BattleSettlementPanel.cs 1.1 KB

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  1. using Fort23.Core;
  2. namespace Fort23.Mono
  3. {
  4. [UIBinding(prefab = "BattleSettlementPanel" )]
  5. public partial class BattleSettlementPanel : UIPanel
  6. {
  7. private System.Action callBack;
  8. private void Init()
  9. {
  10. isAddStack = false;
  11. }
  12. protected override void AddEvent()
  13. {
  14. }
  15. protected override void DelEvent()
  16. {
  17. }
  18. public override void AddButtonEvent()
  19. {
  20. Button_ok.onClick.AddListener(() =>
  21. {
  22. UIManager.Instance.HideUIUIPanel(this);
  23. callBack?.Invoke();
  24. callBack = null;
  25. });
  26. }
  27. public void CustomInit(bool isWin,System.Action callBack)
  28. {
  29. this.callBack = callBack;
  30. if (isWin)
  31. {
  32. Text_Desc.gameObject.SetActive(false);
  33. Text_Settlement.text="胜利";
  34. }
  35. else
  36. {
  37. Text_Desc.gameObject.SetActive(true);
  38. Text_Settlement.text="失败";
  39. }
  40. }
  41. public static async CTask<BattleSettlementPanel> OpenPanel(bool isWin,System.Action callBack)
  42. {
  43. BattleSettlementPanel battleSettlementPanel = await UIManager.Instance.LoadAndOpenPanel<BattleSettlementPanel>(null);
  44. battleSettlementPanel.CustomInit(isWin,callBack);
  45. return battleSettlementPanel;
  46. }
  47. }
  48. }