GongFaUpgradePanel.cs 21 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using GameLogic.Player;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "GongFaUpgradePanel")]
  16. public partial class GongFaUpgradePanel : UIPanel
  17. {
  18. private SkillInfo _skillInfo;
  19. private List<SkillConfig> configs;
  20. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  21. private List<SkillPowerupConfig> _skillPowerupConfigs;
  22. // private SkillConstant skillConstant;
  23. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  24. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  25. bool isUpStar = false;
  26. bool isUpGrad = false;
  27. private void Init()
  28. {
  29. isAddStack = true;
  30. IsShowAppBar = false;
  31. }
  32. public async override CTask GetFocus()
  33. {
  34. // await AppBarPanel.OpenPanel(this);
  35. base.GetFocus();
  36. }
  37. protected override void AddEvent()
  38. {
  39. }
  40. protected override void DelEvent()
  41. {
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Back.onClick.AddListener(() =>
  46. {
  47. if (isUpStar || isUpGrad)
  48. {
  49. isUpStar = false;
  50. isUpGrad = false;
  51. UpdateStarBtn();
  52. return;
  53. }
  54. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  55. });
  56. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  57. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  58. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  59. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  60. }
  61. private void UpStarClick()
  62. {
  63. if (!isUpStar)
  64. {
  65. isUpStar = true;
  66. UpdateStarBtn();
  67. return;
  68. }
  69. if (_skillInfo.SkillData == null)
  70. {
  71. return;
  72. }
  73. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  74. {
  75. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  76. return;
  77. }
  78. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  79. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  80. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  81. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  82. {
  83. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  84. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  85. return;
  86. }
  87. _skillInfo.SkillData.star++;
  88. _skillInfo.CustomInt(_skillInfo.SkillData);
  89. CustomInit(_skillInfo);
  90. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  91. {
  92. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  93. {
  94. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  95. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  96. break;
  97. }
  98. }
  99. AccountFileInfo.Instance.SavePlayerData();
  100. }
  101. private void UpgradeClick()
  102. {
  103. if (_skillInfo.SkillData == null)
  104. {
  105. return;
  106. }
  107. if (!isUpGrad)
  108. {
  109. isUpGrad = true;
  110. UpdateStarBtn();
  111. return;
  112. }
  113. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  114. {
  115. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  116. return;
  117. }
  118. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  119. {
  120. HeroPowerUpConfig heroPowerUpConfig =
  121. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  122. TipMessagePanel.OpenTipMessagePanel(
  123. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  124. return;
  125. }
  126. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  127. {
  128. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  129. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  130. {
  131. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  132. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  133. return;
  134. }
  135. }
  136. //扣除道具
  137. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  138. {
  139. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  140. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  141. }
  142. fx_ui_gongfa_shengji.gameObject.SetActive(true);
  143. fx_ui_gongfa_shengji.Play();
  144. _skillInfo.SkillData.level++;
  145. _skillInfo.CustomInt(_skillInfo.SkillData);
  146. CustomInit(_skillInfo);
  147. AccountFileInfo.Instance.SavePlayerData();
  148. }
  149. public async void CustomInit(SkillInfo skillInfo)
  150. {
  151. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  152. {
  153. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  154. }
  155. _gongFaUpgradeInfoWidgets.Clear();
  156. _skillInfo = skillInfo;
  157. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  158. SkillConfig skillConfig = _skillInfo.skillConfig;
  159. Icon_GongFaIcon.icon_name = skillConfig.icon;
  160. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  161. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  162. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  163. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  164. UpdateStarBtn();
  165. // Text_GongFaDesc.text =
  166. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  167. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  168. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  169. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  170. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  171. switch (skillConfig.attribute)
  172. {
  173. case 1:
  174. csc.ChangeState(0);
  175. Icon_Attribute.icon_name = "dec_jin2";
  176. break;
  177. case 2:
  178. csc.ChangeState(1);
  179. Icon_Attribute.icon_name = "dec_mu2";
  180. break;
  181. case 4:
  182. csc.ChangeState(2);
  183. Icon_Attribute.icon_name = "dec_shui2";
  184. break;
  185. case 8:
  186. csc.ChangeState(3);
  187. Icon_Attribute.icon_name = "dec_huo2";
  188. break;
  189. case 16:
  190. csc.ChangeState(4);
  191. Icon_Attribute.icon_name = "dec_tu2";
  192. break;
  193. }
  194. for (var i = 0; i < StarRoot.Count; i++)
  195. {
  196. MyImage icon = StarRoot[i] as MyImage;
  197. if (i < skillInfo.skillConfig.level - 1)
  198. {
  199. icon.gameObject.SetActive(true);
  200. }
  201. else
  202. {
  203. icon.gameObject.SetActive(false);
  204. }
  205. }
  206. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  207. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  208. for (var i = 0; i < configs.Count; i++)
  209. {
  210. if (configs[i].level == 1)
  211. continue;
  212. SkillInfo skillInfo1 =
  213. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  214. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  215. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  216. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  217. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  218. }
  219. }
  220. private async CTask UpdateStarBtn()
  221. {
  222. foreach (var itemWidgetType1 in _itemWidgetType1)
  223. {
  224. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  225. }
  226. _itemWidgetType1.Clear();
  227. // foreach (var energyWidget in _energyWidgets)
  228. // {
  229. // UIManager.Instance.DormancyGComponent(energyWidget);
  230. // }
  231. //
  232. // _energyWidgets.Clear();
  233. if (isUpGrad)
  234. {
  235. Btn_UpStar.gameObject.SetActive(false);
  236. Btn_UpGrade.gameObject.SetActive(false);
  237. Btn_UpStarOk.gameObject.SetActive(false);
  238. Btn_UpGradeOk.gameObject.SetActive(true);
  239. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  240. {
  241. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  242. skillData.id = _skillInfo.SkillData.id;
  243. skillData.level = _skillInfo.SkillData.level + 1;
  244. skillData.star = _skillInfo.SkillData.star;
  245. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  246. string[] effs = new string[_skillInfo.effectValue.Length];
  247. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  248. {
  249. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  250. {
  251. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  252. }
  253. else
  254. {
  255. effs[i] =
  256. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  257. }
  258. }
  259. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  260. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  261. nextSkillInfo.SkillPowerupConfig.ID);
  262. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  263. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  264. .GetComponent<RectTransform>());
  265. Text_GongFaDesc.text =
  266. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  267. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  268. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  269. {
  270. HeroPowerUpConfig heroPowerUpConfig =
  271. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  272. .PlayerLevelLimit);
  273. Text_UpGrade.text =
  274. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  275. Btn_UpGradeOk.gameObject.transform.Gray(true);
  276. UpGradeItemRoot.SetActive(false);
  277. }
  278. else
  279. {
  280. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  281. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  282. UpGradeItemRoot.SetActive(true);
  283. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  284. {
  285. ItemWidgetType1 itemWidgetType1 =
  286. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  287. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  288. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  289. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  290. _itemWidgetType1.Add(itemWidgetType1);
  291. // EnergyWidget energyWidget =
  292. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  293. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  294. // _energyWidgets.Add(energyWidget);
  295. }
  296. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  297. }
  298. }
  299. else
  300. {
  301. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  302. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  303. "Max");
  304. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  305. // Btn_UpStarOk.gameObject.SetActive(false);
  306. UpGradeItemRoot.SetActive(false);
  307. }
  308. }
  309. if (isUpStar)
  310. {
  311. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  312. {
  313. gongFaUpgradeInfoWidget.SelectWidget(true);
  314. }
  315. Btn_UpStar.gameObject.SetActive(false);
  316. Btn_UpGrade.gameObject.SetActive(false);
  317. Btn_UpGradeOk.gameObject.SetActive(false);
  318. Btn_UpStarOk.gameObject.SetActive(true);
  319. if (_skillInfo.skillConfig.level < 6)
  320. {
  321. Btn_UpStarOk.gameObject.transform.RecoverColor();
  322. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  323. UpStarItemRoot.SetActive(true);
  324. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  325. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  326. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  327. ItemWidgetType1 itemWidgetType1 =
  328. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  329. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  330. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  331. _itemWidgetType1.Add(itemWidgetType1);
  332. }
  333. else
  334. {
  335. Btn_UpStarOk.transform.Gray(true);
  336. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  337. // Btn_UpStarOk.gameObject.SetActive(false);
  338. UpStarItemRoot.SetActive(false);
  339. }
  340. }
  341. if (!isUpGrad && !isUpStar)
  342. {
  343. Btn_UpGrade.gameObject.SetActive(true);
  344. Btn_UpStar.gameObject.SetActive(true);
  345. Btn_UpGradeOk.gameObject.SetActive(false);
  346. Btn_UpStarOk.gameObject.SetActive(false);
  347. UpStarItemRoot.SetActive(false);
  348. UpGradeItemRoot.SetActive(false);
  349. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  350. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  351. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  352. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  353. {
  354. gongFaUpgradeInfoWidget.SelectWidget(false);
  355. }
  356. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  357. string[] effs = new string[_skillInfo.effectValue.Length];
  358. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  359. {
  360. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  361. }
  362. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  363. effs);
  364. }
  365. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  366. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  367. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  368. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  369. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  370. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  371. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  372. }
  373. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  374. {
  375. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  376. gongFaUpgradePanel.CustomInit(skillInfo);
  377. return gongFaUpgradePanel;
  378. }
  379. public async override CTask Close()
  380. {
  381. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  382. {
  383. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  384. }
  385. foreach (var itemWidgetType1 in _itemWidgetType1)
  386. {
  387. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  388. }
  389. //
  390. // foreach (var energyWidget in _energyWidgets)
  391. // {
  392. // UIManager.Instance.DormancyGComponent(energyWidget);
  393. // }
  394. //
  395. // _energyWidgets.Clear();
  396. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  397. _itemWidgetType1.Clear();
  398. _gongFaUpgradeInfoWidgets.Clear();
  399. isUpStar = false;
  400. isUpGrad = false;
  401. _skillInfo = null;
  402. await base.Close();
  403. }
  404. public static string FormatNumber(double number)
  405. {
  406. const double tolerance = 1e-10;
  407. // 判断是否接近整数
  408. if (Math.Abs(number - Math.Round(number)) < tolerance)
  409. {
  410. return Math.Round(number).ToString();
  411. }
  412. double integerPart = Math.Truncate(number);
  413. double fraction = number - integerPart;
  414. // 检查小数部分是否超过一位
  415. double firstDigit = Math.Truncate(fraction * 10);
  416. double remainder = fraction * 10 - firstDigit;
  417. if (Math.Abs(remainder) > tolerance)
  418. {
  419. return Math.Round(number, 1).ToString("0.0");
  420. }
  421. else
  422. {
  423. return integerPart.ToString();
  424. }
  425. }
  426. }
  427. }