SelectFaBaoPanel.cs 25 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SelectFaBaoPanel")]
  15. public partial class SelectFaBaoPanel : UIPanel
  16. {
  17. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  18. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  19. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  20. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  21. FaBaoWidget currentFaBaoWidget = null;
  22. FaBaoInfo currentFaBaoInfo;
  23. FaBaoInfo selectedFaBaoInfo;
  24. int selectIndex;
  25. private bool isUpGrade = false;
  26. private List<FaBaoInfo> shownFaBaoInfos;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. TitlePanel.ClosePanel();
  35. // await AppBarPanel.OpenPanel(this);
  36. base.GetFocus();
  37. }
  38. protected override void AddEvent()
  39. {
  40. }
  41. protected override void DelEvent()
  42. {
  43. }
  44. public override void AddButtonEvent()
  45. {
  46. Btn_Close.onClick.AddListener(() =>
  47. {
  48. UIManager.Instance.HideUIUIPanel(this);
  49. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  50. });
  51. Btn_Change.onClick.AddListener(() =>
  52. {
  53. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  54. {
  55. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  56. return;
  57. }
  58. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  59. currentFaBaoInfo = selectedFaBaoInfo;
  60. selectedFaBaoInfo = null;
  61. CustomInit(selectIndex);
  62. UpdateBjUI(false);
  63. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  64. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  65. });
  66. Btn_UpGrade.onClick.AddListener(() =>
  67. {
  68. if (selectedFaBaoInfo != null)
  69. {
  70. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  71. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  72. {
  73. TipMessagePanel.OpenTipMessagePanel(10338);
  74. return;
  75. }
  76. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  77. {
  78. string jingjie =
  79. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  80. .jingjieLanIDs[0]) +
  81. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  82. .jingjieLanIDs[1]) +
  83. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  84. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  85. return;
  86. }
  87. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  88. {
  89. if (!PlayerManager.Instance.BagController.IsEnough(
  90. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  91. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  92. {
  93. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  94. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  95. return;
  96. }
  97. }
  98. ItemConfig itemConfig =
  99. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  100. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  101. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  102. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  103. {
  104. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  105. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  106. {
  107. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  108. TipMessagePanel.OpenTipMessagePanel("道具不足");
  109. return;
  110. }
  111. }
  112. selectedFaBaoInfo.UpGrade();
  113. fx_ui_fabao_shengji.gameObject.SetActive(true);
  114. fx_ui_fabao_shengji.Play();
  115. UpdateCurrentFaBaoWidget();
  116. UpadaFabaoBag();
  117. UpdateUI(selectedFaBaoInfo);
  118. UpdataGradeUI(true);
  119. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  120. {
  121. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  122. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  123. {
  124. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  125. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  126. }
  127. }
  128. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  129. }
  130. });
  131. Btn_PeiYang.onClick.AddListener(() =>
  132. {
  133. isUpGrade = true;
  134. BtnUpGradeRoot.SetActive(true);
  135. BtnChangeRoot.SetActive(false);
  136. UpdataGradeUI(true);
  137. UpdateBjUI(false);
  138. });
  139. Btn_Cancel.onClick.AddListener(() =>
  140. {
  141. isUpGrade = false;
  142. BtnUpGradeRoot.SetActive(false);
  143. BtnChangeRoot.SetActive(true);
  144. UpdataGradeUI(false);
  145. UpdateBjUI(true);
  146. });
  147. }
  148. public async override CTask<bool> AsyncInit(object[] uiData)
  149. {
  150. // await UpadaFabaoBag();
  151. return await base.AsyncInit(uiData);
  152. }
  153. private void UpdataGradeUI(bool isStartUpGrade)
  154. {
  155. if (isStartUpGrade)
  156. {
  157. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  158. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  159. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  160. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  161. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  162. {
  163. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  164. }
  165. Text_NextLv.text = "+1";
  166. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  167. Text_NextLv.color = new Color32(15, 241, 150, 255);
  168. Text_NextPower.color = new Color32(15, 241, 150, 255);
  169. Text_NextLv.gameObject.SetActive(true);
  170. Text_NextPower.gameObject.SetActive(true);
  171. }
  172. else
  173. {
  174. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  175. {
  176. faBaoAttributeWidget.EndUpGrade();
  177. }
  178. Text_NextLv.gameObject.SetActive(false);
  179. Text_NextPower.gameObject.SetActive(false);
  180. }
  181. }
  182. private void UpdateBjUI(bool isBj)
  183. {
  184. if (isBj)
  185. {
  186. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  187. {
  188. if (currentFaBaoInfo == null ||
  189. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  190. {
  191. Text_NextLv.gameObject.SetActive(true);
  192. Text_NextLv.text =
  193. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  194. Text_NextLv.color = new Color32(15, 241, 150, 255);
  195. // Icon_LvBj.icon_name = "dec_fbjia";
  196. }
  197. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  198. {
  199. Text_NextLv.text =
  200. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  201. Text_NextLv.color = new Color32(235, 110, 109, 255);
  202. Text_NextLv.gameObject.SetActive(true);
  203. // Icon_LvBj.icon_name = "dec_fbjian";
  204. }
  205. else
  206. {
  207. Text_NextLv.gameObject.SetActive(false);
  208. }
  209. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  210. {
  211. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  212. Text_NextPower.color = new Color32(15, 241, 150, 255);
  213. Text_NextPower.gameObject.SetActive(true);
  214. // Icon_PowrBj.icon_name = "dec_bjia";
  215. }
  216. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  217. {
  218. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  219. Text_NextPower.color = new Color32(235, 110, 109, 255);
  220. Text_NextPower.gameObject.SetActive(true);
  221. // Icon_PowrBj.icon_name = "dec_fbjian";
  222. }
  223. else
  224. {
  225. Text_NextPower.gameObject.SetActive(false);
  226. }
  227. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  228. {
  229. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  230. }
  231. }
  232. else
  233. {
  234. Text_NextPower.gameObject.SetActive(false);
  235. Text_NextLv.gameObject.SetActive(false);
  236. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  237. {
  238. faBaoAttributeWidget.EndBj();
  239. }
  240. }
  241. }
  242. else
  243. {
  244. Icon_LvBj.gameObject.SetActive(false);
  245. Icon_PowrBj.gameObject.SetActive(false);
  246. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  247. {
  248. faBaoAttributeWidget.EndBj();
  249. }
  250. }
  251. }
  252. private async CTask UpadaFabaoBag()
  253. {
  254. foreach (var faBaoAttributeWidget in faBaoWidgets)
  255. {
  256. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  257. }
  258. faBaoWidgets.Clear();
  259. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  260. shownFaBaoInfos.Sort((l, r) =>
  261. {
  262. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  263. {
  264. return -1;
  265. }
  266. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  267. {
  268. return 1;
  269. }
  270. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  271. });
  272. if (shownFaBaoInfos.Count > 0)
  273. {
  274. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  275. {
  276. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  277. {
  278. continue;
  279. }
  280. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  281. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  282. faBaoWidget.OnClick = OnClick;
  283. faBaoWidgets.Add(faBaoWidget);
  284. }
  285. NoFaBagRoot.gameObject.SetActive(false);
  286. }
  287. else
  288. {
  289. NoFaBagRoot.gameObject.SetActive(true);
  290. }
  291. }
  292. private async void OnClick(ItemWidgetBasic obj)
  293. {
  294. FaBaoWidget faBao = obj as FaBaoWidget;
  295. selectedFaBaoInfo = faBao.faoInfo;
  296. Btn_Change.gameObject.SetActive(true);
  297. Btn_PeiYang.gameObject.SetActive(true);
  298. await UpdateUI(selectedFaBaoInfo);
  299. FaBaoInfoRoot.SetActive(true);
  300. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  301. if (!isUpGrade)
  302. {
  303. UpdateBjUI(true);
  304. }
  305. SetSelectIcon(faBao.SelectRoot);
  306. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  307. }
  308. private void SetSelectIcon(Transform root)
  309. {
  310. if (root != null)
  311. {
  312. Icon_Select.transform.SetParent(root.transform, false);
  313. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  314. Icon_Select.gameObject.SetActive(true);
  315. }
  316. else
  317. {
  318. Icon_Select.transform.SetParent(transform, false);
  319. Icon_Select.gameObject.SetActive(false);
  320. }
  321. }
  322. public async void CustomInit(int selectIndex)
  323. {
  324. this.selectIndex = selectIndex;
  325. BtnUpGradeRoot.SetActive(false);
  326. BtnChangeRoot.SetActive(true);
  327. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  328. selectedFaBaoInfo = currentFaBaoInfo;
  329. UpdateUI(selectedFaBaoInfo);
  330. UpadaFabaoBag();
  331. await UpdateCurrentFaBaoWidget();
  332. if (currentFaBaoWidget != null)
  333. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  334. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  335. }
  336. private async CTask UpdateCurrentFaBaoWidget()
  337. {
  338. if (currentFaBaoInfo != null)
  339. {
  340. if (currentFaBaoWidget == null)
  341. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  342. currentFaBaoWidget.OnClick = OnClick;
  343. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  344. equipTipsRoot.gameObject.SetActive(true);
  345. }
  346. else
  347. {
  348. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  349. equipTipsRoot.gameObject.SetActive(false);
  350. }
  351. }
  352. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  353. {
  354. if (faBaoInfo != null)
  355. {
  356. FaBaoInfoRoot.SetActive(true);
  357. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  358. if (faBaoInfo.FaBaoData.useIndex != -1)
  359. {
  360. Btn_Change.gameObject.SetActive(false);
  361. // Btn_Change.transform.Gray(true);
  362. }
  363. else
  364. {
  365. Btn_Change.gameObject.SetActive(true);
  366. // Btn_Change.transform.RecoverColor();
  367. }
  368. Btn_PeiYang.gameObject.SetActive(true);
  369. //Btn_Change.gameObject.SetActive(true);
  370. await UpdateFaBaoUI(faBaoInfo);
  371. }
  372. else
  373. {
  374. FaBaoInfoRoot.SetActive(false);
  375. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  376. Btn_Change.gameObject.SetActive(false);
  377. Btn_PeiYang.gameObject.SetActive(false);
  378. }
  379. }
  380. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  381. {
  382. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  383. {
  384. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  385. faBaoInfo.FabaoPowerupConfig.ID;
  386. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  387. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  388. faBaoInfo.effectValue);
  389. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  390. {
  391. Text_UpGrade.gameObject.SetActive(false);
  392. ItemRoot.gameObject.SetActive(false);
  393. Text_ManTips.gameObject.SetActive(true);
  394. }
  395. else
  396. {
  397. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  398. _faBaoData.id = faBaoInfo.FaBaoData.id;
  399. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  400. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  401. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  402. //tupo
  403. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  404. {
  405. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  406. }
  407. else
  408. {
  409. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  410. }
  411. Text_UpGrade.gameObject.SetActive(true);
  412. ItemRoot.gameObject.SetActive(true);
  413. Text_ManTips.gameObject.SetActive(false);
  414. }
  415. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  416. switch (faBaoInfo.FabaoConfig.magicAttribute)
  417. {
  418. case 1:
  419. Icon_Attribute.icon_name = "dec_jin2";
  420. break;
  421. case 2:
  422. Icon_Attribute.icon_name = "dec_mu2";
  423. break;
  424. case 4:
  425. Icon_Attribute.icon_name = "dec_shui2";
  426. break;
  427. case 8:
  428. Icon_Attribute.icon_name = "dec_huo2";
  429. break;
  430. case 16:
  431. Icon_Attribute.icon_name = "dec_tu2";
  432. break;
  433. }
  434. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  435. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  436. await cts.WaitAll();
  437. }
  438. }
  439. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  440. {
  441. foreach (var itemWidgetType1 in itemWidgetType1s)
  442. {
  443. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  444. }
  445. itemWidgetType1s.Clear();
  446. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  447. {
  448. ItemWidgetType1 itemWidgetType1 =
  449. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  450. ItemRoot);
  451. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  452. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  453. itemWidgetType1s.Add(itemWidgetType1);
  454. }
  455. ItemConfig itemConfig =
  456. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  457. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  458. //大突破需要消耗对应的法宝碎片
  459. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  460. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  461. {
  462. ItemWidgetType1 itemWidgetType1 =
  463. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  464. ItemRoot);
  465. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  466. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  467. itemWidgetType1s.Add(itemWidgetType1);
  468. }
  469. }
  470. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  471. {
  472. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  473. {
  474. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  475. }
  476. faBaoSkillWidgets.Clear();
  477. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  478. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  479. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  480. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  481. foreach (var powerupConfigse in fanappower)
  482. {
  483. if (powerupConfigse.config.ID == 1)
  484. {
  485. continue;
  486. }
  487. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  488. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  489. faBaoData.level = powerupConfigse.config.ID;
  490. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  491. FaBaoSkillWidget faBaoSkillWidget =
  492. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  493. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  494. faBaoSkillWidgets.Add(faBaoSkillWidget);
  495. }
  496. }
  497. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  498. {
  499. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  500. {
  501. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  502. }
  503. faBaoAttributeWidgets.Clear();
  504. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  505. {
  506. FaBaoAttributeWidget faBaoAttributeWidget =
  507. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  508. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  509. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  510. }
  511. }
  512. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  513. {
  514. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  515. selectFaBaoPanel.CustomInit(selectIndex);
  516. return selectFaBaoPanel;
  517. }
  518. public async override CTask Close()
  519. {
  520. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  521. {
  522. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  523. }
  524. faBaoAttributeWidgets.Clear();
  525. foreach (var faBaoAttributeWidget in faBaoWidgets)
  526. {
  527. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  528. }
  529. faBaoWidgets.Clear();
  530. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  531. {
  532. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  533. }
  534. faBaoSkillWidgets.Clear();
  535. foreach (var itemWidgetType1 in itemWidgetType1s)
  536. {
  537. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  538. }
  539. itemWidgetType1s.Clear();
  540. fx_ui_fabao_shengji.gameObject.SetActive(false);
  541. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  542. UpdataGradeUI(false);
  543. UpdateBjUI(false);
  544. currentFaBaoWidget = null;
  545. BtnUpGradeRoot.SetActive(false);
  546. BtnChangeRoot.SetActive(true);
  547. currentFaBaoInfo = null;
  548. selectedFaBaoInfo = null;
  549. SetSelectIcon(null);
  550. await base.Close();
  551. }
  552. }
  553. }