HeroBagPanelData.cs 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class HeroBagPanel
  9. {
  10. #region 自定义数据
  11. private Button _btnBack;
  12. public Button btnBack
  13. {
  14. get{
  15. if (_btnBack == null)
  16. {
  17. _btnBack = GetUIUnit<Button>("btnBack");
  18. }
  19. return _btnBack;
  20. }
  21. }
  22. private Button _btnEquip;
  23. public Button btnEquip
  24. {
  25. get{
  26. if (_btnEquip == null)
  27. {
  28. _btnEquip = GetUIUnit<Button>("btnEquip");
  29. }
  30. return _btnEquip;
  31. }
  32. }
  33. private List<object> _mainHeroes;
  34. public List<object> mainHeroes
  35. {
  36. get{
  37. if (_mainHeroes == null)
  38. {
  39. _mainHeroes = GetUIUnit<List<object>>("mainHeroes");
  40. }
  41. return _mainHeroes;
  42. }
  43. }
  44. private Text _txtMainLv;
  45. public Text txtMainLv
  46. {
  47. get{
  48. if (_txtMainLv == null)
  49. {
  50. _txtMainLv = GetUIUnit<Text>("txtMainLv");
  51. }
  52. return _txtMainLv;
  53. }
  54. }
  55. private GameObject _AlerRed;
  56. public GameObject AlerRed
  57. {
  58. get{
  59. if (_AlerRed == null)
  60. {
  61. _AlerRed = GetUIUnit<GameObject>("AlerRed");
  62. }
  63. return _AlerRed;
  64. }
  65. }
  66. #endregion 自定义数据结束
  67. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  68. {
  69. await base.SetUIGameObject(gObjectPoolInterface);
  70. Init();
  71. }
  72. }
  73. }