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- using System;
- using Fort23.UTool;
- namespace Core.Utility
- {
- public class GlobalParam
- {
- public static int Item_Coin_ID = 1001;
- public static int Item_Diamond_ID = 1002;
- public static int Item_HeroExp_ID = 1003;
- /// <summary>
- /// 英雄最大上阵数量
- /// </summary>
- public static int Max_Deploy_HERO = 4;
-
- /// <summary>
- /// 主界面英雄头像,点击后,向上偏移的位移
- /// </summary>
- public static int Hero_Pos_Offset = 110;
-
- /// <summary>
- /// 最大等级差
- /// </summary>
- public static int Max_Main_Level_Difference = 10;
-
- /// <summary>
- /// 普攻技能组
- /// </summary>
- public static int Normal_Attack_Skill_Group_ID = 1001;
- /// <summary>
- /// 升级时,背景高度
- /// </summary>
- public static int Hero_Upgrade_UI_BG_Height = 283;
- /// <summary>
- /// 仅升星时,背景高度
- /// </summary>
- public static int Hero_Promote_UI_BG_Only_Star_Height = 283;
- /// <summary>
- /// 升星、解锁技能时,背景高度
- /// </summary>
- public static int Hero_Promote_UI_BG_Unlock_Skill_Height = 420;
- /// <summary>
- /// 仅升星时,星星y的位置
- /// </summary>
- public static int Hero_Promote_UI_BG_Star_Pos_1 = 0;
- /// <summary>
- /// 升星、解锁技能时,星星y的位置
- /// </summary>
- public static int Hero_Promote_UI_BG_Star_Pos_2 = 150;
- /// <summary>
- /// 生成装备表的ID
- /// </summary>
- /// <param name="zy"></param>
- /// <param name="eqType"></param>
- /// <param name="eqLv"></param>
- /// <param name="mainLv"></param>
- /// <returns></returns>
- public static int GenerateEquipmentID(int zy, int eqType, int dropLv, int mainLv)
- {
- int eqLv = 10;
- if (mainLv <= 10)
- {
- eqLv = 10;
- }
- else
- {
- int tmp = 5 - mainLv % 5;
- tmp = mainLv + tmp;
- eqLv = tmp + dropLv;
- }
- if (eqLv < 10)
- {
- eqLv = 10;
- }
-
- // LogTool.Log("eqLevel=" + eqLv);
-
- int equipmentConfigID = zy * 10000 + eqType * 1000 + eqLv;
- return equipmentConfigID;
- }
- #if !COMBAT_SERVER
-
- /// <summary>
- /// 生成一个基于毫秒级时间戳的 GUID
- /// </summary>
- /// <returns>返回一个字符串形式的 GUID</returns>
- public static string GenerateGUID()
- {
- // 获取当前的毫秒级时间戳
- long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
- // 生成一个随机数(确保 GUID 的部分随机性)
- int randomPart = UnityEngine.Random.Range(1000, 9999);
- LogTool.Log(timestamp);
- LogTool.Log(randomPart);
- // 拼接时间戳和随机数
- return $"{timestamp}{randomPart}";
- }
- #endif
- }
- }
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