123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- // Auto Generated Code By excel2json
- // Generate From Excel\skill.xlsx. SheetName: SkillConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SkillConfig.json")]
- public partial class SkillConfigHolder : ConfigHolder<SkillConfig>
{
- }
- [Serializable]
- public struct SkillConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///技能ID IDGroup+技能等级 901开头是法宝技能
- /// </summary>
- public int ID;
- /// <summary>
- ///功法强度 基于标准强度的百分比 50=50%
- /// </summary>
- public float power;
- /// <summary>
- ///所属英雄名字 (后面换成语音表ID)
- /// </summary>
- public string name;
- /// <summary>
- ///描述(后面换成语言表ID)
- /// </summary>
- public string dec;
- /// <summary>
- ///技能属性 1=金 2=木 4=水 8=火 16=土
- /// </summary>
- public int attribute;
- /// <summary>
- ///图标
- /// </summary>
- public string icon;
- /// <summary>
- ///脚本名称
- /// </summary>
- public string scriptName;
- /// <summary>
- ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻
- /// </summary>
- public int IDGroup;
- /// <summary>
- ///技能的timeline表现,没得就不填,这个可以程序填
- /// </summary>
- public string timelineName;
- /// <summary>
- ///技能CD 普攻无CD
- /// </summary>
- public int cd;
- /// <summary>
- ///技能类型: 1= 基础 2=增强型技能 3=法宝技能
- /// </summary>
- public int SkillType;
- /// <summary>
- ///等级
- /// </summary>
- public int level;
- /// <summary>
- ///效果值
- /// </summary>
- public float[] effectValue;
- /// <summary>
- ///允许被加强的效果下表
- /// </summary>
- public int[] intensifierIndex;
- /// <summary>
- ///1=生命百分比 2=攻击百分比 3=防御百分比
- /// </summary>
- public int[] addPropertyType;
- /// <summary>
- ///具体效果值
- /// </summary>
- public int[] addPropertyValue;
- }
- }
- // End of Auto Generated Code
|