| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129 | using System.Collections.Generic;using Common.Utility.CombatEvent;using Excel2Json;using Fort23.Core;using GameLogic.Combat.CombatTool;using UnityEngine;namespace Fort23.Mono{    [UIBinding(prefab = "CombatPanel")]    public partial class CombatPanel : UIPanel    {        public static void OpenCombatPanel(CTaskAwaitBuffer cTaskAwaitBuffer)        {            cTaskAwaitBuffer.AddTask(UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle));            // cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<Font>("hd_0.fontsettings",            //     delegate(AssetHandle handle) { huiFuFont = handle.AssetObject<Font>(); }));            //            // cTaskAwaitBuffer.AddTask(AssetBundleLoadManager.Instance.LoadAssetAsyncTask<Font>("Zhanli_0.fontsettings",            //     delegate(AssetHandle handle) { shangHai = handle.AssetObject<Font>(); }));        }        private void Init()        {        }        protected override void AddEvent()        {            CombatEventManager.Instance.AddEventListener(CombatEventType.AddRandomEvent, AddRandomEventEventData);            CombatEventManager.Instance.AddEventListener(CombatEventType.GameStart, GameStart);            CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,                AddMagicWeaponHeroEntity);                StaticUpdater.Instance.AddLateUpdateCallBack(Update);            CameraSelect.value = 0.7f;        }        private async void AddMagicWeaponHeroEntity(IEventData ieveData)        {            AddMagicWeaponHeroEntityEventData eventData = ieveData as AddMagicWeaponHeroEntityEventData;            MagicWeaponWidget shengShiEventWidget =                await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,                    MagicWeapon,                    isInstance: true);            shengShiEventWidget.InitWidget(eventData.CombatMagicWeaponEntity);            // shengShiEventWidget.InitShengShiEventWidget(configId);        }        private async void AddRandomEventEventData(IEventData ieveData)        {            AddRandomEventEventData eventData = ieveData as AddRandomEventEventData;            int configId = eventData.randomEventID;            ShengShiEventWidget shengShiEventWidget =                await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,                    DynamicEvent,                    isInstance: true);            shengShiEventWidget.InitShengShiEventWidget(configId);        }        private async void GameStart(IEventData ieveData)        {            HeroHpWidget heroHpWidget =                await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);            heroHpWidget.size = 250;            heroHpWidget.shieldSize = 100;            heroHpWidget.isFollowTarget = false;            heroHpWidget.Init(CombatController.currActiveCombat.CombatHeroController.playerHeroEntity);        }        protected override void DelEvent()        {            CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddRandomEvent, AddRandomEventEventData);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.GameStart, GameStart);            CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,                AddMagicWeaponHeroEntity);            StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);        }        public override void AddButtonEvent()        {            bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);            CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);            AutoUse.onValueChanged.AddListener((x) =>            {                              CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl.isAutoUse =                    x;            });        }        private async void Bnt_shengShi_onClick()        {            UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();            CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat                .CombatHeroController.playerHeroEntity.GameObject.transform);            List<EventConfig> eventConfigs =  EventSystemManager.Instance.DetectEvents(1);            if(eventConfigs == null || eventConfigs.Count == 0)                return;            for (var i = 0; i < eventConfigs.Count; i++)            {                ShengShiEventWidget shengShiEventWidget =                    await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,                        DynamicEvent,                        isInstance: true);                shengShiEventWidget.InitShengShiEventWidget(eventConfigs[i].ID);            }            //            // CombatController.currActiveCombat.RandomEventController.StartRandomEvent(CombatController.currActiveCombat            //     .CombatHeroController.playerHeroEntity.GameObject.transform);        }        private void CameraSelect_onValueChanged(float value)        {            if (CombatController.currActiveCombat == null ||                CombatController.currActiveCombat.CombatCameraControllder == null)            {                return;            }            CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);        }        public void Update()        {        }    }}
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