss = true;
  70. return harmReturnInfo;
  71. }
  72. long k = target.combatHeroEntity.This<CombatHeroEntity>().CurrCombatHeroInfo.defK;
  73. float ms = 100 - (k * 100.0f / (k + target.combatHeroEntity.This<CombatHeroEntity>().CurrCombatHeroInfo.defense.Value));
  74. att = GetVlaueRatioForLong(att, 100 - ms);
  75. int odd = GetOdd(0, 100);
  76. if (odd <= source.CurrCombatHeroInfo.crit + 5)
  77. {
  78. harmReturnInfo.harmType |= HarmType.BaoJi;
  79. att += GetVlaueRatioForLong(att, source.CurrCombatHeroInfo.critDamage.Value);
  80. }
  81. harmReturnInfo.att = att;
  82. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  83. return harmReturnInfo;
  84. }
  85. public HarmReturnInfo TrueHarm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  86. AttType attType, TriggerData triggerData,
  87. HarmType harmType = HarmType.Default)
  88. {
  89. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  90. harmReturnInfo.source = source;
  91. harmReturnInfo.target = target;
  92. harmReturnInfo.att = att;
  93. harmReturnInfo.attType = attType;
  94. harmReturnInfo.harmType = harmType;
  95. harmReturnInfo.triggerData = triggerData;
  96. if (target.combatHeroEntity.isDie)
  97. {
  98. return harmReturnInfo;
  99. }
  100. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  101. return harmReturnInfo;
  102. }
  103. public HarmReturnInfo Recover(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  104. AttType attType, HarmType harmType, TriggerData triggerData)
  105. {
  106. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  107. harmReturnInfo.source = source;
  108. harmReturnInfo.target = target;
  109. harmReturnInfo.att = att;
  110. harmReturnInfo.attType = attType;
  111. harmReturnInfo.harmType = harmType;
  112. harmReturnInfo.triggerData = triggerData;
  113. if (target.combatHeroEntity.isDie)
  114. {
  115. return harmReturnInfo;
  116. }
  117. target.combatHeroEntity.This<CombatHeroEntity>().Recover(harmReturnInfo);
  118. return harmReturnInfo;
  119. }
  120. public ILifetCycleHitPoint[] GetMinHpHero(ILifetCycleHitPoint[] allLifetCycleHitPoints, int count)
  121. {
  122. if (allLifetCycleHitPoints == null)
  123. {
  124. return null;
  125. }
  126. BetterList<ILifetCycleHitPoint> findHero = new BetterList<ILifetCycleHitPoint>();
  127. findHero.AddRange(allLifetCycleHitPoints);
  128. int currCount = Math.Min(allLifetCycleHitPoints.Length, count);
  129. ILifetCycleHitPoint[] minHpHero = new ILifetCycleHitPoint[currCount];
  130. for (int k = 0; k < currCount; k++)
  131. {
  132. CombatHeroEntity lifetCycleHitPoint = null;
  133. int index = 0;
  134. if (findHero.Count <= 0)
  135. {
  136. return minHpHero;
  137. }
  138. lifetCycleHitPoint = findHero[0].IfLifeCycle.This<CombatHeroEntity>();
  139. for (int j = 0; j < findHero.Count; j++)
  140. {
  141. CombatHeroEntity lifetCycleHitPoint2 =
  142. findHero[j].IfLifeCycle.This<CombatHeroEntity>();
  143. if (lifetCycleHitPoint2.HpBl < lifetCycleHitPoint.HpBl)
  144. {
  145. lifetCycleHitPoint = lifetCycleHitPoint2;
  146. index = j;
  147. }
  148. }
  149. ILifetCycleHitPoint currFindHitPoint = lifetCycleHitPoint.GetMainHotPoin<ILifetCycleHitPoint>(true);
  150. minHpHero[k] = currFindHitPoint;
  151. findHero.RemoveAt(index);
  152. }
  153. return minHpHero;
  154. }
  155. }
  156. }