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- // Auto Generated Code By excel2json
- // Generate From Excel\LevelBattle.xlsx. SheetName: LevelbattleConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "LevelbattleConfig.json")]
- public partial class LevelbattleConfigHolder : ConfigHolder<LevelbattleConfig>
{
- }
- [Serializable]
- public struct LevelbattleConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///战斗组ID
- /// </summary>
- public int ID;
- /// <summary>
- ///包含的组ID (就是第二页的ID)
- /// </summary>
- public int[] Group;
- /// <summary>
- ///奖励随机掉落组
- /// </summary>
- public int[] awardDrop;
- /// <summary>
- ///奖励道具数量
- /// </summary>
- public int[] awardNum;
- /// <summary>
- ///用时(秒)
- /// </summary>
- public float combatTime;
- /// <summary>
- ///玩法类型 1.正常 2.追逐 3.站桩 4.保卫水晶 5.至少完成x波 (406260) 6.至少坚持x秒 (406261)
- /// </summary>
- public int combatType;
- /// <summary>
- ///怪物战斗组修为(实际)
- /// </summary>
- public int MonsterGroupTruePower;
- /// <summary>
- ///怪物战斗组修为(表现)
- /// </summary>
- public int MonsterGroupPower;
- }
- }
- // End of Auto Generated Code
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