MainHeroPanel.cs 6.2 KB

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  1. using System.Collections.Generic;
  2. using Fort23.Core;
  3. using GameLogic.Hero;
  4. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "MainHeroPanel")]
  8. public partial class MainHeroPanel : UIPanel
  9. {
  10. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  11. private void Init()
  12. {
  13. isAddStack = true;
  14. IsShowAppBar = true;
  15. }
  16. protected override void AddEvent()
  17. {
  18. }
  19. protected override void DelEvent()
  20. {
  21. }
  22. public override CTask GetFocus()
  23. {
  24. AppBarPanel.OpenPanel(this);
  25. return base.GetFocus();
  26. }
  27. public override CTask LoseFocus()
  28. {
  29. // AppBarPanel.ClosePanel();
  30. return base.LoseFocus();
  31. }
  32. private HeroInfo heroInfo;
  33. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  37. }
  38. public async void CustomInit()
  39. {
  40. for (int i = 0; i < 4; i++)
  41. {
  42. BtnFaBaoWidget btnFaBaoWidget =
  43. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  44. btnFaBaoWidget.CustomInit(i);
  45. btnFaBaoWidget.OnClick = OnClick;
  46. btnFaBaoWidgets.Add(btnFaBaoWidget);
  47. }
  48. heroInfo = PlayerManager.Instance.myHero;
  49. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  50. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "", PlayerManager.Instance.myHero.hp.Value.ToString()));
  51. HeroAttributeWidgets.Add(heroAttributeWidget);
  52. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  53. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "", PlayerManager.Instance.myHero.attack.Value.ToString()));
  54. HeroAttributeWidgets.Add(heroAttributeWidget);
  55. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  56. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "", PlayerManager.Instance.myHero.defense.Value.ToString()));
  57. HeroAttributeWidgets.Add(heroAttributeWidget);
  58. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  59. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "", PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  60. HeroAttributeWidgets.Add(heroAttributeWidget);
  61. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  62. heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal_Injury.ToString()));
  63. HeroAttributeWidgets.Add(heroAttributeWidget);
  64. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  65. heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood_Injury.ToString()));
  66. HeroAttributeWidgets.Add(heroAttributeWidget);
  67. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  68. heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water_Injury.ToString()));
  69. HeroAttributeWidgets.Add(heroAttributeWidget);
  70. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  71. heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire_Injury.ToString()));
  72. HeroAttributeWidgets.Add(heroAttributeWidget);
  73. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  74. heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth_Injury.ToString()));
  75. HeroAttributeWidgets.Add(heroAttributeWidget);
  76. }
  77. private async void OnClick(ItemWidgetBasic obj)
  78. {
  79. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  80. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  81. {
  82. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  83. return;
  84. }
  85. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  86. await selectFaBaoPanel.UIClosed();
  87. foreach (var b in btnFaBaoWidgets)
  88. {
  89. b.CustomInit(b.index);
  90. }
  91. }
  92. public async static CTask<MainHeroPanel> OpenPanel()
  93. {
  94. MainHeroPanel mainHeroPanel = await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null);
  95. mainHeroPanel.CustomInit();
  96. return mainHeroPanel;
  97. }
  98. public override void Close()
  99. {
  100. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  101. {
  102. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  103. }
  104. btnFaBaoWidgets.Clear();
  105. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  106. {
  107. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  108. }
  109. HeroAttributeWidgets.Clear();
  110. base.Close();
  111. }
  112. }
  113. }