HeroInformationPanel.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "HeroInformationPanel")]
  14. public partial class HeroInformationPanel : UIPanel
  15. {
  16. private GameObjectPool modelObj;
  17. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  18. private HeroInfo heroInfo;
  19. private void Init()
  20. {
  21. isAddStack = true;
  22. IsShowAppBar = true;
  23. }
  24. protected override void AddEvent()
  25. {
  26. }
  27. protected override void DelEvent()
  28. {
  29. }
  30. public override CTask GetFocus()
  31. {
  32. AppBarPanel.OpenPanel(this);
  33. return base.GetFocus();
  34. }
  35. public override CTask LoseFocus()
  36. {
  37. // AppBarPanel.ClosePanel();
  38. return base.LoseFocus();
  39. }
  40. public override void AddButtonEvent()
  41. {
  42. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  43. Btn_Dujie.onClick.AddListener(async () =>
  44. {
  45. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  46. {
  47. HeroBreakthroughPanel.OpenPanel();
  48. }
  49. //预览
  50. else
  51. {
  52. HeroPowerUpConfig heroPowerUpConfig = default;
  53. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  54. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  55. {
  56. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  57. {
  58. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  59. break;
  60. }
  61. }
  62. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  63. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  64. heroData.heroPowerId = heroPowerUpConfig.ID;
  65. HeroInfo heroInfo1 = new HeroInfo();
  66. heroInfo1.InitHero(heroData);
  67. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  68. }
  69. });
  70. Btn_TuPo.onClick.AddListener(() =>
  71. {
  72. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  73. {
  74. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  75. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  76. if (PlayerManager.Instance.myHero.heroData.exp + allexp < PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  77. {
  78. return;
  79. }
  80. //小突破
  81. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  82. {
  83. var heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  84. HeroBreakthroughSuccessPanel.OpenPanel(heroAttributData);
  85. PlayerManager.Instance.myHero.Upgrade();
  86. CustomInit();
  87. }
  88. //大突破
  89. else
  90. {
  91. HeroBreakthroughPanel.OpenPanel();
  92. // PlayerManager.Instance.myHero.Upgrade();
  93. // CustomInit();
  94. }
  95. }
  96. else
  97. {
  98. // TipMessagePanel.OpenTipMessagePanel("")
  99. }
  100. });
  101. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  102. }
  103. public async CTask CustomInit()
  104. {
  105. ClosePool();
  106. await CreatHero();
  107. heroInfo = new HeroInfo();
  108. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId, PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  109. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  110. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  111. HeroAttributeWidgets.Add(heroAttributeWidget);
  112. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  113. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", PlayerManager.Instance.myHero.attack.Value.ToString(), "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  114. HeroAttributeWidgets.Add(heroAttributeWidget);
  115. heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  116. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", PlayerManager.Instance.myHero.defense.Value.ToString(), "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  117. HeroAttributeWidgets.Add(heroAttributeWidget);
  118. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  119. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  120. //
  121. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  122. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  123. // HeroAttributeWidgets.Add(heroAttributeWidget);
  124. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  125. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  126. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  127. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  128. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  129. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  130. int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  131. if (miao > 0)
  132. {
  133. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  134. }
  135. else
  136. {
  137. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  138. }
  139. Text_exp.text = $"{PlayerManager.Instance.myHero.exp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  140. // if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  141. // {
  142. // Text_TuPo.text = "突破";
  143. // }
  144. // else
  145. // {
  146. // Text_TuPo.text = "渡劫";
  147. // }
  148. }
  149. [CustomMethod(CustomMethodType.Update)]
  150. public void Update()
  151. {
  152. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  153. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  154. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  155. Text_exp.text = $"{PlayerManager.Instance.myHero.heroData.exp + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  156. int miao = (PlayerManager.Instance.myHero.powerUpConfig.levelUpExp - (PlayerManager.Instance.myHero.heroData.exp + allexp)) / PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  157. if (miao > 0)
  158. {
  159. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 下次突破时间{miao}秒";
  160. }
  161. else
  162. {
  163. Text_Speed.text = $"修炼速度:{PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei}/秒 | 可以突破";
  164. }
  165. }
  166. private async CTask CreatHero()
  167. {
  168. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  169. modelObj.own.transform.parent = CameraRoot;
  170. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  171. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  172. modelObj.own.transform.localScale = Vector3.one * 330;
  173. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  174. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  175. int max = modelAnimComponent.Transitions.Library.Count;
  176. for (int i = 0; i < max; i++)
  177. {
  178. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  179. out TransitionModifierGroup transition))
  180. {
  181. var modelIdleClip = transition.Transition as TransitionAsset;
  182. if (modelIdleClip != null && modelIdleClip.name == "idle")
  183. {
  184. modelAnimComponent.Play(modelIdleClip);
  185. break;
  186. }
  187. }
  188. }
  189. }
  190. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  191. {
  192. if (obj == null || obj.layer == newLayer) return;
  193. // 修改当前对象的 Layer
  194. obj.layer = newLayer;
  195. // 遍历所有子对象,递归修改
  196. foreach (Transform child in obj.transform)
  197. {
  198. ChangeLayerRecursively(child.gameObject, newLayer);
  199. }
  200. }
  201. public async static CTask<HeroInformationPanel> OpenPanel()
  202. {
  203. HeroInformationPanel heroInformationPanel = await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  204. heroInformationPanel.CustomInit();
  205. return heroInformationPanel;
  206. }
  207. public override void Close()
  208. {
  209. ClosePool();
  210. base.Close();
  211. }
  212. private void ClosePool()
  213. {
  214. UIManager.Instance.DormancyGComponent(modelObj);
  215. modelObj = null;
  216. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  217. {
  218. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  219. }
  220. HeroAttributeWidgets.Clear();
  221. }
  222. }
  223. }