S9071.cs 2.1 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.Buff;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.Hero;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Skill
  8. {
  9. /// <summary>
  10. /// 木刺
  11. /// 挥手发射{0}枚木刺,对敌人造成{1}上
  12. /// </summary>
  13. public class S9071 : SkillBasic
  14. {
  15. protected override void ProUseSkill()
  16. {
  17. ActivationTimeLineData("9071");
  18. ballisticsCount = (int)effectValue[0];
  19. for (int i = 0; i < effectValue[0]; i++)
  20. {
  21. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  22. .GetThis<CombatHeroEntity>()
  23. .GetMainHotPoin<CombatHeroHitPoint>();
  24. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  25. currTarget.Add(combatHeroHitPoint);
  26. SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
  27. ActivationTimeLineData("9071_fashe", currTarget: currTarget,
  28. customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
  29. }
  30. }
  31. public override bool IsCanUse()
  32. {
  33. return !CombatHeroEntity.CombatHeroSkillControl.This<CombatHeroSkillControl>().SkillTurntable.isStop;
  34. }
  35. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  36. ITimelineFxLogic timelineFxLogic,
  37. TriggerData triggerData, ISkillFeatures skillFeatures)
  38. {
  39. float harmBl = effectValue[1];
  40. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  41. harmBl);
  42. HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
  43. AttType.Skill, triggerData,
  44. wuXingType, skillFeatures,
  45. HarmType.Default);
  46. }
  47. }
  48. }