HeroPowerUpConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroPowerUpConfig.json")]
  8. public partial class HeroPowerUpConfigHolder : ConfigHolder<HeroPowerUpConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroPowerUpConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///玩家修为境界(等级)
  19. /// </summary>
  20. public int HeroLevel;
  21. /// <summary>
  22. ///升级所需修为值 (-1代表最大等级)
  23. /// </summary>
  24. public int levelUpExp;
  25. /// <summary>
  26. ///渡劫任务id 没有ID说明不需要渡劫
  27. /// </summary>
  28. public int[] DujieTaskIDs;
  29. /// <summary>
  30. ///生命倍率
  31. /// </summary>
  32. public float HPFactor;
  33. /// <summary>
  34. ///攻击倍率
  35. /// </summary>
  36. public float ATKFactor;
  37. /// <summary>
  38. ///防御倍率
  39. /// </summary>
  40. public float DEFFactor;
  41. /// <summary>
  42. ///法力倍率
  43. /// </summary>
  44. public float MPFactor;
  45. /// <summary>
  46. ///护盾倍率
  47. /// </summary>
  48. public float HudunFactor;
  49. /// <summary>
  50. ///神识倍率
  51. /// </summary>
  52. public float ShenshiFactor;
  53. /// <summary>
  54. ///防御系数K
  55. /// </summary>
  56. public int defK;
  57. /// <summary>
  58. ///对应HeroModel表的下标和等级 0,1 表示1位置的1级 1,1 表示2位置的1级 1,2 表示3位置的2级
  59. /// </summary>
  60. public string[] skillParam;
  61. }
  62. }
  63. // End of Auto Generated Code