SkillConfig.cs 2.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\skill.xlsx. SheetName: SkillConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SkillConfig.json")]
  8. public partial class SkillConfigHolder : ConfigHolder<SkillConfig> {
  9. }
  10. [Serializable]
  11. public struct SkillConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///技能ID IDGroup+技能等级 901开头是法宝技能
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///功法强度 基于标准强度的百分比 50=50%
  19. /// </summary>
  20. public float power;
  21. /// <summary>
  22. ///所属英雄名字 (后面换成语音表ID)
  23. /// </summary>
  24. public string name;
  25. /// <summary>
  26. ///描述(后面换成语言表ID)
  27. /// </summary>
  28. public string dec;
  29. /// <summary>
  30. ///技能属性 1=金 2=木 4=水 8=火 16=土
  31. /// </summary>
  32. public int attribute;
  33. /// <summary>
  34. ///图标
  35. /// </summary>
  36. public string icon;
  37. /// <summary>
  38. ///脚本名称
  39. /// </summary>
  40. public string scriptName;
  41. /// <summary>
  42. ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻
  43. /// </summary>
  44. public int IDGroup;
  45. /// <summary>
  46. ///技能的timeline表现,没得就不填,这个可以程序填
  47. /// </summary>
  48. public string timelineName;
  49. /// <summary>
  50. ///技能CD 普攻无CD
  51. /// </summary>
  52. public int cd;
  53. /// <summary>
  54. ///技能类型: 1= 基础 2=增强型技能 3=法宝技能
  55. /// </summary>
  56. public int SkillType;
  57. /// <summary>
  58. ///等级
  59. /// </summary>
  60. public int level;
  61. /// <summary>
  62. ///效果值
  63. /// </summary>
  64. public float[] effectValue;
  65. /// <summary>
  66. ///允许被加强的效果下表
  67. /// </summary>
  68. public int[] intensifierIndex;
  69. /// <summary>
  70. ///1=生命百分比 2=攻击百分比 3=防御百分比
  71. /// </summary>
  72. public int[] addPropertyType;
  73. /// <summary>
  74. ///具体效果值
  75. /// </summary>
  76. public int[] addPropertyValue;
  77. }
  78. }
  79. // End of Auto Generated Code