AudionSettingConfig.cs 1.1 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. namespace Core.Audio
  4. {
  5. [CreateAssetMenu(menuName = "Asset/AudionSettingConfig", fileName = "AudionSettingConfig")]
  6. public class AudionSettingConfig : ScriptableObject
  7. {
  8. public int useCount;
  9. [System.Serializable]
  10. public class AudionConfig
  11. {
  12. #if UNITY_EDITOR
  13. public string describe = "描述这个音效作用";
  14. #endif
  15. public string audionClipName;
  16. [Range(0, 1)] public float volume = 1;
  17. }
  18. // [HideInInspector]
  19. // [SerializeField]
  20. public List<AudionConfig> configs = new List<AudionConfig>();
  21. public AudionConfig GetAudionConfig(string clipName)
  22. {
  23. if (configs == null)
  24. return null;
  25. for (int i = 0; i < configs.Count; i++)
  26. {
  27. if (configs[i].audionClipName == null)
  28. continue;
  29. if (configs[i].audionClipName.Equals(clipName))
  30. return configs[i];
  31. }
  32. return null;
  33. }
  34. }
  35. }