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- // Auto Generated Code By excel2json
- // Generate From Excel\GameConstant.xlsx. SheetName: GameConstantConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "GameConstantConfig.json")]
- public partial class GameConstantConfigHolder : ConfigHolder<GameConstantConfig>
{
- }
- [Serializable]
- public struct GameConstantConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///
- /// </summary>
- public int ID;
- /// <summary>
- ///刷新时间点(utc+8时间)
- /// </summary>
- public int refreshTime;
- /// <summary>
- ///英雄初始暴击几率 5=5%
- /// </summary>
- public int HeroInitialCriRate;
- /// <summary>
- ///英雄初始暴击伤害百分比 150=150%
- /// </summary>
- public int HeroInitialCriDamage;
- /// <summary>
- ///稀有度属性倍率 100=100% r;sr;ssr 依次递增
- /// </summary>
- public int[] heroRarityAttributeFactor;
- /// <summary>
- ///怪物稀有度属性倍率 100=100% 小兵;精英1;精英2;BOSS;精英3
- /// </summary>
- public int[] monsterRarityAttributeFactor;
- /// <summary>
- ///最大星级
- /// </summary>
- public int maxStar;
- /// <summary>
- ///最大等级
- /// </summary>
- public int maxLv;
- /// <summary>
- ///装备稀有度属性倍率 100=100% 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:暗金 7:远古
- /// </summary>
- public int[] equipmentRarityAttributeFactor;
- }
- }
- // End of Auto Generated Code
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