HeroBasicEquipConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroBasicEquip.xlsx. SheetName: HeroBasicEquipConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroBasicEquipConfig.json")]
  8. public partial class HeroBasicEquipConfigHolder : ConfigHolder<HeroBasicEquipConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroBasicEquipConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID 职业x10000+ 类型x1000+ 等级
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///名称
  19. /// </summary>
  20. public int eqName;
  21. /// <summary>
  22. ///升级 金币消耗
  23. /// </summary>
  24. public int goldCost;
  25. /// <summary>
  26. ///等级
  27. /// </summary>
  28. public int lv;
  29. /// <summary>
  30. ///职业 1.战士 2.法师 3.牧师 4.游侠
  31. /// </summary>
  32. public int profession;
  33. /// <summary>
  34. ///装备类型 1:战靴 2:衣服 3:手套 4:头盔 5:项链
  35. /// </summary>
  36. public int Type;
  37. /// <summary>
  38. ///装备描述
  39. /// </summary>
  40. public int desc;
  41. /// <summary>
  42. ///属性类型 1生命值 2攻击力 3防御力 4攻击速度 5暴击率 6暴击伤害 7闪避几率 8命中 9吸血
  43. /// </summary>
  44. public int[] AttType;
  45. /// <summary>
  46. ///动态文本描述
  47. /// </summary>
  48. public int[] AttTypeLab;
  49. /// <summary>
  50. ///标准属性值 (白色)
  51. /// </summary>
  52. public int[] AttValue;
  53. /// <summary>
  54. ///分解获得的道具
  55. /// </summary>
  56. public int[] disItems;
  57. /// <summary>
  58. ///对应数量
  59. /// </summary>
  60. public int[] count;
  61. }
  62. }
  63. // End of Auto Generated Code