123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class TowerPanel
- {
- #region 自定义数据
- private Button _Btn_Back;
- public Button Btn_Back
- {
- get{
- if (_Btn_Back == null)
- {
- _Btn_Back = GetUIUnit<Button>("Btn_Back");
- }
- return _Btn_Back;
- }
- }
- private Button _Btn_Start;
- public Button Btn_Start
- {
- get{
- if (_Btn_Start == null)
- {
- _Btn_Start = GetUIUnit<Button>("Btn_Start");
- }
- return _Btn_Start;
- }
- }
- private Slider _Slider_Stage;
- public Slider Slider_Stage
- {
- get{
- if (_Slider_Stage == null)
- {
- _Slider_Stage = GetUIUnit<Slider>("Slider_Stage");
- }
- return _Slider_Stage;
- }
- }
- private GameObject _Icon_Select;
- public GameObject Icon_Select
- {
- get{
- if (_Icon_Select == null)
- {
- _Icon_Select = GetUIUnit<GameObject>("Icon_Select");
- }
- return _Icon_Select;
- }
- }
- private Text _Text_Season;
- public Text Text_Season
- {
- get{
- if (_Text_Season == null)
- {
- _Text_Season = GetUIUnit<Text>("Text_Season");
- }
- return _Text_Season;
- }
- }
- private ScrollList _Content;
- public ScrollList Content
- {
- get{
- if (_Content == null)
- {
- _Content = GetUIUnit<ScrollList>("Content");
- }
- return _Content;
- }
- }
- private RectTransform _ContentRoot;
- public RectTransform ContentRoot
- {
- get{
- if (_ContentRoot == null)
- {
- _ContentRoot = GetUIUnit<RectTransform>("ContentRoot");
- }
- return _ContentRoot;
- }
- }
- private RectTransform _Group_ResourceBar;
- public RectTransform Group_ResourceBar
- {
- get{
- if (_Group_ResourceBar == null)
- {
- _Group_ResourceBar = GetUIUnit<RectTransform>("Group_ResourceBar");
- }
- return _Group_ResourceBar;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|